cmorgan Posted October 24, 2008 Share Posted October 24, 2008 FriendTalk 5 /* "Creative Culinary Conundrums", or, Whaddaya like to eat, 'cause I make this mean curry... */ FR prep on food resources - Shadowdark ale is an ale brewed in Shadowdale with a dark brown cloudy bubbling appearance and a yellow foamy head. It was first served at The Old Skull but is now sold in many areas of Faerûn. It has a light, bitter taste Blackbread is a loaf made from Wastel flour and Amnish molasses. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue Silver Dragon sauce is a sauce served in Cormyr on sausage rolls. c.f. Ed Greenwood Rashemi firewine (also known as Jhuild) is a reddish brown alcoholic beverage that is made by the Witches of Rashemen from certain herbs, grapes and fruits that grow in and around the Urlingwood. A bottle of Jhuild costs about 70gp in Rashemen and up to 120gp in other countries. Most non-Rashemen drink a version that is diluted with ale which sells for 2sp a tankard in Rashemen and 7 to 15 gp elsewhere. Tethyrian_tanagluth Forgotten Realms Campaign Setting (berrygobblers, native plants - but too much lore and it will be incomprehensible to folks who like BG2 but really don't follow/know the original FR setting). Useful info from CLASS.IDS 1 MAGE 2 FIGHTER 3 CLERIC 4 THIEF 5 BARD 6 PALADIN 7 FIGHTER_MAGE 8 FIGHTER_CLERIC 9 FIGHTER_THIEF 10 FIGHTER_MAGE_THIEF 11 DRUID 12 RANGER 13 MAGE_THIEF 14 CLERIC_MAGE 15 CLERIC_THIEF 16 FIGHTER_DRUID 17 FIGHTER_MAGE_CLERIC 18 CLERIC_RANGER 19 SORCERER 20 MONK 202 MAGE_ALL 203 FIGHTER_ALL 204 CLERIC_ALL 205 THIEF_ALL 206 BARD_ALL 207 PALADIN_ALL 208 DRUID_ALL 209 RANGER_ALL Reminder: these two lines are equivalent. devSin's code snippets for reference, Class(Player1,7) = Class(Player1,FIGHTER_MAGE) Rough Sketching, as a play with meanings on many levels: 1. coding recipies for using conditioned replies, 2. cooking up a friendtalk using apperitif, main course, and desert, and 3. in-game discussion of Faerunian cooking. Let's play with ideas! /* BG2 FriendTalk 5 c-aranfriendbg2 = 9 */ /* "Creative Culinary Conundrums", or, Whaddaya like to eat, 'cause I make this mean curry... */ IF c-aranfriendbg2 = 9 THEN c-aranftfive DO SetGlobal c-aranfriendbg2 = 10 [ARAN] Well now, Let me see if I got all this straight. We do need a plan, after all. So, how many folks are in-party to cook for, and how can we let the text string reflect this? Easy; Tokens (see the IESDP for the list). IF NumInParty(2) [ARAN] <PLAYER1>, <PLAYER2>. All present an' accounted for. Well, mostly, anyways. Ain't no accountin' for some o' us, perhaps. IF NumInParty(3) [ARAN] <PLAYER1>, <PLAYER2>, <PLAYER3>. All present an' accounted for. Well, mostly, anyways. Ain't no accountin' for some o' us, perhaps. IF NumInParty(4) [ARAN] <PLAYER1>, <PLAYER2>, <PLAYER3>, <PLAYER4>. All present an' accounted for. Well, mostly, anyways. Ain't no accountin' for some o' us, perhaps. IF NumInParty(5) [ARAN] <PLAYER1>, <PLAYER2>, <PLAYER3>, <PLAYER4>, <PLAYER5>. All present an' accounted for. Well, mostly, anyways. Ain't no accountin' for some o' us, perhaps. IF NumInParty(6) [ARAN] <PLAYER1>, <PLAYER2>, <PLAYER3>, <PLAYER4>, <PLAYER5>, <PLAYER6>. All present an' accounted for. Well, mostly, anyways. Ain't no accountin' for some o' us, perhaps. In a game where PC = Galahad, and other players are Aran, Jaheira, Korgan, and Aerie, the text seen by the player would be "Galahad, Aran, Jaheira, <Korgan, Aerie. All present an' accounted for. Well, mostly, anyways. Ain't no accountin' for some o' us, perhaps." How much cash do we have on hand? IF PartyGoldGT(12000) We are richer than Sune's temple coffers, that's for sure. We could buy us a whole army o' mercenaries. I hear the Windriders are available. IF PartyGoldGT(8000) PartyGoldGT(11999) We have plenty o' coin, though not quite enugh to start our own tradin' coster... Tymora's been right kind. IF PartyGoldLT(8001) PartyGoldGT(151) We don't have much in the way o' coin, but we have some. Ilmater would be right proud o' us keepin' so close to the bone, but then I favor Tymora, so she might