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Jerky movement in BG TUTU


Guest Salman

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Guest Salman

Don't know if this problem is caused by installing mod,but i recently when i asked my party(all of them) to move the game freezes for a few seconds and they end up at the place i asked them to move to,i didn't have this problem earlier but a couple of days i also installed BG npc pack from Gibberlings3,since yesterday however the movement in the game has become jerky,btw i downloaded BG TUTU installer from http://www.usoutpost31.com/easytutu/.

Can anyone tell me whats causing this?

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Well, there is at least few things you can try.

 

0) Always patch the game, start a new game and exit after the game has auto-saves itself(so you have to make a char or choose a pre-made one), before you do any moding, and you might as well make a safe backup from the important files: data and override folders, baldur.exe, BGMain.exe, dialog.tlk and CHITIN.key .

1) Turn off the ambient sounds to zero, as some of the areas might have no ambient sounds and so the game tries to start them many time continuously, and so looses processing power.

2) Don't mess with the game configurations so the speed adjustment percentages stay on "normal" ratings even if you have very high end machine, as the game has own it's internal fps counter, it sometimes tries to correct the fps on it's own by lowering graphs etc. Also the games frame rate should be set to about 30, as that's the default.

3) I wouldn't recommend to install any of the speaking item mods, as they fire their comments everywhere, and that's bad.

4) Delete the old files from the Cache folder time to time.

5) Inventory management(no stacks that have more than about 200 items, in a bag, arrows etc.), -might help.

6) Trying to avoid too much effects on a character(about 20 is fine, 200 is too many, and 20 000 is way way too many...)

7) De-fragmenting your hard drive might also help... as you don't have to go find the data in the pieces. (hmm, there is a joke in there, hih)

8) Install the mods in correct order, and make sure you started from a clean install, so there is no leftovers from old mods, by deleting the old mod files, the data and override folders(don't go and overwrite them)

9) It might be a good idea to biff your override folder, but do that knowing that you generally can't change the game much after. Or use the End_biff from here.

 

What mods have you got installed?
@Salman: We are actually asking your WeiDU.log's content, so open it with text editor(notepad), and copy paste the text.
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Guest Salman

thanks a lot,turning the ambient sounds to zero helped.

 

this is the WeiDU.log's content

 

// Log of Currently Installed WeiDU Mods

// The top of the file is the 'oldest' mod

// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]

~EASYTUTUDEGREENIFIER.TP2~ #0 #0 // EasyTutu Degreenifier

~SETUP-EASYTUTUNPCKITS.TP2~ #0 #7 // Assign a kit to Dynaheir? -> Dynaheir: Specialist Mage

~SETUP-EASYTUTUNPCKITS.TP2~ #0 #19 // Assign a kit to Imoen? -> Imoen: Assassin

~SETUP-EASYTUTUNPCKITS.TP2~ #0 #26 // Assign a kit to Khalid? -> Khalid: Kensai

~PLASMOBG1BG2/PLASMOBG1BG2.TP2~ #0 #0 // Plasmocat's BG1 NPC Portraits in BG2 Style

~PLASMOBG1BG2/PLASMOBG1BG2.TP2~ #0 #1 // Plasmocat's BG1 Imoen Portraits -> Plasmocat's BG1 NPC Choices: Imoen #1 BG2 (Ruffles)

~PLASMOBG1BG2/PLASMOBG1BG2.TP2~ #0 #3 // Plasmocat's BG1 Xzar Portraits -> Plasmocat's BG1 NPC Choices: Xzar #1, BG2 Colors (red)

~SETUP-INDINPC.TP2~ #0 #0 // Indira NPC for BG1Tutu

~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call

~SETUP-SCS.TP2~ #0 #10 // Correct various errors on race, class etc

~SETUP-SCS.TP2~ #0 #20 // Make elemental arrows more like their BG2 counterparts

~SETUP-SCS.TP2~ #0 #30 // Make Protection from Normal Missiles block magical missiles

~SETUP-SCS.TP2~ #0 #41 // Replace many magic weapons with fine ones -> Fine weapons are immune to the iron crisis

