erebusant Posted June 20, 2008 Share Posted June 20, 2008 First, can you use STATE_WHICH_SAYS to replace a SAY in a dialog where the particular SAY you want to replace is not neccesarily the same STATE number, dependant upon how many mods have already modified the dialog, and: Second, if you can use it, what would be the proper syntax to use to get it to patch properly? Link to comment
Taimon Posted June 21, 2008 Share Posted June 21, 2008 First, can you use STATE_WHICH_SAYS to replace a SAY in a dialog where the particular SAY you want to replace is not neccesarily the same STATE number, dependant upon how many mods have already modified the dialog It will locate the state as long as the SAY is unique in the dialogue file. Be sure to check the return value though. Afterwards you can use something like REPLACE_SAY to do the patching. Second, if you can use it, what would be the proper syntax to use to get it to patch properly? I think the readme has all the necessary information. What is unclear to you? Link to comment
erebusant Posted June 21, 2008 Author Share Posted June 21, 2008 First, can you use STATE_WHICH_SAYS to replace a SAY in a dialog where the particular SAY you want to replace is not neccesarily the same STATE number, dependant upon how many mods have already modified the dialog It will locate the state as long as the SAY is unique in the dialogue file. Be sure to check the return value though. Afterwards you can use something like REPLACE_SAY to do the patching. Second, if you can use it, what would be the proper syntax to use to get it to patch properly? I think the readme has all the necessary information. What is unclear to you? Wow... never mind. I think I was hoping to do something a lot more convoluted that just that, but it really is far simpler to change the source .tra Link to comment
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