Guest Malthis Posted July 15, 2008 Share Posted July 15, 2008 No, I wanted to know which dialogue file is associated with the .cre that is use in-game. I am not exactly sure what you asking me. Are you asking me for it´s name? Here are all the dialog files I (try to) use at the moment: A#Al8.d is the one you see when you view the .cre with, for instance, NI. -> Works A#Al8B.d contains the talks initiated by the NPC. -> Doesn´t work A#Al8J.d contains the talks initiated by the PC. -> Doesn´t work Thanks, M. Link to comment
Taimon Posted July 15, 2008 Share Posted July 15, 2008 So there is something that works after all. (I couldn't tell from your previous posts, if you actually managed to let the npc join your party.) Re-check your pdialog.2da APPEND. (See the IESDP for information about the various columns.) Link to comment
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