Demivrgvs Posted November 29, 2008 Author Share Posted November 29, 2008 one thing that was always bothering me was the Scroll of Restoration that you automatically get when you start a new game. if you install the component "Unlimited Scroll Stacking" from BG2 Tweaks, this restoration scroll, after a single use, turns into 65535 scrolls (!!!) instead of simply disappearing from inventory. i understand this is used to fix/remove any incorrect spells that appear in your spellbook, but can't this be done without the use of this scroll (by editing the 2DA files directly or something like that)? It may be possible to do it in a harder way, though the current "bug" isn't caused by SR. The scroll itself is fine and shouldn't disappear after using it, else how could you use it on multiple NPCs in the party? I'll see if I can find the time to work on the other solution...but I can't promise anything as I'm really starting to get pretty busy with the university. crash to desktop when you try to cast chromatic orb on the giant mimic in the cave in the Umar Hills. Before it crashes it is having problems deciding what coloured orb to make, and ends up making all of them. Melf's acid arrow doesn't appear to work, either. Skull Trap does, but thje mimic doesn't change from cyan to red. Color Spray cannot target the mimic. If it was for the Chromatic Orb I could have thought the problem was how I made it (a spell which casts multiple spells), but I haven't touched Melf's Acid Arrow at all, and I haven't changed neither Skull Trap nor Color Spray's projectiles, thus I'd say I'm pretty sure it's not my fault this bug. I may try to look into it if I have the time...but it doesn't sound like something I can fix with SR. Link to comment
lac Posted November 30, 2008 Share Posted November 30, 2008 crash to desktop when you try to cast chromatic orb on the giant mimic in the cave in the Umar Hills. Before it crashes it is having problems deciding what coloured orb to make, and ends up making all of them. Melf's acid arrow doesn't appear to work, either. Skull Trap does, but thje mimic doesn't change from cyan to red. Color Spray cannot target the mimic. If it was for the Chromatic Orb I could have thought the problem was how I made it (a spell which casts multiple spells), but I haven't touched Melf's Acid Arrow at all, and I haven't changed neither Skull Trap nor Color Spray's projectiles, thus I'd say I'm pretty sure it's not my fault this bug. I may try to look into it if I have the time...but it doesn't sound like something I can fix with SR. well, only the Chromatic Orb crashes to desktop. The other things just don't work properly, but are survivable. Link to comment
lac Posted December 1, 2008 Share Posted December 1, 2008 Burning hands is an evocation, according to its description, but Enchanters can learn it without any problems. Link to comment
Demivrgvs Posted December 1, 2008 Author Share Posted December 1, 2008 Burning hands is an evocation, according to its description, but Enchanters can learn it without any problems.For some reason when I changed it to have the small area of effect I used the original spell instead of IR's one, thus it's erroneously an Alteration spell right now. Will fix, thanks. P.S Regarding Chromatic Orb I still think it's a problem related to the weird behaviour of the Mimic, as spell itself is fine, it's just a spell which casts multiple spells... Link to comment
yarpen Posted December 12, 2008 Share Posted December 12, 2008 Maybe that's stupid, but when I casted "Poison" spell on ... table ... , game crashed. Don't ask why I tried, was waiting for rest of team. Link to comment
Icendoan Posted December 12, 2008 Share Posted December 12, 2008 Well, it would try to Poison a table, which is probably an unexpected event... Probably a bug with the Poison opcode, not the table, as iirc you can cast Magic Missile on containers (or any other direct damage spell) without a CtD. Icen Link to comment
AzureDrag0n1 Posted January 3, 2009 Share Posted January 3, 2009 Already mentioned this somewhere else and I am not sure if your hotfixes already fixed it but firetrap disappears if you reload unlike skull trap. Link to comment
Demivrgvs Posted January 5, 2009 Author Share Posted January 5, 2009 Already mentioned this somewhere else and I am not sure if your hotfixes already fixed it but firetrap disappears if you reload unlike skull trap.I've just tested it in-game and I doesn't have this problem, both Skull Trap and Fire Trap are still there after reloading. Does anyone else has experienced a similar problem? Link to comment
