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I guess that GUIScripts have to be altered a bit also...

That's true, though, if he created all the graphical resources, i would do the rest :)

It would be nice to make a GUI à la neverwinter nights, which is modular enough to handle any resolution above 640*480.

That would avoid such jobs, and help for wide or 5/4 screens. I have a 1280*1024 flat screen, and that is not standard for the IE games...

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Well, the neverwinter gui has almost no artistic value.

It resizes well, but with the cost of virtually no bitmaps.

If someone creates something like it as a patch, fine.

The best would probably to steal some code of the widescreen mode by the bigg.

What this mode makes statically, this could be done dynamically in gemrb.

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Well, the neverwinter gui has almost no artistic value.

It resizes well, but with the cost of virtually no bitmaps.

If someone creates something like it as a patch, fine.

The best would probably to steal some code of the widescreen mode by the bigg.

What this mode makes statically, this could be done dynamically in gemrb.

1. He simply overwrites constants in the engine.

2. GemRB calculates window positions dynamically already.

3. the problem is with the hardcoded backgrounds which couldn't be stretched, those prove to be a problem for the wsm too.

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I doubt he created artistically pleasing chus :)

But if he does, you can just throw them onto gemrb you don't really have to change much else.

Contrary to the IE engine, GemRB doesn't have any resolutions hardwired in the code.

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