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Mysterious fire agate in inventory


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Hi, I've just installed SCS and have a weird problem. When I create a new character he has unremovable fire agate gem in his inventory. This seems to happen regardless of class, however when I import bg1 character file he doesn;t have it. This is my weidu log

 

 

// Log of Currently Installed WeiDU Mods

// The top of the file is the 'oldest' mod

// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]

~EASYTUTUDEGREENIFIER.TP2~ #0 #0 // EasyTutu Degreenifier

~TXTMUSIC/TXTMUSIC.TP2~ #0 #0 // Restored Textscreen Music for BG1TuTu, EasyTutu, and BGT-WeiDU

~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v16

~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v16

~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v16

~BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v16

~BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin.: v16

~BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Quayle's Starting Location -> Quayle Starts at the Nashkel Carnival.: v16

~BG1NPC.TP2~ #0 #24 // The BG1 NPC Project: Tiax's Starting Location -> Tiax Starts in Beregost.: v16

~BG1NPC.TP2~ #0 #25 // Jason Compton's Accelerated Banter Script.: v16

~BG1NPC.TP2~ #0 #26 // The BG1 NPC Project: Make Shar-Teel Unkillable until In Party: v16

~BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Bardic Reputation Adjustment: v16

~BG1NPC.TP2~ #0 #31 // The BG1 NPC Project: Sarevok's Diary Adjustments -> Sarevok's Diary Date Changes only: v16

~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v16

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1110 // Add Map Notes

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer)

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus)

~SETUP-SCS.TP2~ #0 #10 // Detectable Spells: v9

~SETUP-SCS.TP2~ #0 #20 // Allow enemy AI to detect the party's magic items: v9

~SETUP-SCS.TP2~ #0 #30 // Correct various errors on race, class etc: v9

~SETUP-SCS.TP2~ #0 #2000 // Make elemental arrows more like their BG2 counterparts: v9

~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v9

~SETUP-SCS.TP2~ #0 #3000 // Standardise spells: BG1 vs BG2 -> Remove spells not in BG1: v9

~SETUP-SCS.TP2~ #0 #3020 // Allow player to choose NPC proficiencies and skills: v9

~SETUP-SCS.TP2~ #0 #3070 // Move NPCs to more convenient locations: v9

~SETUP-SCS.TP2~ #0 #4010 // Remove blur effect from displacer cloak: v9

~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells and winterwolf pelts: v9

~SETUP-SCS.TP2~ #0 #4050 // Ease-of-use player AI: v9

~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v9

~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v9

~SETUP-SCS.TP2~ #0 #5021 // Potions for NPCs -> One third of the potions dropped by slain enemies break and are lost: v9

~SETUP-SCS.TP2~ #0 #5030 // Smarter mages -> Mages use BG1 spells only; mages do not "pre-buff" (i.e., cast some defensive spells quickly at the start of combat): v9

~SETUP-SCS.TP2~ #0 #5040 // Smarter priests -> Priests use BG1 spells only; priests do not "pre-buff" (i.e., cast some defensive spells quickly at the start of combat): v9

~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v9

~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v9

~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v9

~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #5 // EasyTutu Spawn Randomizer -> Base Spawn Chance: 80%

~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #14 // Respawn Interval Selection -> Respawn Interval: 7 game days

~TUTUGUI/SETUP-TUTUGUI.TP2~ #0 #0 // Baldurs Gate I GUI for Tutu, SoA/ToB, or BGT

 

 

Other npcs don't have anything like that when they join. It's not a terribly big problem but still, gem occupies one inventory slot. I am guessing this is related to SCS because I've played with other mods and didn't have it happen and when I searched this forum I found this exchange between someone and DawidW:

Also, I see that many scripts seem to depend on the NPCs having a Fire Agate gem in their inventory?
This is SCS again - they're undroppable markers. Sometimes it's easiest to fine-tune a creature's behaviour that way rather than giving it a dedicated script.

 

Anyway, I'd appreciate a solution for this !

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I have the same problem, but no ease of use mod.