~SETUP-SCS.TP2~ #0 #50 // Re-introduce potions of extra-healing

~SETUP-SCS.TP2~ #0 #55 // Remove spells not in BG1

~SETUP-SCS.TP2~ #0 #60 // Faster Bears

~SETUP-SCS.TP2~ #0 #70 // Allow player to choose NPC proficiencies and skills

~SETUP-SCS.TP2~ #0 #80 // Allow NPC pairs to separate

~SETUP-SCS.TP2~ #0 #90 // NPCs go to inns

~SETUP-SCS.TP2~ #0 #100 // Allow Yeslick to use axes

~SETUP-SCS.TP2~ #0 #110 // Move NPCs to more convenient locations

~SETUP-SCS.TP2~ #0 #120 // Smarter general AI

~SETUP-SCS.TP2~ #0 #130 // Better calls for help

~SETUP-SCS.TP2~ #0 #140 // Potions for NPCs

~SETUP-SCS.TP2~ #0 #150 // Improved deployment for parties of assassins

~SETUP-SCS.TP2~ #0 #160 // Smarter mages

~SETUP-SCS.TP2~ #0 #170 // Mages pre-cast defensive spells

~SETUP-SCS.TP2~ #0 #180 // Smarter priests

~SETUP-SCS.TP2~ #0 #190 // Priests pre-cast defensive spells

~SETUP-SCS.TP2~ #0 #200 // Smarter deployment

~SETUP-SCS.TP2~ #0 #210 // Harder giant and phase spiders

~SETUP-SCS.TP2~ #0 #220 // Dark Side-based kobold upgrade

~SETUP-SCS.TP2~ #0 #230 // Smarter sirines and dryads

~SETUP-SCS.TP2~ #0 #240 // Slightly harder carrion crawlers

~SETUP-SCS.TP2~ #0 #250 // Smarter basilisks

~SETUP-SCS.TP2~ #0 #260 // Improved doppelgangers

~SETUP-SCS.TP2~ #0 #270 // Tougher Black Talons and Iron Throne guards

~SETUP-SCS.TP2~ #0 #280 // Relocated bounty hunters

~SETUP-SCS.TP2~ #0 #300 // Improved Balduran's Isle

~SETUP-SCS.TP2~ #0 #310 // Improved Durlag's Tower

~SETUP-SCS.TP2~ #0 #320 // Improved Demon Cultists

~SETUP-SCS.TP2~ #0 #330 // Improved miscellaneous encounters

~SETUP-SCS.TP2~ #0 #340 // Tougher chapter-two end battle

~SETUP-SCS.TP2~ #0 #350 // Tougher chapter-three end battle

~SETUP-SCS.TP2~ #0 #360 // Tougher chapter-four end battle

~SETUP-SCS.TP2~ #0 #370 // Tougher chapter-five end battle

~SETUP-SCS.TP2~ #0 #380 // Tougher chapter-six end battle

~SETUP-SCS.TP2~ #0 #390 // Improved final battle

~SETUP-SCS.TP2~ #0 #400 // Skip Candlekeep

~SETUP-SCS.TP2~ #0 #410 // Remove blur effect from displacer cloak

~SETUP-SCS.TP2~ #0 #420 // Stackable ankheg shells and winterwolf pelts

~SETUP-SCS.TP2~ #0 #430 // Move Boo out of quick access and into Minsc's pack

~SETUP-SCS.TP2~ #0 #440 // Ease-of-use player AI

~SETUP-SCS.TP2~ #0 #450 // Ensure Shar-Teel doesn't die in the original challenge

~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v16

~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v16

~BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait.: v16

~BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait.: v16

~BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait.: v16

~BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait.: v16

~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait.: v16

~BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v16

~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v16

~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v16

~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v16

~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v16

~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v16

~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v16

~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v16

~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v16

~BG1NPC.TP2~ #0 #17 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in the Hall of Wonders.: v16

~BG1NPC.TP2~ #0 #19 // The BG1 NPC Project: Eldoth's Starting Location -> Eldoth Starts in the Cloakwood Forest.: v16

~BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Quayle's Starting Location -> Quayle Starts at the Nashkel Carnival.: v16

~BG1NPC.TP2~ #0 #24 // The BG1 NPC Project: Tiax's Starting Location -> Tiax Starts in Beregost.: v16

~BG1NPC.TP2~ #0 #25 // Jason Compton's Accelerated Banter Script.: v16

~BG1NPC.TP2~ #0 #26 // The BG1 NPC Project: Make Shar-Teel Unkillable until In Party: v16

~BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Bardic Reputation Adjustment: v16

~BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open four Cloakwood areas (everything but the Mines): v16

~BG1NPC.TP2~ #0 #31 // The BG1 NPC Project: Sarevok's Diary Adjustments -> Sarevok's Diary Date Changes only: v16

~BG1NPC.TP2~ #0 #32 // The BG1 NPC Project: Check for TutuFix Walking Speeds: v16

~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v16

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