SAY we need to press our luck a little an' get us goin' a bit more lively, so to speak. IF PartyGoldLT(150) We're flat out broke, as barren as Bane's Bones. Are we a Good Witch, or a Bad Witch? Or are we just misunderstood? IF ReputationGT(Player1,16) We have a reputation for doin' good works, whether deserved or not. In fact, most folks think we're some kind o' paladins of some sort, goin' about fixin' th' world. We're so good, Lathander's Golden light shines out our... well, that's niether here nor there. IF ReputationLT(Player1,17) ReputationGT(Player1,9) We 're known by most folks as reasonably decent to have around. IF ReputationLT(Player1,10) ReputationGT(Player1,7) We don't exactly have the most 'goody two-shoes' reputation. More like "Goody. Give us those two shoes. Y'ain't gonna be needin' 'em nohow." IF ReputationLT(Player1,8) We are the meanest, nastiest, most self-servin' sons n' daughters o' bitches ever to walk Faerun. Or at least that's what folks say about us, when they scare their kids into goin' to bed at night. What class is PC, and how do we avoid writing two different lines just for he said/she said? IF Class(Player1,MAGE_ALL) So, m'<PRO_LADYLORD> spellweaver, what's next? IF Class(Player1,FIGHTER_ALL) So, m'<PRO_LADYLORD> stronghandin' enemy-whackin' weapons<PRO_MANWOMAN>, what's next? IF Class(Player1,CLERIC_ALL) So, m'<PRO_LADYLORD> liturgy-preachin' god-followin' wonder<PRO_BOYGIRL>, what's next? IF Class(Player1,THIEF_ALL) So, m'<PRO_LADYLORD> sticky-fingered quick-handed re-appropriator, what's next? IF Class(Player1,BARD_ALL) So, m'<PRO_LADYLORD> smooth talkin' music-spoutin' entertainer, what's next? IF Class(Player1,PALADIN_ALL) So, m'<PRO_LADYLORD> Exemplar o' Strength, Tower o' Virtue, what's next? IF Class(Player1,DRUID_ALL) So, m'<PRO_LADYLORD> back-to-the-basics naturalist, what's next? IF Class(Player1,RANGER_ALL) So, m'<PRO_LADYLORD> hunter, what's next? OK, class-specific replies: spellweaver {pc takes offence} Speak that disrespectfully to me again, and you will find I have polymorphed you into a frog. Or perhaps just parts of you into a frog. <<EXIT_BLOCK>> {pc unsure} Are you asking what task is next, or are you asking what we should do about our current situation? {pc jokes back} Such a deep analysis, Aran. Perhaps I should teach you some minor cantrips after all. {pc expands} I think I have a recepie or two tucked away somewhere... no, that's a scroll... no, that's old research... never mind me, go on. It may take awhile to find them. weapon {pc takes offence} Do you have a death wish? It sounded like you just spoke to me with disrespect. {pc unsure} Are you asking what task is next, or are you asking what we should do about our current situation? <<EXIT_BLOCK>> {pc jokes back} Dinner at Haversons of Waterdeep, of course. Carrying all this weaponry, I would fit right in among the elite. {pc expands} Well, what about a bet. I kill something, you cook it. You win if it tastes great, I win if it doesn't. >>>FOLLOW UP LOOP: >>>>> A: What did you have in mind? >>>>>>> ++ Perhaps some nice venison... >>>>>>> ++ Oh, I 'll find something. A brace of hares, a bird, a vampire or two... who knows? >>>>>>> ++ Actually, last time I bet with you, it turned out to be a big mistake. priest {pc takes offence} I find your irreverence towards my faith disturbing, Aran. Perhaps you wish an early audience with my god? {pc unsure} Are you interested in what is next in the metaphysical sense, about our place on the Great Wheel? {pc jokes back} The gods will provide. Well, actually, the gods will provide the opportunity. We provide action. <<EXIT_BLOCK>> {pc expands} I might have an idea or two. Wait... did you just say this was about cooking? Or is this about our future plans? thief {pc takes offence} The last person who alluded to my interests with such disrespect had an accident. >>>FOLLOW UP LOOP: >>>>> A: You are playin' wi' me again, <CHARNAME. >>>>>>> ++ It was an accident. A minor inconvenience. He 'accidentally' fell out of a second story window. Twice. While tied to a chair. It was most distressing. >>>>>>> ++ No, really. He had an accident. Some things you just don't tempt fate with, Aran, and one of those is talking about my work. >>>>>>> ++ It was no accident. I stole his purse just after he had agreed to pay for a round of drinks for a group of Chondathan mercenary lads. I think he survived the beating. {pc unsure} Are you asking what task is next, or are you asking what we should do about our current situation? {pc jokes back} Why, my hide-bound, slow-witted stableboy, I think the next item on the agenda is dinner. <<EXIT_BLOCK>> bard I am not sure that I enjoy your words and tone, Aran. Bards and Bardesses prefer to be known as such. The title 'entertainer' often carries connotations that are not favorable except perhaps for followers of Sune. {pc takes offence} Speak that disrespectfully to me again, and you will find I have polymorphed you into a frog. Or perhaps just parts of you into a frog. {pc unsure} Are you asking what task is next, or are you asking what we should do about our current situation? {pc jokes back} Well now, my rough-talking, weapon-swinging, slow-to-think friend, are you asking about what adventure we should tackle next, or is your stomach growling again? >>>FOLLOW UP LOOP: >>>>> A: That wasn't my stomach gowlin', I swear - an' judging by th' smell, I think last night's dinner did some harm to one o' us. >>>>>>> ++ Hey, keep downwind of me! >>>>>>> ++ Didn't you cook last night? >>>>>>> ++ Guilty as charged. Iron rations seem to disagree with me lately. {pc unsure} Are you asking what task is next, or are you asking what we should do about our current situation? {pc jokes back} Why, my hide-bound, slow-witted stableboy, I think the next item on the agenda is dinner. <<EXIT_BLOCK>> paladin {pc takes offence} I am not sure you are speaking to me appropriately, Aran. I think that I have earned the right to be treated with respect. {pc unsure} Are you asking what task is next, or are you asking what we should do about our current situation? {pc jokes back} Food? We don't need food, Aran, we could fast! You go ahead and start. I have done my fasting for the month, so I will be sure your share will not go to waste. {pc expands} Actually, dinner is always a good subject for conversation. <<EXIT_BLOCK>> druid {pc takes offence} Perhaps I have been treating you too kindly, and you have sought to rebalance our relationship with inapropriate disrespect? {pc unsure} Are you asking what task is next, or are you asking what we should do about our current situation? {pc jokes back} I don't know. Let me confer with a game animal or two, and get back to you. Shall we bet that they would prefer you chose plant over animal for consumption? <<EXIT_BLOCK>> ranger {pc takes offence} I am not accustomed to being spoken to with such disrespect. Guarding the wilds is a position I take seriously. {pc unsure} Are you asking what task is next, or are you asking what we should do about our current situation? {pc jokes back} I think I have just the chalenge for you. Zhentian owlbear! >>>FOLLOW UP LOOP: >>>>> A: Hold on, now - I heard they was poisonous. >>>>>>> ++ A minor inconvenience. I wager you could still make it taste wonderful. >>>>>>> ++ Why, yes, they are. There is a two out of five chance we would nick a poison sac during >>>>>>> ++ All roumors, vicious rumors. I think. They might not be poisonous at all. <<EXIT_BLOCK>> funneling back to the topic through one of five potential states: Aye, you are a <PRO_MANWOMAN> of my own heart. I was just thinkin' about dinner myself. Aye, point taken. No disrespect intended. It's just that I was thinkin' o' dinner. No, nothin' so grand. Just what are we doin' about dinner. You're pullin' my leg clean off my body, there. No, I don't think that's a bet I'd take, m'<PRO_BORYGIRL>. PC replies: You have got to be joking. You gave an analysis of our situation to help decide what to cook for dinner? Actually, I was thinking of having some food, too. What do you suggest? Having heard that summary of our situation, I don't think I am feeling very hungry. But I suppose we have to eat. I