the bigg Posted June 26, 2008 Share Posted June 26, 2008 As it stands currently, Miscast Magic (C3, sppr310) is a completely useless spell - you have to cast it on a single mage/priest, meaning that he must be stripped of his various Invisibility and Spell Diapers buffs - by that time, it's much more convenient to use sword on man instead. The level 2 spell 'Silence 15' radius' (C2, sppr211) is lower level but still better in all aspects: it gives -5 rather than -2 to saves, it lasts longer, and is area-based (but not party friendly). To correct this situation, would it be possible to make a component that makes Miscast Magic pass through Improved Invisibility and Spell Diapers like the other anti-magic attacks (maybe losing the save penalty as a tradeoff)? If you do so for Miscast Magic, can you do so also for ca#spwo.spl and ca#wstr.spl (respectively Spell Worm and Wild Strike) from Refinements (HLA list for reference)? If not, I'll add the option to Refinements myself. Link to comment
DavidW Posted June 27, 2008 Share Posted June 27, 2008 Interesting... I'll mull it over. I wonder if it might be better in a different mod, though - in general I was trying to confine spell changes in SCSII to "urgently needed" rather than "would be nice". Link to comment
Salk Posted June 27, 2008 Share Posted June 27, 2008 Spells Revision by Demivrgvs is already providing an alternate Miscast Magic spell and seem your proposal would suit that mod better. Link to comment
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