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Improved minor encounters won't install


Arkain

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Hi.

 

When trying to install that component I'm getting this error message:

 

Copied [TOMEGOL1.CRE] to [override/TOMEGOL1.CRE]

Copied [TOMEGOL2.CRE] to [override/TOMEGOL2.CRE]

Copied [TOMEGOL3.CRE] to [override/TOMEGOL3.CRE]

[./override/TOMEGOL4.CRE] loaded, 1136 bytes

ERROR: illegal 4-byte read from offset -1 of 1400-byte file TOMEGOL4.CRE

ERROR: [TOMEGOL4.CRE] -> [override/TOMEGOL4.CRE] Patching Failed (COPY) (Failure("TOMEGOL4.CRE: read out of bounds"))

Stopping installation because of error.

Stopping installation because of error.

 

Here's my WeiDU log. I don't think it's related to any incompatibilities since I was never able to install that particular component. Maybe it's related to a file which is affected by Fixpack? If so I'll try installing the component with Baldurdash only and Fixpack only after finishing my planned run to test that thesis.

 

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-BDTOBV166.TP2~ #0 #1 // GRAND MASTERY FIX. This fix originally created by James Schumacher you may get from various sources including Baldurdash tweaks and cheats. It fixes the weapon proficiency table for fighters according to the original D&D rules implemented in BG1 and IWD. If you have not installed it yet I would strongly recommend to do so.
~SETUP-BDTOBV166.TP2~ #0 #2 // BONUS MERCHANTS. These are the two bonus merchants from the original BioWare Collector’s Edition CD.
~SETUP-BDTOBV166.TP2~ #0 #3 // IMPROVED COPPER CORONET
~SETUP-BDTOBV166.TP2~ #0 #4 // RESTORED DAK'KON'S BLADE
~SETUP-BDTOBV166.TP2~ #0 #5 // Improved Nymph (Woodland Being) Script by Goeran Rimen
~SETUP-BDTOBV166.TP2~ #0 #7 // Baldurdash Fix Pack for ToB, v1.66 WeiDU
~SETUP-EASE.TP2~ #0 #0 // Infinite Weapon, Potion and Ring/Amulet Stacking
~SETUP-EASE.TP2~ #0 #2 // Multi-Class Grand Mastery
~SETUP-EASE.TP2~ #0 #4 // Shut Up "You Must Gather Your Party Before Venturing Forth"
~SETUP-EASE.TP2~ #0 #5 // Faster Chapter 1&2 Cut-Scenes and Dreams (Karzak, Blucher) (SEE WARNINGS)
~SETUP-EASE.TP2~ #0 #6 // Wear Magical Armor AND Magic Rings (etc.)
~SETUP-EASE.TP2~ #0 #9 // Un-Nerfed THAC0 Table, Saving Throws, Grand-Mastery, and Arcane, Divine Spell Progression (Blucher)
~SETUP-EASE.TP2~ #0 #10 // XP Cap Remover
~SETUP-EASE.TP2~ #0 #11 // Allow Multi-Player Created NPCs to "Wait Here" When Kicked Out
~SETUP-EASE.TP2~ #0 #17 // No Drow Avatars On Party In Underdark
~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix
~SETUP-EASE.TP2~ #0 #20 // Female Edwina
~SETUP-EASE.TP2~ #0 #21 // Romance: Bug Fixes (required for later components).
~SETUP-EASE.TP2~ #0 #26 // Low Reputation Store Discount (Sabre)
~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades
~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades
~SETUP-AMDK.TP2~ #0 #0 // Auramaster druid kit
~SETUP-RBK.TP2~ #0 #0 // Riskbreaker kit
~SETUP-SOLAUFEIN.TP2~ #0 #0 // Solaufein Romance for Baldur's Gate II (SoA & ToB)
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)
~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #2 // Creature & Area Improvements -> All Creature Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #5 // Extended Reynald Sequence
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Rahul Kanakia's Potion Quest
~SETUP-D0QUESTPACK.TP2~ #0 #8 // Revised Hell Trials
~SETUP-D0QUESTPACK.TP2~ #0 #9 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement
~SETUP-D0QUESTPACK.TP2~ #0 #11 // Saving Sanik In Brynnlaw
~SETUP-D0QUESTPACK.TP2~ #0 #12 // Burglary Of The Bookkeeper
~SETUP-D0QUESTPACK.TP2~ #0 #14 // The Tragedy Of Besamen
~SETUP-D0QUESTPACK.TP2~ #0 #16 // Sending The Solamnic Knights Home
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Nazariel The Lich
~SETUP-D0QUESTPACK.TP2~ #0 #19 // Infernal Thievery
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn
~SETUP-BANTERPACK.TP2~ #0 #1 // Install SOA Banter Accelerator script? (Increases the frequency of interparty banter)
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal
~SETUP-BANTERPACK.TP2~ #0 #3 // Install TOB Banter Accelerator script? (Increases the frequency of interparty banter)