don't care. Prepare something, and I'll eat it. IF {romance} I was thinking more about what might be on the menu after dinner. {romance} We don't have much in th' way of sweets an' such, I think... wait a sc. You weren't talkin' about food, were you. >>>FOLLOW UP LOOP: ++ Yes, of course I was. I was talking about desert. >>>>>>>>>>>>>>>>>>>>>> A: Right, then. Well. I'll see what I have available for desert. >>>>>>>>>>>>>>>>>> ++ No, Aran. I was thinking more of burning off some extra energy. >>>>>>>>>>>>>>>>>>>>>> A: Right, then. You sure you want to wait unil after dinner? ++ Yes ++ No CHAIN ~HEY - there are other party members about ~Food before fun ~It is a private conversation YES: I'll keep somethin' in mind what to sweeten your evenin', <CHARNAME>. NO: Tell you what. Maybe we find some quiet place to prep th' meal, so to speak. I could use your help wi' the real plannin', though, on account o' me bein' distracted by the way your lips curve just so... an' your collarbone just so... *ahem*. The Main Course Well, now. Comin' up with decent meals is more tricky than it appears. It helps to know what you have, an' what you might be doin' next. I mean, cookin' a light meal before fightin' a Great Wyrm is a good idea. Eatin' spicy food before explorin' a dark place that smells like a Calimport sewer, well, that is an invitation for disaster. How many folks to cook for IF NumInParty(2) It's only the two of us, anyways. So it won't take much time. IF NumInParty(3) Three to cook for, no problem. I'll set it up next time we rest. IF NumInPartyGT(3) We will need to take a bit o' time to cook for so many, but it could be worth it. What kind of ingredients IF PartyGoldGT(12000) I think a full roast, honey glazed an' served with a juniper berry reduction. We have some blackbread I picked up in Athalka, an' some Rashemi FireWine to round it out. IF PartyGoldGT(8000) PartyGoldGT(11999) I cook a mean curry, fit to wake th' dead. Lamb an' peas, a few roots, an' a packet o' spices from Calimshaw. I even have a mite bit o' oil. IF PartyGoldLT(8001) PartyGoldGT(151) I think a stone-cooked flatbread, some o' that dried venison stirred in wi' vegetables for a decent curry, an' we're in business. It uses some supplies what cost a mite, but we can't be eatin' iron rations every night. IF PartyGoldLT(150) I think I can spit a few berrygobblers on a stick, nicely seasoned, an' give 'em a good roast. Otherwise, I'd be usin' supplies what cost coin, an' we don't have it to spare. Descriptors tailored to likely characterization IF ReputationGT(Player1,16) I know, I know - we probably ought to give some o' it away for the less fortunate, an' all that. Well, not this time. IF ReputationLT(Player1,17) ReputationGT(Player1,7) I think I can keep it mostly smokeless, an' bank th' coals well. We don't want to attract much attention. IF ReputationLT(Player1,8) I'd joke about servin' up the stewed hearts o' our enemies, but I'm not sure that you'd see th' joke. So I'd better stick to what I know how to cook. Besides, some o' them might have been poisoned. Class specific follow up IF Class(Player1,MAGE_ALL) So how are you goin' to help, oh mighty spellweaver? Start a fire wi' your fingers, or just create it out of thin air? IF Class(Player1,FIGHTER_ALL) So how are you goin' to help, strongarm - gatherin' firewood, or cleanin' up? IF Class(Player1,CLERIC_ALL) So how are you goin' to help, oh Speaker o' the Gods - cleanin' up, or buildin' th' fire? IF Class(Player1,THIEF_ALL) So how are you goin' to help, oh agile one - cuttin' th' ingredients, or just disappearin' into the shadows the way you sometimes do? IF Class(Player1,BARD_ALL) So how are you goin' to help, oh ent... I mean, oh Great Beguiler? Sing our supper to the right temperature? IF Class(Player1,PALADIN_ALL) So how are you goin' to help, oh Great Light o' the World? Just don't do no extra layin' on o' hands - I don't like cookin' things alive. IF Class(Player1,DRUID_ALL) So how are you goin' to help, oh Protector of the Balance? An' IF you start in about how tasty grubs are, I'm not lettin' you near