Guest Hello Posted July 9, 2008 Share Posted July 9, 2008 Hello. First off I liked this mod alot, so thanks! However, I have a problem Some of the Dialogue trees are located in RE_ under dialogues according to NearInfinity, but I cannot find any RE_ in InfinityExplorer? Theres no text based search either so is there any way I can view some of the trees in Explorer? Just to give an example, one such is Isabelle's Fears that Im trying to look up but I cant find this tree in Explorer Any help would be nice! Link to comment
Kulyok Posted July 10, 2008 Share Posted July 10, 2008 Infinity Explorer does not show mod dialogue at all. You can try to read it via "external file" option, or download an alternate IE version from Spellhold Studios: http://www.shsforums.net/index.php?showforum=535 - this one will do what you require. Link to comment
Guest Hello Posted July 11, 2008 Share Posted July 11, 2008 Infinity Explorer does not show mod dialogue at all. You can try to read it via "external file" option, or download an alternate IE version from Spellhold Studios: http://www.shsforums.net/index.php?showforum=535 - this one will do what you require. Ah I see, this worked like a charm, thanks! Link to comment
Guest Endless Twilight Posted July 31, 2008 Share Posted July 31, 2008 Actually, IE does show mod dialogues-just not dialogues for mod characters. I can confirm that you can use IE to find the dialogue files for RE for Chanelle and Busya, so I think any other existing npc's that have content added to can be looked up in it. Link to comment
goldcandy Posted January 1, 2009 Share Posted January 1, 2009 Out of curiosity, where is the dialogue located in the files? I went looking for the dialogues for the characters and haven't been able to find them... *is computer dumb* Link to comment
Icendoan Posted January 1, 2009 Share Posted January 1, 2009 Dialogues are in .dlg files, which are referenced by an 8-character string at an offset I can't remember. You need to look at them instead of your characters, but it shouldn't be too hard to find the dialogue file ref from your .cre. Icen Link to comment
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