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Galactygon

ITEMANIM.2da

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ITEMANIM.2da associates a character animation sequence when a specific item is activated. The filename of the item is in the first column, while the sequence number (using values from SEQ.ids) played is in the second column.

 

For example,

WAND01	 2

would mean, that sequence 2 (throwing a spell) is played when the item WAND01.itm is triggered. Really nifty!

 

-Galactygon

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You mention 'triggered' and 'activated' of an item. Do you mean its use in a quick item slot? What about equipping a weapon, or drinking a potion via the DRINK POTION button rather than the quick slot? Casting a spell from a scroll?

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You mention 'triggered' and 'activated' of an item. Do you mean its use in a quick item slot? What about equipping a weapon, or drinking a potion via the DRINK POTION button rather than the quick slot? Casting a spell from a scroll?

 

"Activating" by meaning using the special abilities of the item. I am assuming that would include drinking a potion, using an item in its quick slot, but not equipping a weapon since you are not activating any special ability.

 

-Galactygon

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Yeah, i saw this 2da but never guessed the (now) obvious :D

Sadly they didn't use this stuff extensively, and they used it for one case (fireseed) where they could have used the same thing they used for melf's minute meteors.

 

No wands (casting anim), no pillows (sleep anim). Doh :D

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I don't have all the games installed at the moment - is this file BG2 only?

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You might want to add this: ITEMANIM.2da does not override swing animations for weapons.

 

-Galactygon

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