~SETUP-TS.TP2~ #0 #0 // TORTURED SOULS v7.02
~SETUP-TS.TP2~ #0 #1 // ANIMATIONS. Please don't install this component if you have already installed OR are going to install the NEVER ENDING JOURNEY 2.
~SETUP-TS.TP2~ #0 #3 // AREAS & SOUNDS. This component is required to play the mod.
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v3.92
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v3.92
~RR/SETUP-RR.TP2~ #0 #2 // Bard kit revisions: v3.92
~RR/SETUP-RR.TP2~ #0 #3 // Bard High Level Ability revisions: v3.92
~RR/SETUP-RR.TP2~ #0 #4 // Proper spell progression for Bards: v3.92
~RR/SETUP-RR.TP2~ #0 #5 // Additional equipment for Thieves and Bards: v3.92
~RR/SETUP-RR.TP2~ #0 #8 // Chosen of Cyric encounter: v3.92
~RR/SETUP-RR.TP2~ #0 #9 // Shadow Thief Improvements: v3.92
~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Detectable spells and effects (required for most other components): v8
~SCSII/SETUP-SCSII.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v8
~SCSII/SETUP-SCSII.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v8
~SCSII/SETUP-SCSII.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2080 // Cap damage done by Skull Trap at 12d6: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2090 // Make Power-Word: Blind single-target: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2100 // Make Minute Meteors into +2 weapons: v8
~SCSII/SETUP-SCSII.TP2~ #0 #3020 // Move Vhailor's Helm into Throne of Bhaal: v8
~SCSII/SETUP-SCSII.TP2~ #0 #3030 // Move the Cloak of Mirroring: v8
~SCSII/SETUP-SCSII.TP2~ #0 #3040 // Move the Robe of Vecna into Throne of Bhaal: v8
~SCSII/SETUP-SCSII.TP2~ #0 #3060 // Remove unrealistically helpful items from certain areas: v8
~SCSII/SETUP-SCSII.TP2~ #0 #3070 // Remove unrealistically convenient ammunition from certain areas -> Only remove nonmagical ammo from random containers: v8
~SCSII/SETUP-SCSII.TP2~ #0 #3080 // Faster Bears: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4000 // Increase the price asked by Gaylan Baele -> Gaylan wants 40,000 gold pieces: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4040 // Prevent party members from dying irreversibly: v8
~SCSII/SETUP-SCSII.TP2~ #0 #5000 // Ease-of-use party AI: v8
~SCSII/SETUP-SCSII.TP2~ #0 #5020 // Move Boo into Minsc's pack: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6010 // Better calls for help: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6020 // Potions for NPCs -> All unused potions on dead enemies are retrievable by the party: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6030 // Improved Spiders: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6040 // Give fiends more staying power by increasing their hit points (this component has no effect unless Improved Fiends is installed): v8
~SCSII/SETUP-SCSII.TP2~ #0 #6050 // Improved fiends -> Fiends have fast, uninterruptable innate magic: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6060 // Smarter genies -> Genies have fast, uninterruptable innate magic: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6070 // Give Celestials slightly more staying power: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6080 // Smarter celestials -> Celestials have fast, uninterruptable innate magic: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6090 // Give dragons more staying power by increasing their hit points: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6100 // Smarter dragons -> Dragons have fast, uninterruptable innate magic: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6110 // Smarter beholders -> Give beholder rays some chance to "burn through" spell protections: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6121 // Smarter mind flayers -> Illithids have only original-game resistances; Illithids can see through invisibility: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6130 // Improved Vampires: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6140 // Enemy mages use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages): v8
