Taimon Posted July 3, 2008 Share Posted July 3, 2008 You may experience a crash, when installing BPv177 before SCSII Smarter Priests. BPv177 gives the shadow druids some swords, so they fight two-weapon-style. SCSII also tries to arm them appropriatly and decides to give them a two-handed staff. That will leave them with a sword in the off-hand and a staff in the main hand. The engine will refuse to display the animation (two-handed weapon used, but there is something in the shield slot) and crash the game. /Edit (updated due to missing TWOHANDED): Quickfix would be to simply add an EQUIP and TWOHANDED to this line in priest/priest.tph (l. 435): ADD_CRE_ITEM ~staf01~ #0 #0 #0 ~NONE~ ~WEAPON1~ So it should read: ADD_CRE_ITEM ~staf01~ #0 #0 #0 ~NONE~ ~WEAPON1~ EQUIP TWOHANDED Link to comment
Taimon Posted July 4, 2008 Author Share Posted July 4, 2008 Another crash causer is cefald01.cre. BP adds an effect and (strangely) decides to put the effects between spell memo info and memorized spells. Your macro "wipe_and_reset_spells" does not handle this correctly and which will yield to a wrong effects offset in cefald01.cre. (when installing "Slightly Improved Faldorn") I know you can't anticipate all the strange things other mods might do to the CRE structure. However, since your mod is more likely to be updated, I decided to rewrite the macro instead of changing only a couple lines in the BPv177 tp2. There has been some WeiDU developement in the meantime, so the code should look cleaner and you don't have to deal with offsets at all. DEFINE_PATCH_MACRO ~wipe_and_reset_spells~ BEGIN REMOVE_MEMORIZED_SPELLS REMOVE_KNOWN_SPELLS DEFINE_ARRAY spell_types BEGIN "PRIEST" // 0 "WIZARD" // 1 "INNATE" // 2 END INNER_ACTION BEGIN COPY - ~%filename%~ ~.../inlined/new_spells.2da~ COUNT_2DA_ROWS 0 ~rowcount~ END FOR (i=0;i<~%rowcount%~;i=i+1) BEGIN INNER_ACTION BEGIN COPY - ~%filename%~ ~.../inlined/new_spell.2da~ READ_2DA_ENTRY ~%i%~ 0 0 ~spell_name~ READ_2DA_ENTRY ~%i%~ 1 0 ~spell_type~ READ_2DA_ENTRY ~%i%~ 2 0 ~spell_lev~ // no evaluation of variables in ADD_MEMORIZED_SPELL, so workaround SPRINT spell_type $spell_types(~%spell_type%~) <<<<<<<< .../inlined/add_memorized ADD_MEMORIZED_SPELL ~%spell_name%~ #%spell_lev% ~%spell_type%~ >>>>>>>> COPY - ~.../inlined/add_memorized~ ~.../inlined/add_memorized~ EVALUATE_BUFFER END PATCH_REINCLUDE ~.../inlined/add_memorized~ END END Link to comment
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