Raj Posted January 7, 2009 Share Posted January 7, 2009 Gust of wind doesn't work. When an area of effect spell is cast, and then removed via Gust of wind, the cloud's animation disappears, but the damage from the cloud continues (as in cloudkill, for example) This issue is still present in the v2. Link to comment
Raj Posted January 7, 2009 Share Posted January 7, 2009 Very nasty issue that caused a game crash and stopped my pc from working for couple minutes: there is a trap in the Athkatla cripts ( the area with the tomb of Kazaa and the lich for Edwin and Korgan quests ) that usually summons 5 gnolls, I triggered it and the game froze; I suspect it's related to SR summon monster spells. Link to comment
Demivrgvs Posted January 7, 2009 Author Share Posted January 7, 2009 Gust of wind doesn't work. When an area of effect spell is cast, and then removed via Gust of wind, the cloud's animation disappears, but the damage from the cloud continues (as in cloudkill, for example) This issue is still present in the v2. Actually clearair.2da is correctly patched...I don't understand what's the problem. I'll look into it! Very nasty issue that caused a game crash and stopped my pc from working for couple minutes: there is a trap in the Athkatla cripts ( the area with the tomb of Kazaa and the lich for Edwin and Korgan quests ) that usually summons 5 gnolls, I triggered it and the game froze; I suspect it's related to SR summon monster spells.This really shouldn't be related to SR as I haven't touched the original spell files. I use custom EFF files. Link to comment
Shaitan Posted January 8, 2009 Share Posted January 8, 2009 Playing a Easytutu game: There's a difference between what the spell description tells me and what the scroll description tells me: ie Armour Scroll: duration 9 hours, spell: duration 1h/level. // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version] ~EASYTUTUDEGREENIFIER.TP2~ #0 #0 // EasyTutu Degreenifier ~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: v2 ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Shared files (required): v2 ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #1 // Divine spells: v2 ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #2 // Arcane spells: v2 ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #3 // Cure Sleep Fix: v2 ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #4 // SCS Fiends Hot Fix: v2 ~SETUP-HARDTIMES.TP2~ #0 #0 // Hard Times v1 ~SETUP-HARDTIMES.TP2~ #0 #1 // Hard Times: Ulcaster School Encounter ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Baldur's Gate Mini-Quests and Encounters Mod: 4.1 ~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v8 ~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v16 ~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v16 ~BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait.: v16 ~BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait.: v16 ~BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait.: v16 ~BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait.: v16 ~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait.: v16 ~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v16 ~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v16 ~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v16 ~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v16 ~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v16 ~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v16 ~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v16 ~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v16 ~BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v16 ~BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin.: v16 ~BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Eldoth's Starting Location -> Eldoth Starts on the Coast Way.: v16 ~BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Quayle's Starting Location -> Quayle Starts at the Nashkel Carnival.: v16 ~BG1NPC.TP2~ #0 #24 // The BG1 NPC Project: Tiax's Starting Location -> Tiax Starts in Beregost.: v16 ~BG1NPC.TP2~ #0 #25 // Jason Compton's Accelerated Banter Script.: v16 ~BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Bardic Reputation Adjustment: v16 ~BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open four Cloakwood areas (everything but the Mines): v16 ~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v16 ~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v16 ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration ~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial ~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter ~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt ~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward ~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant ~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations ~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations ~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations ~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses ~BG1UB/SETUP-BG1UB.TP2~ #0 #25 // Elven Charm and Sleep Racial Resistance ~BG1UB/SETUP-BG1UB.TP2~ #0 #26 // The Original Saga Music Playlist Corrections ~XANBG2VOICE/SETUP-XANBG2VOICE.TP2~ #0 #0 // Xan's BG2 voice for BG1, v2 ~XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2~ #0 #0 // Xan's friendship path for BG1, v5 ~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #0 // Installs Ajantis BG1 Expansion Modification: 2.1 ~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu and BGT, 14April2008: v3.1 ~GAVIN/GAVIN.TP2~ #0 #1 // Gavin: Romance (mature content): v3.1 ~GAVIN/GAVIN.TP2~ #0 #2 // Gavin: Flirts (adult content): v3.1 ~GAVIN/GAVIN.TP2~ #0 #10 // Gavin: Player Initiated Dialogue: v3.1 ~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v5 ~IIPROJECTILER/SETUP-IIPROJECTILER.TP2~ #0 #2001 // Projectile Retrieval Mod -> Easy TUTU ~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.00 ~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.00 ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.00 ~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.00 ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.00 ~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.00 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any other components): v1.1 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #3 // Joinable NPCs more closely match the player character's experience?: v1.1 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1206 // Imoen: v1.1 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1207 // Jaheira: v1.1 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1227 // Khalid: v1.1 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1228 // Kivan: v1.1 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1212 // Minsc: v1.1 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #10 // Remove Helmet Animations ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1110 // Add Map Notes ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1140 // Gems and Potions Require Identification ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2271 // Alter Bard Spell Progression Table -> PnP Table ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2291 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, PnP Druid/Cleric Spell Table Only ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2312 // Add Save Penalties for Spells Cast by High-Level Casters (BETA) -> Arcane & Divine Magic ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values ~ITEM_REV/ITEM_REV.TP2~ #0 #2 // Spellcasting in Armor -> Allow Spellcasting in Armor with a Chance of Arcane Casting Failure: v2 ~ITEM_REV/ITEM_REV.TP2~ #0 #9 // Allow Thieving Skills in Armor: v2 ~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: v2 ~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: v2 ~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: v2 ~ITEM_REV/ITEM_REV.TP2~ #0 #13 // Halberds Can Slash, Too: v2 ~ITEM_REV/ITEM_REV.TP2~ #0 #14 // Remove Cleric Weapon Restrictions from Multi- classed Clerics: v2 ~ITEM_REV/ITEM_REV.TP2~ #0 #15 // Prevent Druids from Wearing Helmets: v2 ~ITEM_REV/ITEM_REV.TP2~ #0 #16 // Restrict Fighter/Druids to Armor that Druids Can Wear: v2 ~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: v2 ~ITEM_REV/ITEM_REV.TP2~ #0 #18 // Backstabbing Penalties for Inappropriate Weapons -> Backstabbing Penalties Only: v2 ~SETUP-SCS.TP2~ #0 #10 // Detectable Spells: v10 ~SETUP-SCS.TP2~ #0 #20 // Allow enemy AI to detect the party's magic items: v10 ~SETUP-SCS.TP2~ #0 #30 // Correct various errors on race, class etc: v10 ~SETUP-SCS.TP2~ #0 #1000 // Make Protection from Normal Missiles block magical missiles -> No magical missiles penetrate Protection from Normal Missiles: v10 ~SETUP-SCS.TP2~ #0 #1010 // More consistent Breach spell (doesn't penetrate Spell Turning): v10 ~SETUP-SCS.TP2~ #0 #1020 // Antimagic attacks penetrate improved invisibility: v10 ~SETUP-SCS.TP2~ #0 #1030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v10 ~SETUP-SCS.TP2~ #0 #1040 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v10 ~SETUP-SCS.TP2~ #0 #2000 // Make elemental arrows more like their BG2 counterparts: v10 ~SETUP-SCS.TP2~ #0 #2010 // Replace many magic weapons with fine ones -> Fine weapons are affected by the iron crisis: v10 ~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v10 ~SETUP-SCS.TP2~ #0 #3001 