cmorgan Posted September 28, 2008 Share Posted September 28, 2008 While she may be referring to your post at PPG itself (several typos - I do them all the time, since I can't type!) recruiting a good english-as-a-first-language person to go over the stuff is a really good idea. An additional set of eyes means that thins you have read so many times that it makes perfect sense to you get caught. Just ask folks who you you know are good posters/players to run through the files a few times before you start working through the alpha stuff and adding/creating more of the content. It will save you time later, when you go into full organized playtesting, as it will keep most of the discussions centered on "this neads fixing" rather than "line 125 of myMod.tra says 'tihs' when it should be 'this'." Link to comment
Icendoan Posted September 28, 2008 Author Share Posted September 28, 2008 I am a native of England, and I spellchecked it, so it should be OK, but I'm not too sure. And I am NOT traifying this, as every time I try it erases everything >_< Icen Link to comment
Lemernis Posted September 28, 2008 Share Posted September 28, 2008 Yeah, we're both English speaking. I'll be very surpised if any typos are found, especially given that Icen spellchecked it also. Link to comment
Icendoan Posted September 28, 2008 Author Share Posted September 28, 2008 And I am using your proofread versions, also, Lemernis. Icen Link to comment
Lemernis Posted September 28, 2008 Share Posted September 28, 2008 Kulyok is finding punctuation errors, so I will trust her good eyes then! I asked her if she would be kind enough to proofread for us. As cmorgan observed, having an independent proofreader is just a good practice to follow in general. Hopefully, she'll agree. Link to comment
Guest Guest Posted September 28, 2008 Share Posted September 28, 2008 The Bioware plan was to make him a ghost, right? So nope, in this mod he isn't killed off to begin with. Or you can keep him alive, let's say. Did I ever mention that we were THIS close to bringing Yoshimo back to life (sort of) in ToB? Actually, he would have been undead, kinda...but Ilmater would have restored him to semi-life to repay his debt of guilt for betraying the PC (if that had happened...and, of course, if Yoshimo's heart had been surrendered to Ilmater). People would have gotten their full thief back (with some cool new abilities), and he would strike a tragic pose as someone who was waiting to die again...but wanted to die in peace. Link to comment
Lemernis Posted September 28, 2008 Share Posted September 28, 2008 Thanks for that link. It's not really where we want to take this, though, I don't think. We set out to make a rather simple mod, really. It never occured to us to try to accomplish what Bioware originally planned for Yoshi, though it is very intruiging to see what Bioware had planned... After reading that I find myself thinking that in theory playing Yoshimo as a ghost with undead abilities sounds like it could be pretty cool, but I'm not sure how it would play out in practice... It might actually be more enjoyable as we're designing it, i.e., Yoshi remains alive, and has a subplot and quest to spice things up. I guess it depends on what his new ghostly abilities would be. The mod is for players who like the character as we know him. And perhaps feel sympathetic toward him (he does get a raw deal). I assumed that most players would probably want to keep playing him as he is. We've added a few wrinkles to make it interesting, though. Link to comment
Lemernis Posted September 29, 2008 Share Posted September 29, 2008 Kulyok advises that the mistakes she noticed are periods or question marks missing at the ends of sentences. They must have happened from copying/pasting as Icen and I worked back and forth. I'll take a look at it again. Ack, she's right! Right off the bat I'm finding quite a few instances of this. Icen, I'll send you you a new proofread copy of the three dialogues. These errors are definitely the products of copying/pasting text adjacent to ~'s. Link to comment
Lemernis Posted October 2, 2008 Share Posted October 2, 2008 We've been a bit premature to offer an open Alpha test... I'll add a caution to the posts I made at various sites seeking playtesters that they should not inldude this mod yet in a game that they already have planned for a lot of other mods. I.e., it would be wisest for playtesters to run a separate game with this mod just to help us get this thing working. Link to comment
Icendoan Posted October 2, 2008 Author Share Posted October 2, 2008 I agree, and noone should try and install the current version, it is covered in bugs. Icen Link to comment
Lemernis Posted October 2, 2008 Share Posted October 2, 2008 If you can playtest for us please post here, and we will add you to the workroom! You'll want to set up a separate game dedicated strictly to playtesting the mod, because there's bound to be lots of bugs. You may want to do what I did and streamline the game's required quests via Ctrl+J, Ctrl+Y, Ctrl+R, use Shadowkeeper to give yourself gold to pay Galan, etc., in order to get to the point of departure from Athkatla for Spellhold. Took me a little under an hour to do that. None of our content fires until you arrive in Brynnlaw. Link to comment
Guest Guest Posted October 18, 2008 Share Posted October 18, 2008 I'm interested in playing this mod and posting possible bugs, but first I need to know whether this game is compatible with BGT and other mods. Link to comment
Icendoan Posted October 18, 2008 Author Share Posted October 18, 2008 It ought to be with BGT, and compatibility reports are also what we need. I will try and get the next version out soon. Icen Link to comment
Suleman Posted October 18, 2008 Share Posted October 18, 2008 Hiya, I'm the guest who posted above, I'll download the alpha and give it a shot. Goodbye, Jan Jansen, welcome Yoshimo! (Seriously, the game needed a decent thief but we only got three poorly built thief/mages, what's up with that?) Link to comment
Suleman Posted October 18, 2008 Share Posted October 18, 2008 Oh, so it's not available on the site. Well, if you could share the alpha with me, I'd be happy to help playtest it. Link to comment
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