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Alora the psychic halfling ...


Guest Andraste

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Guest Andraste

So, I'm playing Tutu with the BG1 NPC Project installed for the first time, and enjoying it immensely. It breathes new life into the game, and has made me interested in several NPCs I wasn't fond of before.

 

I picked up both Ajantis and Coran early in the game and let them both romance Charname for a bit, before eventually deciding to stick with Ajantis. I let Coran ride off into the sunset with Safana, rather than leading him on any further.

 

Now I've headed over to Gullykin and picked up Alora to be my new thief. Imagine my surprise when twenty seconds after her joining, I got some dialogue about how cute Coran is. This is truly a remarkable observation, since the elf was off in Nashkel and she'd never met him before ...

 

(I'm guessing this dialogue checks whether or not the Coran romance is active, but not whether Coran is in the party :p .)

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Repaired, p#cral.baf

 

IF %BGT_VAR%
RealGlobalTimerExpired("P#CRoReactionTime","GLOBAL")
Global("P#CRAL1","GLOBAL",0)
Global("P#CoRomReaction","GLOBAL",1)
!Global("P#CoranRomanceInactive", "GLOBAL",1)
Global("P#CoranMatch","GLOBAL",1)
Global("P#CoranFriend","GLOBAL",1)
InParty(Myself)
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
InParty("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
See(Player1)
CombatCounter(0)
!See([ENEMY])
THEN
RESPONSE #100
SetGlobal("P#CRAL1","GLOBAL",1)
END

IF %BGT_VAR%
Global("P#CRAL1","GLOBAL",1)
InParty(Myself)
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
InParty("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
THEN
RESPONSE #100
Interact(Player1)
END
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Actually, added

 

InParty("coran")
!StateCheck("coran",CD_STATE_NOTVALID)

 

for all of these following scripts:

 

/* Flirt scripts */
 EXTEND_TOP ~%ALORA_BCS%.BCS~   ~BG1NPC/Phase3/COROM/baf/P#CRAL.BAF~
EVALUATE_BUFFER
 EXTEND_TOP ~%ELDOTH_BCS%.BCS~  ~BG1NPC/Phase3/COROM/baf/P#CREL.BAF~
EVALUATE_BUFFER
 EXTEND_TOP ~%FALDORN_BCS%.BCS~   ~BG1NPC/Phase3/COROM/baf/P#CRFA.BAF~
EVALUATE_BUFFER
 EXTEND_TOP ~%IMOEN_BCS%.BCS~  ~BG1NPC/Phase3/COROM/baf/P#CRIM.BAF~
EVALUATE_BUFFER
 EXTEND_TOP ~%SHARTEEL_BCS%.BCS~ ~BG1NPC/Phase3/COROM/baf/P#CRSH.BAF~
EVALUATE_BUFFER
 EXTEND_TOP ~%VICONIA_BCS%.BCS~ ~BG1NPC/Phase3/COROM/baf/P#CRVI.BAF~
EVALUATE_BUFFER
 EXTEND_TOP ~%XZAR_BCS%.BCS~	~BG1NPC/Phase3/COROM/baf/P#CRXZ.BAF~
EVALUATE_BUFFER
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