10thLich Posted October 6, 2008 Share Posted October 6, 2008 In general: It seems that Tutu-specific scripts are dumped into the override folder during installation. With that I mean all scripts with an _, e. g. _Sarevok.bcs. For the most part the correct scripts get the intended SCS-code update. Slightly harder Carrion Crawlers for BGT: the script which is copied to ~override should be CCRAWLER.bcs and not crawler.bcs Harder chapter five battle and harder final battle for BGT: the additional enemies still have Tutu-style items assigned. 10th Link to comment
Leomar Posted October 7, 2008 Share Posted October 7, 2008 10thLich, thank you, that you have postet here at the SCS forum the problems which our gamers in the German forum mentioned and you find out. David, what 10thLich has described are problems which came up the last week and we discussed about the problems. 10thLich found the problem and I hope you can help us or better you can correct this for your next SCS version. Greetings Leomar Link to comment
DavidW Posted October 7, 2008 Share Posted October 7, 2008 10thLich, thank you, that you have postet here at the SCS forum the problems which our gamers in the German forum mentioned and you find out. David, what 10thLich has described are problems which came up the last week and we discussed about the problems. 10thLich found the problem and I hope you can help us or better you can correct this for your next SCS version. Greetings Leomar I believe (tentatively) that these are fixed in v9, due out in about an hour. (But do note that some files deliberately start _ even in a BGT install!) Link to comment
Salk Posted October 7, 2008 Share Posted October 7, 2008 Hi DavidW! I got this following error message at the end of archive extraction: "Windows cannot find 'setup-scs.exe'. Make sure you typed the name correctly, and then try again. To search for a file, click the Start button, and then click Search." Something is perhaps missing? Link to comment
Icendoan Posted October 7, 2008 Share Posted October 7, 2008 This is vista, isn't it? If so, rename WeiDU for SCS, as Vista blocks unpacking exes I think. Icen Link to comment
Salk Posted October 7, 2008 Share Posted October 7, 2008 No way, I am running it on Windows XP! In the BGT folder I can't see the setup file nor the .tp2 file while the SCS catalogue is created without issues (I think)... Link to comment
Icendoan Posted October 7, 2008 Share Posted October 7, 2008 Still, try the same. Icen Link to comment
DavidW Posted October 7, 2008 Share Posted October 7, 2008 Still, try the same. Icen Nope, the fault's at my end - the WEIDU installer didn't get packaged for some reason. Re-uploading now. Link to comment
Guest temujin. Posted October 8, 2008 Share Posted October 8, 2008 Improved Balduran's Isle wouldn't install under bgt 1.07 ERROR locating resource for 'COPY' Resource [spki925.spl] not found in KEY file: [./chitin.key] Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. ERROR Installing [improved Balduran's Isle], rolling back to previous state Will uninstall 15 files for [sCS/SETUP-SCS.TP2] component 6060. Uninstalled 15 files for [sCS/SETUP-SCS.TP2] component 6060. ERROR: Failure("resource [spki925.spl] not found for 'COPY'") PLEASE email the file SETUP-SCS.DEBUG to david.wallace@magd.ox.ac.uk Link to comment
Salk Posted October 8, 2008 Share Posted October 8, 2008 I am also installing that component on BGT 1.07 and it installs just fine. Link to comment