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v10 ~SETUP-SCS.TP2~ #0 #3010 // Faster Bears: v10 ~SETUP-SCS.TP2~ #0 #3060 // Allow Yeslick to use axes: v10 ~SETUP-SCS.TP2~ #0 #3070 // Move NPCs to more convenient locations: v10 ~SETUP-SCS.TP2~ #0 #3080 // Improved shapeshifting: v10 ~SETUP-SCS.TP2~ #0 #3090 // Prevent party members from dying irreversibly: v10 ~SETUP-SCS.TP2~ #0 #4000 // Skip Candlekeep: v10 ~SETUP-SCS.TP2~ #0 #4010 // Remove blur effect from displacer cloak: v10 ~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells and winterwolf pelts: v10 ~SETUP-SCS.TP2~ #0 #4050 // Ease-of-use player AI: v10 ~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v10 ~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v10 ~SETUP-SCS.TP2~ #0 #5023 // Potions for NPCs -> Two thirds of the potions dropped by slain enemies break and are lost: v10 ~SETUP-SCS.TP2~ #0 #5033 // Smarter mages -> Mages use spells from BG1 and BG2; mages pre-buff: v10 ~SETUP-SCS.TP2~ #0 #5043 // Smarter priests -> Priests use spells from BG1 and BG2; priests pre-buff: v10 ~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v10 ~SETUP-SCS.TP2~ #0 #5060 // Harder giant and phase spiders: v10 ~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v10 ~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v10 ~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v10 ~SETUP-SCS.TP2~ #0 #6000 // Improved doppelgangers: v10 ~SETUP-SCS.TP2~ #0 #6010 // Tougher Black Talons and Iron Throne guards: v10 ~SETUP-SCS.TP2~ #0 #6020 // Improved deployment for parties of assassins: v10 ~SETUP-SCS.TP2~ #0 #6030 // Dark Side-based kobold upgrade: v10 ~SETUP-SCS.TP2~ #0 #6040 // Relocated bounty hunters: v10 ~SETUP-SCS.TP2~ #0 #6060 // Improved Balduran's Isle: v10 ~SETUP-SCS.TP2~ #0 #6070 // Improved Durlag's Tower: v10 ~SETUP-SCS.TP2~ #0 #6080 // Improved Demon Cultists: v10 ~SETUP-SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v10 ~SETUP-SCS.TP2~ #0 #6100 // Improved Bassilus: v10 ~SETUP-SCS.TP2~ #0 #6110 // Improved Drasus party: v10 ~SETUP-SCS.TP2~ #0 #6120 // Improved Red Wizards: v10 ~SETUP-SCS.TP2~ #0 #6130 // Improved Undercity party: v10 ~SETUP-SCS.TP2~ #0 #6140 // Improved minor encounters: v10 ~SETUP-SCS.TP2~ #0 #6150 // Tougher chapter-two end battle: v10 ~SETUP-SCS.TP2~ #0 #6160 // Tougher chapter-three end battle: v10 ~SETUP-SCS.TP2~ #0 #6170 // Tougher chapter-four end battle: v10 ~SETUP-SCS.TP2~ #0 #6180 // Tougher chapter-five end battle: v10 ~SETUP-SCS.TP2~ #0 #6190 // Tougher chapter-six end battle: v10 ~SETUP-SCS.TP2~ #0 #6200 // Improved final battle: v10 I've the impression it's every changed spell where the text haven't followed the new spells. 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Demivrgvs Posted January 9, 2009 Author Share Posted January 9, 2009 Playing a Easytutu game:There's a difference between what the spell description tells me and what the scroll description tells me: ie Armour Scroll: duration 9 hours, spell: duration 1h/level. I've the impression it's every changed spell where the text haven't followed the new spells. Indeed....itm files in TuTu are named differently, and unfortunately I didn't cope with it for V2, thus scrolls aren't updated correctly. The correct description is the one displayed in your spellbook. Link to comment
Raj Posted January 9, 2009 Share Posted January 9, 2009 About scrolls, conjuration ones are usable by evokers even if that's one of their two forbidden schools ( along with enchantment, those wrok fine ); they can read but not memorize those spells. Blade barrier: there might be another version of the spell to modify because some enemies still use the old one. I.e. Challindra, the drow priestess you fight at the drow inn, casted a blade barrier that damaged for 20-30 once/round. Symbol of weakness is still named symbol of fear ( when cast by the demon knights you summon at the Demogorgon's altar ) Link to comment
Raj Posted January 12, 2009 Share Posted January 12, 2009 bug: Larloch's minor drain description is not updated to the last version. It says the spell always deals 1d4+2 damage, while it deals 2 at level 1, plus 1 more every two levels up to 6 at level 9. Note/Balance request: while I was updating the description in my installation I realized this is a very poor alternative to the 5d4+5 magic missle ( that has the added benefit of chewing some mirror images and having a good chance of spellfailure against mages with MR ) so I changed the spell to deal/heal 2+2 every two levels up to 10 at level 9, does it seem balanced? This spell doesn't exist in pnp so max freedom allowed even for purists Link to comment
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