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True Grandmastery&Multiclass Grandmastery


Salk

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I assume you did that for some other reason than giving them 1 star each in daggers and short swords, which would be the equivalent of 1 star in "small sword." As thieves, they can't have more than 1 star, can they?

 

I change them into Fighter/Thieves in RR and alter their proficiencies and the weapons they wield accordingly. For example, some of my ranged Shadow Thieves have 2 stars in daggers instead and wield throwing daggers (primary slot) and a regular dagger (secondary slot) along with a buckler (shield slot) and have 2 stars in Sword and Shield style as well.

 

What would you suggest?

 

For my part, I like True Grand Mastery as it is and regularly add that tweak to my games. As someone already noted, it's used in BG1, IWD1 and PST in the same form and I don't really see why BG2 should be any different.

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Stars +Hit +Dmg APR
1	 0	0	1
2	 1	2	3/2
3	 2	2	3/2
4	 2	4	3/2
5	 3	4	2

This is what I'd like to see. I think this provides a good blend between the BG1 and BG2 values, as well as giving a decent boost every time you add a *.

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This is what I'd like to see.
I guess I could offer this in MixMod if no one else is going to pick it up. The logical place for it would be as an added subcomponent to the existing one in Tweaks, but who knows when that'll be revised. Knowing Cam, he'll just reappear out of nowhere with a new version at some unspecified point in the future before any of us knows what hit us.

 

Or Demivrgvs can offer it as an additional option in Kit Revisions, whatever that is. Maybe some other hitherto-unknown massive overwriting mod with a 27-page thread devoted to it that I haven't even noticed yet... :fish:

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Or Demivrgvs can offer it as an additional option in Kit Revisions, whatever that is. Maybe some other hitherto-unknown massive overwriting mod with a 27-page thread devoted to it that I haven't even noticed yet... ;)
:O I have only mentioned it here and there, but I'll make sure that it does overwrite everything you'll ever code! :fish: Anyway yes, having it as an optional component won't be a problem.
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Well, what does everyone think about my choices? Oh, and for a name, how about something like "Bursk's Revised Grandmastery"?

 

I tell you, Miloch, no matter how long you spend stuck in traffic and doodling on napkins, you won't come up with a better name!

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Well, what does everyone think about my choices? Oh, and for a name, how about something like "Bursk's Revised Grandmastery"?
Well, I should have the copyrights for the word "Revise"! Your choices are quite similar to what I proposed myself, but I do think the first half attack bonus should be moved to mastery (+++) for the following reasons:

 

- ranger and paladins shouldn't even been allowed to have specialization (++), and removing the half attack at least adds a little advantage to fighters (who don't have spells, special abilities, ...)

- doing it you remove the well-known inconsistency of having characters like swashbuckers not gaining the supposed half attack bonus

- +1 to thac0, +2 to damage and +1/2 attack with a single proficiency point seems too much imo

 

		 Revised
Stars +Hit +Dmg APR Speed
1	 0	 0	1	-0
2	 1	 2	1	-0
3	 2	 2   3/2   -0
4	 2	 4   3/2   -1
5	 3	 4	2	-2

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Or Demivrgvs can offer it as an additional option in Kit Revisions, whatever that is. Maybe some other hitherto-unknown massive overwriting mod with a 27-page thread devoted to it that I haven't even noticed yet... :p
:O I have only mentioned it here and there, but I'll make sure that it does overwrite everything you'll ever code! :fish: Anyway yes, having it as an optional component won't be a problem.

 

Hey bigg, can we get a WeiDU command that asks for a name in the AUTHOR field and does a google search as well automatically. As well as something like BLOCK_AUTHOR ;)

 

ALWAYS

BLOCK_USER ~Miloch~

END

 

Icen

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ranger and paladins shouldn't even been allowed to have specialization (++)
They do get a form of it, if you see the rule aVENGER quoted which gives fighters points beyond specialisation in the first place. I'm thinking if you use this rule you should allow fighter multis at least three stars by default, to give them an edge over the otherwise more powerful cleric/rangers getting 2 stars.
ALWAYS

BLOCK_USER ~Miloch~

END

Good thing I never put my name or email in the AUTHOR field. I get enough spam as it is :fish:. (Though I do usually put a forum link there, which IMO is what the field really should be used for.)
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They do get a form of it, if you see the rule aVENGER quoted which gives fighters points beyond specialisation in the first place. I'm thinking if you use this rule you should allow fighter multis at least three stars by default, to give them an edge over the otherwise more powerful cleric/rangers getting 2 stars.
Actually aVENGER said that "On the other hand, Paladins, Rangers and multi-classed Fighters can obtain Weapon Expertise, which is a lesser form of Weapon Specialization". Thus having fighters slightly more advantaged than paladins and rangers seems reasonable.

I agree with you (and we had already stated it) that multiclass-fighters are clearly at disadvantage compared to others multiclasses. All others classes do retain their full abilities when multiclassed, thus even multiclassed fighters should imo.

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Actually aVENGER said that "On the other hand, Paladins, Rangers and multi-classed Fighters can obtain Weapon Expertise, which is a lesser form of Weapon Specialization".
Yeah, I'm not sure how you'd code "Expertise" though, other than making it equivalent to two stars, which is obviously what Bioware did. You could probably do some hackery with 2DAs and innate abilities but, bleh.
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ALWAYS

BLOCK_USER ~Miloch~

END

Good thing I never put my name or email in the AUTHOR field. I get enough spam as it is :fish:. (Though I do usually put a forum link there, which IMO is what the field really should be used for.)

 

Heh. Do you keep your own setup.tra in there at all times JUST to change the Please E-mail the Setup-MyMod.DEBUG file to *?

 

Icen

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Heh. Do you keep your own setup.tra in there at all times JUST to change the Please E-mail the Setup-MyMod.DEBUG file to *?
Dunno if you can TRA the AUTHOR field, since it has to come before LANGUAGE etc. Dunno if I've tried... probably have.

 

(And yes, I know that wasn't a serious question... :fish:)

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		 Revised
Stars +Hit +Dmg APR Speed
1	 0	 0	1	-0
2	 1	 2	1	-0
3	 2	 2   3/2   -0
4	 2	 4   3/2   -1
5	 3	 4	2	-2

I think this is pretty good, Demivrgvs. I wasn't originally too keen on removing the APR bonus from 2*, since that makes it worse than what's in both BG1 and BG2, but it does make sense from a balance point of view, plus it evens out the boost gained from each *.

 

Does weapon speed make that much of a difference to a battle? Just curious.

 

Regarding mastery for fighter multiclasses, I think it would make sense to see if Nythrun can add this option to L1NPCs. That mod already has an "allow grand mastery for fighter multiclasses" component, so I thought maybe it could be changed to something like:

 

Fighter multiclasses can achieve:

1. Mastery

2. High Mastery

3. Grand Mastery

 

This would allow great customisation, which is what that mod is all about. I'd personally use option 1.

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Does weapon speed make that much of a difference to a battle? Just curious.
Well yeah, you hit more often, which means if you had a weapon with a speed of 4 and a speed modifier of -2, that means you're hitting twice as often for twice as much damage, in theory. Though if you already had a weapon with a speed of 0 or 1, I'm not sure what effect a -2 would have.
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No, weapon speed has absolutely nothing to do with how many times you hit. It just tells you when in the round you hit, so a dagger would hit someone before a two-handed sword.

 

While interesting, and careful use could make use of this, it makes little difference except in early BG1, where the first attack kills.

 

Icen

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