~SCSII/SETUP-SCSII.TP2~ #0 #6150 // Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6160 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6171 // Add high-level abilities (HLAs) to ToB mages -> All ToB mages who can cast 9th-level spells get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6181 // Add high-level abilities (HLAs) to ToB priests -> All ToB priests who can cast 9th-level spells get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6191 // Add high-level abilities (HLAs) to SoA mages -> All SoA mages who can cast 9th-level spells get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6201 // Add high-level abilities (HLAs) to SoA priests -> All SoA priests who can cast 9th-level spells get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6210 // Smarter Illasera: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6220 // Smarter Yaga-Shura: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6230 // Smarter Abazigal: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6240 // Smarter Gromnir: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6250 // Smarter Melissan: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6260 // Give Ascension demons SCSII scripts and abilities: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6270 // Give Ascension versions of Irenicus and Sendai SCSII scripts and abilities: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7000 // Improved Shade Lord: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7010 // Spellcasting Demiliches: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7020 // More resilient trolls: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7033 // Increase difficulty of level-dependent monster groupings -> Maximum difficulty: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7040 // Improved Random Encounters: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7051 // Improved d'Arnise Keep ("Tactics Remix") -> Enhanced spirit trolls (as in Tactics): v8
~SCSII/SETUP-SCSII.TP2~ #0 #7060 // Slightly improved Faldorn: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7070 // Improved Bodhi (Tactics Remix) -> "Toned-down" version of the original Tactics Improved Bodhi, with SCSII scripting: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7075 // Party's items are taken from them in Spellhold: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7080 // Improved Sahuagin: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7090 // Improved Beholder hive (adapted from Quest Pack): v8
~SCSII/SETUP-SCSII.TP2~ #0 #7110 // Slightly Improved Drow -> Upgrade Ust Natha's defences: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7120 // Slightly Improved Watcher's Keep: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7130 // Improved Fire Giant temple: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7140 // Enhanced Sendai's Enclave: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7150 // Improved Abazigal's Lair: v8

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Hi,

 

The creature file "tomegol4.cre" has, I think, been altered by another mod so that its offsets are broken. I think the mod is Tortured Souls (I think I've had this bug before).

 

Try moving "override/tomegol4.cre" somewhere else (which means the game defaults to the vanilla, non-overridden version) and reinstalling that SCSII component. If that works, you could move the file back again afterwards if you want to (I don't know what exactly is wrong with it).

 

I could be wrong, obviously: I'm basically certain it's a compatibility problem, but it's possible that the other mod alters the file in a way that's legal but that my code wasn't expecting. I suspect probably not though.

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Okay, I guess I've found the culprit. It's Baldurdash 1.66. When installed I'm getting the error message, when not everything's fine.

 

Yes, that looks right. The effects offset of the Baldurdash version of TOMEGOL4 is set to an invalid number. That doesn't affect the creature initially, as it doesn't have any effects, but when SCSII tries to add some, an error occurs. (Baldurdash isn't as bugfree as you might have heard :) ) I'll put a catch for it in the next version: SCSII is built on a Fixpack base but I try to provide some support for BD and for unfixed games.

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