 

~EASYTUTUDEGREENIFIER.TP2~ #0 #0 // EasyTutu Degreenifier

~SETUP-TUTUFIX.TP2~ #0 #2 // Restored BG1 Loadscreens

~SETUP-TUTUFIX.TP2~ #0 #3 // BG2 Ammo Stacks

~SETUP-TUTUFIX.TP2~ #0 #4 // Totemic Druid Spirit Summons are Balanced

~SETUP-TUTUFIX.TP2~ #0 #5 // BG1 Summoning Spells

~SETUP-TUTUFIX.TP2~ #0 #8 // Hooded unarmoured avatars and hooded bards

~SETUP-TUTUSOUNDS.TP2~ #0 #0 // Casting Sounds -> Restored BG1 Casting Sounds And Special Effects

~SETUP-TUTUSOUNDS.TP2~ #0 #2 // Restored BG1 Combat Sounds

~TXTMUSIC/TXTMUSIC.TP2~ #0 #0 // Restored Textscreen Music for BG1TuTu, EasyTutu, and BGT-WeiDU

~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration

~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial

~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter

~BG1UB/SETUP-BG1UB.TP2~ #0 #3 // Angelo Notices Shar-teel

~BG1UB/SETUP-BG1UB.TP2~ #0 #4 // Finishable Kagain Caravan Quest

~BG1UB/SETUP-BG1UB.TP2~ #0 #5 // Coran and the Wyverns

~BG1UB/SETUP-BG1UB.TP2~ #0 #6 // Kivan and Tazok

~BG1UB/SETUP-BG1UB.TP2~ #0 #7 // Branwen and Tranzig

~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt

~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward

~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home

~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter

~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric

~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi

~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant

~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements

~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections

~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations

~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations

~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations

~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations

~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations

~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations

~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations

~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses

~BG1UB/SETUP-BG1UB.TP2~ #0 #25 // Elven Charm and Sleep Racial Resistance

~BG1UB/SETUP-BG1UB.TP2~ #0 #26 // The Original Saga Music Playlist Corrections

~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections

~1PP.TP2~ #0 #0 // One Pixel Productions: v2 Everything but Potions (1): v2.6

~1PP.TP2~ #0 #1 // One Pixel Productions: v2 New Potion Graphics (2): v2.6

~1PP.TP2~ #0 #2 // One Pixel Productions: v3 Flaming Swords (3): v2.6

~1PP.TP2~ #0 #3 // One Pixel Productions: v3 Flame Short Swords (4): v2.6

~1PP.TP2~ #0 #4 // One Pixel Productions: v3 Flame Short Swords item patches (5): v2.6

~1PP.TP2~ #0 #5 // One Pixel Productions: v3 Flame Short Swords mod item patches (6): v2.6

~1PP.TP2~ #0 #6 // One Pixel Productions: v3 Paperdolls (human, half-orc, elven, halfling) (7): v2.6

~1PP.TP2~ #0 #7 // One Pixel Productions: v3 Legacy Shields - Bucklers (D1) (8): v2.6

~1PP.TP2~ #0 #8 // One Pixel Productions: v3 Legacy Shields - Small Shields (D2) (9): v2.6

~1PP.TP2~ #0 #9 // One Pixel Productions: v3 Legacy Shields - Medium Shields (D3) (10): v2.6

~1PP.TP2~ #0 #10 // One Pixel Productions: v3 Colourable Quarterstaves core (11): v2.6

~1PP.TP2~ #0 #11 // One Pixel Productions: v3 Colourable Quarterstaves mod patches [caution advised.] (12): v2.6

~IMPROVEDBAMS/IMPROVEDBAMS.TP2~ #0 #0 // Improved Inventory BAMs

~SETUP-GMINION.TP2~ #0 #0 // gMinion v1.8

~SETUP-D0TWEAK.TP2~ #0 #0 // Enhanced Goodberries

~SETUP-D0TWEAK.TP2~ #0 #11 // Visual Ioun Stones

~SETUP-D0TWEAK.TP2~ #0 #17 // Sensible Lore Table

~SETUP-D0TWEAK.TP2~ #0 #18 // Improved Backstabbing

~SETUP-D0TWEAK.TP2~ #0 #21 // NPCs/Summons Set Off Traps -> Only green-circles and enemy summons can set off traps

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1060 // Breakable Iron Nonmagical Shields, Helms, and Armor

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1110 // Add Map Notes

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2091 // Change Experience Point Cap -> Level 20 Experience Point Cap

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2161 // Alter Weapon Proficiency System -> BG-Style Weapon Proficiencies, With Weapon Styles (the bigg)

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash)

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2271 // Alter Bard Spell Progression Table -> PnP Table

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2294 // Alter Druid Spell and Level Progression Tables -> Use Cleric Level Progression Changes With PnP Druid/Cleric Spell Table

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e)

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3011 // Maximum HP for NPCs (the bigg) -> For Non-Party-Joinable NPCs Only

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus)

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4030 // Consistent Stats: Edwin -> Use BG Values

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4040 // Consistent Stats: Jaheira -> Use BG Values

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4060 // Consistent Stats: Minsc -> Use BG Values

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4070 // Consistent Stats: Viconia -> Use BG Values

