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I am honestly confounded by this.


Icendoan

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or OUTER_SET variable = value Update variable so that it is equal to value.

 

Could I just use

 

WRITE_LONG 0x18 2H_MASK?

No, because you only want to change one bit in the flags.

This will clear all other bits in the flags dword. (And you don't want that.)

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Ok, I am back (again), with yet another query.

 

How is random treasure handled? I have found RNDTREAS.2da but how is it used?

Oh, and how would I add to this? I mean, I don't want another row, but a column. Right, WeiDU readme answered that question. What the hell is the required column count?

 

Icen

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For rndtreas.2da, see here.

 

You would probably need APPEND_COL to add a column, but I don't think you can add columns to the table. Or at any rate, it wouldn't do anything, since the game rolls 2d10 to get the random value, hence the columns only go from 2 to 20.

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