G-Mon Posted May 18, 2008 Share Posted May 18, 2008 One more thing - I think that only humans, elves and half-elves should be able to use the kit. Well, last time I checked, only humans, elves, and half-elves can be rangers in the first place, so that racial restriction won't change anything. Link to comment
yarpen Posted May 18, 2008 Share Posted May 18, 2008 I knew that I saw it earlier! Hello Annugil. Link to comment
Guest Guest Posted May 19, 2008 Share Posted May 19, 2008 Done yet? I'm getting bored with the old Barbarian/Halberd mix! Link to comment
Annúgil Posted May 21, 2008 Author Share Posted May 21, 2008 Nope, sorry. I still have a lot of work to do I'm afraid. The basic concept is there, it just needs fleshing out. I'm currently quite busy with other stuff, but fear not - I'm working on it in free time Here are some new ideas : 1) Horns! The frontiersman's job is to alert the nearby settlements about incoming hostiles. How would he do that? Horns would do the trick, I reckon. Essentialy, this would function just like any special ability, but with added sound and graphics (area of effect type of ability). List of possible effects : - dispells fear - gives combat bonuses to the team - stuns enemies 2) Retreat! Party gains speed, armour class and evasion bonuses but cannot attack while it's in effect. Link to comment
Annúgil Posted May 22, 2008 Author Share Posted May 22, 2008 I think I'll be splitting the horn abilites in two "schools" - support and offense . It's subject to change, naturally : Support : 1st level : -1 to AC, +1 to saving throws 2nd level : break fear, morale bonuses 3rd level : ? Final : haste Offense : 1st level : -1 to saving throws and thac0 2nd level : fear 3rd level : silence Final : stun Link to comment
Annúgil Posted May 24, 2008 Author Share Posted May 24, 2008 Progress report : So, this is the current version : ADVANTAGES 1) Advantaged when fighting in the wilderness. +3 thac0, +20% stealth, +1 speed 2) Can put three stars in halberd, spear and longbow proficiency. 3) Starts with two stars in two handed weapons fighting style. 4) +1 to hit/damage every 6 levels. DISADVANTAGES 1) Disadvantaged when fighting in the cities. -3 thac0, -20% stealth, -1 speed, -1 to saving throws. 2) Cannot wear armour heavier than chainmail. Cannot use shields. 3) Has no access to spells. Cannot use charm animal ability. 4) Can put only one star in other weapon proficiencies. 5) Starts with a low reputation. Penalty to Charisma score (-2). ABILITIES With upgraded versions. BOW 1) Winding shot 1. Fatigue on target, weapon damage+1. 2. Entangle on target, weapon damage +3. 3. Harder saves, opponent receives -2 to saving throws, weapon damage +5. 4. Even harder saves, -3 to saving throws, weapon damage +6 2. Barrage Five arrows released when the ability is used. Each consecutive arrow has a lower chance to hit (75 % second arrow, 50 % third, 25 % fourth, 5% for the last one). Possibly affecting multiple enemies. HALBERD/SPEAR 1) Hamstring 1. +1 to weapon damage, bleeding damage (1 for 10 rounds). 2. +2 weapon damamge, increased bleeding (15). 3. Slowing effect, +3 to weapon damage. 2) Second H/S ability - this time it'll be defensive. No idea what it'll be, though. HORNS 1) Support 1. -1 to AC, +1 to saving throws. 2. Break fear, morale bonuses. 3. ? 4. Haste. 2) Offense 1. -1 to saving throws and thac0. 2. Fear. 3. Silence. 4. Stun. MISCELLANEOUS 1) Some form of stealth detection. 2) Possibly some kind of survival skill. What you see here is still subject to change. Feedback would be most welcome! Link to comment
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