DavidW Posted October 8, 2008 Share Posted October 8, 2008 Improved Balduran's Isle wouldn't install under bgt 1.07 ERROR locating resource for 'COPY' Resource [spki925.spl] not found in KEY file: [./chitin.key] This means something's wrong with your BGT install, I think. That file - "spki925.spl" - should be part of a BGT1.07 install. Link to comment
Taimon Posted October 8, 2008 Share Posted October 8, 2008 @Improved Balduran's Isle: Ascension64 is renaming the spkixxx.spl files with the new versions of his mods (BGT 1.06/7 and the upcoming BG1UB). I think I have some code trying to catch this in the unofficial hotfix. Link to comment
Ascension64 Posted October 8, 2008 Share Posted October 8, 2008 Sorry about that, but SPKI925.SPL got changed to BGWI925.SPL since v1.06. I'm aware that this may create a few backwards compatibility problems. Link to comment
Guest temujin. Posted October 8, 2008 Share Posted October 8, 2008 This means something's wrong with your BGT install, I think. That file - "spki925.spl" - should be part of a BGT1.07 install. i'm looking at the scs\werewolf\werewolf.tph file of scs v9. i noticed this: ACTION_IF !(FILE_EXISTS_IN_GAME ~fw0100.are~) THEN BEGIN // this code borrowed from Taimon with thanks // creating a baresh transformation spell ACTION_IF !(FILE_EXISTS ~override/spki924.spl~) THEN BEGIN COPY_EXISTING ~spki925.spl~ ~override/spki924.spl~ READ_LONG 0x64 abil_off READ_SHORT 0x68 abil_num READ_LONG 0x6A fx_off FOR (i = 0 ; i < abil_num ; i = i + 1) BEGIN READ_SHORT (abil_off + (0x28 * i) + 0x1E) abil_fx_num READ_SHORT (abil_off + (0x28 * i) + 0x20) abil_fx_idx FOR (j = 0 ; j < abil_fx_num ; j = j + 1) BEGIN READ_SHORT (fx_off + (0x30 * (abil_fx_idx + j))) opcode PATCH_IF (opcode == 151) THEN BEGIN WRITE_ASCII (fx_off + (0x30 * (abil_fx_idx + j))) + 0x14 ~BARWLF~ #8 END END END END COPY_EXISTING ~_baresh.bcs~ ~override/baresh.bcs~ DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~ForceSpell(.*$~ ~ApplySpellRES("SPKI924", Myself)~ COMPILE_BAF_TO_BCS END but according to Taimon's unofficial fix, i see: ACTION_IF !(FILE_EXISTS_IN_GAME ~fw0100.are~) THEN BEGIN // creating a baresh transformation spell // (updated to reflect the changed resource names in upcoming BGT 1.06) ACTION_IF !(FILE_EXISTS ~override/bgwi924.spl~) THEN BEGIN ACTION_IF (FILE_EXISTS_IN_GAME ~bgwi925.spl~) THEN BEGIN OUTER_SPRINT bgt_spell ~bgwi925.spl~ END ELSE BEGIN OUTER_SPRINT bgt_spell ~spki925.spl~ END COPY_EXISTING ~%bgt_spell%~ ~override/bgwi924.spl~ READ_LONG 0x64 abil_off READ_SHORT 0x68 abil_num READ_LONG 0x6A fx_off FOR (i = 0 ; i < abil_num ; i = i + 1) BEGIN READ_SHORT (abil_off + (0x28 * i) + 0x1E) abil_fx_num READ_SHORT (abil_off + (0x28 * i) + 0x20) abil_fx_idx FOR (j = 0 ; j < abil_fx_num ; j = j + 1) BEGIN READ_SHORT (fx_off + (0x30 * (abil_fx_idx + j))) opcode PATCH_IF (opcode == 151) THEN BEGIN WRITE_ASCII (fx_off + (0x30 * (abil_fx_idx + j))) + 0x14 ~BARWLF~ #8 END END END END COPY_EXISTING ~_baresh.bcs~ ~override/baresh.bcs~ DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~ForceSpell(.*$~ ~ApplySpellRES("BGWI924", Myself)~ COMPILE_BAF_TO_BCS END which conforms with what he says about the renaming of the spkixxx.spl files. doesn't that mean the code in werewolf.tph should be updated? Link to comment
Salk Posted October 8, 2008 Share Posted October 8, 2008 But what is strange is that the component installed without a glitch for me! I have also installed BGT 1.07 WIP together with SCS v9... Link to comment
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