~SETUP-SCS.TP2~ #0 #10 // Detectable Spells: v9

~SETUP-SCS.TP2~ #0 #20 // Allow enemy AI to detect the party's magic items: v9

~SETUP-SCS.TP2~ #0 #30 // Correct various errors on race, class etc: v9

~SETUP-SCS.TP2~ #0 #1000 // Make Protection from Normal Missiles block magical missiles: v9

~SETUP-SCS.TP2~ #0 #1010 // More consistent Breach spell (doesn't penetrate Spell Turning): v9

~SETUP-SCS.TP2~ #0 #1020 // Antimagic attacks penetrate improved invisibility: v9

~SETUP-SCS.TP2~ #0 #1030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v9

~SETUP-SCS.TP2~ #0 #1040 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v9

~SETUP-SCS.TP2~ #0 #2000 // Make elemental arrows more like their BG2 counterparts: v9

~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v9

~SETUP-SCS.TP2~ #0 #3000 // Standardise spells: BG1 vs BG2 -> Remove spells not in BG1: v9

~SETUP-SCS.TP2~ #0 #3010 // Faster Bears: v9

~SETUP-SCS.TP2~ #0 #3030 // Allow NPC pairs to separate: v9

~SETUP-SCS.TP2~ #0 #3040 // NPCs go to inns: v9

~SETUP-SCS.TP2~ #0 #3090 // Prevent party members from dying irreversibly: v9

~SETUP-SCS.TP2~ #0 #4010 // Remove blur effect from displacer cloak: v9

~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells and winterwolf pelts: v9

~SETUP-SCS.TP2~ #0 #4030 // Move Boo out of quick access and into Minsc's pack: v9

~SETUP-SCS.TP2~ #0 #4040 // Ensure Shar-Teel doesn't die in the original challenge: v9

~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v9

~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v9

~SETUP-SCS.TP2~ #0 #5021 // Potions for NPCs -> One third of the potions dropped by slain enemies break and are lost: v9

~SETUP-SCS.TP2~ #0 #5032 // Smarter mages -> Mages use BG1 spells only; mages pre-buff: v9

~SETUP-SCS.TP2~ #0 #5042 // Smarter priests -> Priests use BG1 spells only; priests pre-buff: v9

~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v9

~SETUP-SCS.TP2~ #0 #5060 // Harder giant and phase spiders: v9

~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v9

~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v9

~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v9

~SETUP-SCS.TP2~ #0 #6000 // Improved doppelgangers: v9

~SETUP-SCS.TP2~ #0 #6010 // Tougher Black Talons and Iron Throne guards: v9

~SETUP-SCS.TP2~ #0 #6030 // Dark Side-based kobold upgrade: v9

~SETUP-SCS.TP2~ #0 #6050 // Improved Ulcaster: v9

~SETUP-SCS.TP2~ #0 #6060 // Improved Balduran's Isle: v9

~SETUP-SCS.TP2~ #0 #6070 // Improved Durlag's Tower: v9

~SETUP-SCS.TP2~ #0 #6080 // Improved Demon Cultists: v9

~SETUP-SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v9

~SETUP-SCS.TP2~ #0 #6100 // Improved Bassilus: v9

~SETUP-SCS.TP2~ #0 #6110 // Improved Drasus party: v9

~SETUP-SCS.TP2~ #0 #6120 // Improved Red Wizards: v9

~SETUP-SCS.TP2~ #0 #6130 // Improved Undercity party: v9

~SETUP-SCS.TP2~ #0 #6140 // Improved minor encounters: v9

~SETUP-SCS.TP2~ #0 #6150 // Tougher chapter-two end battle: v9

~SETUP-SCS.TP2~ #0 #6160 // Tougher chapter-three end battle: v9

~SETUP-SCS.TP2~ #0 #6170 // Tougher chapter-four end battle: v9

~SETUP-SCS.TP2~ #0 #6180 // Tougher chapter-five end battle: v9

~SETUP-SCS.TP2~ #0 #6190 // Tougher chapter-six end battle: v9

~SETUP-SCS.TP2~ #0 #6200 // Improved final battle: v9

~SETUP-SCS.TP2~ #0 #6040 // Relocated bounty hunters: v9

~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #3 // EasyTutu Spawn Randomizer -> Base Spawn Chance: 60%

~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #11 // Respawn Interval Selection -> Respawn Interval: 4 game days

~TUTUGUI/SETUP-TUTUGUI.TP2~ #0 #0 // Baldurs Gate I GUI for Tutu, SoA/ToB, or BGT

~SETUP-TUTUGUIFONT.TP2~ #0 #0 // Baldurs Gate fonts for TutuGUI

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