Andyr Posted July 31, 2004 Share Posted July 31, 2004 I saw in the bug thread that we apparantly add the Black Talon - for Kagain, Domi hinted at? I had him in the party, killed her, nothing happened... Is something meant to? Kagain's still complaining of not finding the caravan. Posted here rather than the bug thread as I dunno if it's a bug, and could probably use some spoilers. Link to comment
Domi Posted July 31, 2004 Share Posted July 31, 2004 Kagain will complain when he enters the map; he should initiate a small snippet of dialogue after Talon's death or on seeing the dead body (not sure which tirgger off hand) - the one that get cut out by Bio in original BG1 and pay you out the reward. Link to comment
Andyr Posted July 31, 2004 Author Share Posted July 31, 2004 Hmm. I'll have a look and wander around the dead body - happen to remember which map it was on? The complaining could well have happened on entry to that map. Thanks. Link to comment
Domi Posted July 31, 2004 Share Posted July 31, 2004 North of Beregost; perhaps trigger is not too reliable, so dialogue does not show up sometimes; The trigger asks for bandit to be dead, combat to be over and Player 1 in sight. Link to comment
Andyr Posted July 31, 2004 Author Share Posted July 31, 2004 Thanks. I'll go back, have a play later, and get back to you. If it doesn't work I'll check our code. Link to comment
Domi Posted July 31, 2004 Share Posted July 31, 2004 Well, we can relax the trigger (take down the in-sight/combat over restrictions) Link to comment
Andyr Posted July 31, 2004 Author Share Posted July 31, 2004 Simplest thing would probably trigger it if the Black Talon is dead and Kagain is there? Link to comment
Domi Posted August 2, 2004 Share Posted August 2, 2004 Yes, that's how it's triggered now - Talon is dead; Link to comment
Sir BillyBob Posted August 29, 2004 Share Posted August 29, 2004 So this will be fixed in V7? I am trying out all the quests and this one was still hanging as uncomplete on my todo list. I see a dialog about the son but the global never gets raised to 4 so it will trigger. Link to comment
Andyr Posted August 29, 2004 Author Share Posted August 29, 2004 Yes, I think Domi's already checked it. To solve the problem I just went back to the map later on and waited around near the caravan, the dialogue triggered. Link to comment
Domi Posted August 29, 2004 Share Posted August 29, 2004 There is no quest associated with it so far. We just restored the original BioWARE dialogue that was cut and probaly served as a lead onto Kagain's quest. Hendryk and Amazing (Kagain and Skie Czars) had a number of ideas as to how expand on it, but so far all it is - is the snippet that the body on the ground is Entar's son. Link to comment
Sir BillyBob Posted August 30, 2004 Share Posted August 30, 2004 Yes, I think Domi's already checked it. To solve the problem I just went back to the map later on and waited around near the caravan, the dialogue triggered. Hmm, I don't see any triggers or anything in the area script to jump the global to "4" so Kagain will talk. Well, if it is in the next version that is fine. As long as you all know about it. Link to comment
Domi Posted August 30, 2004 Share Posted August 30, 2004 It's not in the areal script, it is in the NPC's script (Korgan's) Link to comment
Andyr Posted August 30, 2004 Author Share Posted August 30, 2004 Kagain's. Yes, we know about it, a few people brought it up and I noticed problems triggering on my playthrough with Arrokhar, the mighty halforc Cleric-Thief. Link to comment
Domi Posted August 30, 2004 Share Posted August 30, 2004 I'll transfer it to Areal script then. It is my experience that areal scripts are more reliable Link to comment
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