Guest Guest_SharkyShark_* Posted June 3, 2008 Share Posted June 3, 2008 greetings - im using GemRB 0.3.0 For windows i have Vista X64 Edition - and ive got no sound in GemRB (Baldurs Gate 1 + TotSC), also the game runs slow and fighting etc doesnt work. any help concerning sound problems ? Link to comment
Avenger Posted June 3, 2008 Share Posted June 3, 2008 Here is a checklist in increasing difficulty: 1. make sure nullsound.dll isn't loaded, or loaded only after the audio plugin. (simply delete/rename nullsound.dll to something not .dll in the plugin dir). 2. install OpenAL 3. upgrade to XP 4. use linux Link to comment
Fyorl Posted June 3, 2008 Share Posted June 3, 2008 Ha, I like how you said 'Upgrade' to XP there =P. Fighting hasn't been implemented yet (has it?). I also have no sound but I never noticed until you mentioned it O_o Link to comment
Guest lynx Posted June 3, 2008 Share Posted June 3, 2008 the same applies to you - remove libNullSound.so . Fighting has been implemented only partly, it is far from complete afaik. Link to comment
Guest Guest_SharkyShark_* Posted June 4, 2008 Share Posted June 4, 2008 ok - that nosound.dll has worked sound works - thanks ok - fighting hasnt been implemented fully - this is the reason why it works so crap - so 2 cheks made point 3 : the game is stuttering the mouse too any ideas ? Link to comment
Avenger Posted June 4, 2008 Share Posted June 4, 2008 The code is not optimised too much, especially not for Vista. This includes openal/SDL/Python not just GemRB. I don't know if it exists, but a 64 bit SDL lib and recompiling GemRB for 64 bits would surely help some. Link to comment
Fyorl Posted June 4, 2008 Share Posted June 4, 2008 I have compiled GemRB on my 64-bit system. There's definitely a 64-bit SDL lib for Fedora anyway. Link to comment
Avenger Posted June 4, 2008 Share Posted June 4, 2008 I have compiled GemRB on my 64-bit system. There's definitely a 64-bit SDL lib for Fedora anyway. I have to admit, i only speculated that 64 bit SDL would help. So, what are your impressions, running the original 32 bit code, or running an ALL 64 bit version, 64 bit is better? Link to comment
Fyorl Posted June 4, 2008 Share Posted June 4, 2008 Uhm... frankly I can't see much difference. GemRB always ran blazingly fast on my previous 32-bit laptop and it still runs blazingly fast on my 64-bit system. Seems just as stable too. Good work all round Link to comment
Icendoan Posted June 4, 2008 Share Posted June 4, 2008 I am looking forward to GemRB, and I think it should work OK on a 32-bit Vista >_<. Icen Link to comment
zefklop Posted June 4, 2008 Share Posted June 4, 2008 If you want to compile gemrb on x64 vista, you'll have to use a good compiler for this, so you have to use visual or intel compiler. By the way, I'd be interested in knowing if gemrb compiles with mingw-w64 .I can't test it, but it's worth a shot. The problem would be that not every libraries are compiled with it, since it is still very experimental. Link to comment
Icendoan Posted July 30, 2008 Share Posted July 30, 2008 I have no sound at all in 32-bit Vista. nullsound.dll doesn't exist. In other news, it crashed after character creation. Icen Link to comment
zefklop Posted July 30, 2008 Share Posted July 30, 2008 I have no sound at all in 32-bit Vista. nullsound.dll doesn't exist. In other news, it crashed after character creation. Icen hmmm that's bad news... I'll check this later, but I don't have vista at all... For the character creation, I noticed it was broken even before entering the game. I'll try to write a patch once I finish to reinstall my computer. Link to comment
Icendoan Posted July 30, 2008 Share Posted July 30, 2008 I ran it in it's own folder, separate from any other BG folder, and the map was bright green and it stopped responding. Upon loading an old save (ToB) in the Pocketplane, I recieved the error 'Cannot LoadBackgroud' Icen Link to comment
Avenger Posted July 30, 2008 Share Posted July 30, 2008 It is bright green when it cannot load the tileset. Got a full install? Check your CD paths in baldur.ini Link to comment
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