Miloch Posted June 5, 2008 Share Posted June 5, 2008 In the IESDP for both BG1 and BG2, opcode 106 is listed as a morale break modifier. But in DLTCEP, this shows up as "Fail Morale" in BG1. Is that correct? If so, I guess the IESDP should be corrected. Edit: Dug up this from four years ago, but I don't know if the BG1 findings were ever verified. Edit 2: On top of this, opcode #23 shows up as "Morale Modifier" in BG1 whereas it is "Remove Fear" in BG2 and in the IESDP for both. Link to comment
Avenger Posted June 5, 2008 Share Posted June 5, 2008 Bg1 differs from bg2. opcode #23 was hacked in bg2 to always set morale back to 10. (remove fear) In bg1 it sets morale as advertised. 0x6a (#106) i think i didn't update the .dat file for bg1, but it should be a stat modifier. I believe echon's findings may have a chance (so it is a plain flat point modifier without options, at least i think so, i didn't check the code in bg1 for this opcode). In bg2 it is a regular morale break modifier (with flat point, cummulative, percentage options). Link to comment
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