Wounded_Lion Posted May 28, 2008 Share Posted May 28, 2008 If you do not already do so, I suggest including a fix for the broken action BashDoor: COPY_EXISTING ~ACTION.ids~ ~override~ REPLACE_TEXTUALLY ~BashDoor(0:Object)~ ~BashDoor(O:Object)~ BUT_ONLY_IF_IT_CHANGES See here. aWL EDIT: Code tags don't recognize leading spaces? Odd... EDIT: link Link to comment
SimDing0 Posted May 29, 2008 Share Posted May 29, 2008 Wow, that's a real action? I've never even heard of it. (And I think I wrote half the action documentation.) Link to comment
Wounded_Lion Posted May 29, 2008 Author Share Posted May 29, 2008 Wow, that's a real action? I've never even heard of it. (And I think I wrote half the action documentation.) Yep. I use it in Branwen NPC. You could Unlock and OpenDoor, but it's cooler to BashDoor and OpenDoor. And we're all about cool. aWL Note: To be sure, Branwen NPC includes the fix, so if the Fixpack irrationally decides not to include it, then worry not. Link to comment
Nythrun Posted May 30, 2008 Share Posted May 30, 2008 It's never, ever used. But we can fix it anyway, sure - I'm surprised it's not in the modder pack already. Link to comment
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