th' cookin' pots. IF Class(Player1,RANGER_ALL) So how are you goin' to help, oh woodland warrior? Huntin' down supplies, or cuttin' up ingredients? ++ I think my contribution will be providing an audience for your work. After all, the true work of eating is done by the taster, is it not? ++ I shall drink Shadowdark ale and enjoy the fire while you serve me. ++ I am good at cleaning up. I usually have to clean up after you regularly anyways. ++ Of course I will help with cutting up the ingredients. + MAGE_ALL + One simple Burning hands spell, and your coals will be ready. Or would you rather I use lightning? A fireball spell? + BARD_ALL + I shall entertain you in grand style, while you preoare a feast for the ages. Of course, in less flowery phrases, that means you cook while I sit and practice. + FIGHTER_MAGE + Toss a coin, Aran. Spellcraft for fire, or weapons skills for carving. + RANGER_ALL|THIEF_ALL + I shall scout the area, I think. You cook, and I will keep one eye on you, and one on our surroundings. exiting, 2 states Aye, that would be right kind o' you to help. Hanali Celanil's Bouncing Bosom, I don't know when you are teasin' me, an' when you are not. But suit yourself. Link to comment
cmorgan Posted October 24, 2008 Author Share Posted October 24, 2008 Rough Code Draft (with fixes) Round 1 /* BG2 FriendTalk 5 c-aranfriendbg2 = 9 */ /* "Creative Culinary Conundrums", or, Whaddaya like to eat, 'cause I make this mean curry... */ CHAIN IF ~Global("c-aranfriendbg2","GLOBAL",9)~ THEN ~C-ARANJ~ c-aranftfive ~[ARAN] Well now, Let me see if I got all this straight. We do need a plan, after all.~ DO ~SetGlobal("c-aranfriendbg2","GLOBAL",10)~ == ~C-ARANJ~ IF ~NumInParty(2)~ THEN ~[ARAN] <PLAYER1>, <PLAYER2>. All present an' accounted for. Well, mostly, anyways. Ain't no accountin' for some o' us, perhaps.~ == ~C-ARANJ~ IF ~NumInParty(3)~ THEN ~[ARAN] <PLAYER1>, <PLAYER2>, <PLAYER3>. All present an' accounted for. Well, mostly, anyways. Ain't no accountin' for some o' us, perhaps.~ == ~C-ARANJ~ IF ~NumInParty(4)~ THEN ~[ARAN] <PLAYER1>, <PLAYER2>, <PLAYER3>, <PLAYER4>. All present an' accounted for. Well, mostly, anyways. Ain't no accountin' for some o' us, perhaps.~ == ~C-ARANJ~ IF ~NumInParty(5)~ THEN ~[ARAN] <PLAYER1>, <PLAYER2>, <PLAYER3>, <PLAYER4>, <PLAYER5>. All present an' accounted for. Well, mostly, anyways. Ain't no accountin' for some o' us, perhaps.~ == ~C-ARANJ~ IF ~NumInParty(6)~ THEN ~[ARAN] <PLAYER1>, <PLAYER2>, <PLAYER3>, <PLAYER4>, <PLAYER5>, <PLAYER6>. All present an' accounted for. Well, mostly, anyways. Ain't no accountin' for some o' us, perhaps.~ == ~C-ARANJ~ IF ~PartyGoldGT(12000)~ THEN ~[ARAN] We are richer than Sune's temple coffers, that's for sure. We could buy us a whole army o' mercenaries. I hear the Windriders are available.~ == ~C-ARANJ~ IF ~PartyGoldGT(8000) PartyGoldGT(11999)~ THEN ~[ARAN] We have plenty o' coin, though not quite enugh to start our own tradin' coster... Tymora's been right kind.~ == ~C-ARANJ~ IF ~PartyGoldLT(8001) PartyGoldGT(151)~ THEN ~[ARAN] We don't have much in the way o' coin, but we have some. Ilmater would be right proud o' us keepin' so close to the bone, but then I favor Tymora, so she might say we need to press our luck a little an' get us goin' a bit more lively, so to speak. == ~C-ARANJ~ IF ~PartyGoldLT(150)~ THEN ~[ARAN] We're flat out broke, as barren as Bane's Bones.~ == ~C-ARANJ~ IF ~ReputationGT(Player1,16)~ THEN ~[ARAN] We have a reputation for doin' good works, whether deserved or not. In fact, most folks think we're some kind o' paladins of some sort, goin' about fixin' th' world. We're so good, Lathander's Golden light shines out our... well, that's niether here nor there. == ~C-ARANJ~ IF ~ReputationLT(Player1,17)~ THEN ~[ARAN] ReputationGT(Player1,9) We 're known by most folks as reasonably decent to have around.~ == ~C-ARANJ~ IF ~ReputationLT(Player1,10)~ THEN ~[ARAN] ReputationGT(Player1,7) We don't exactly have the most 'goody two-shoes' reputation. More like "Goody. Give us those two shoes. Y'ain't gonna be needin' 'em nohow."~ == ~C-ARANJ~ IF ~ReputationLT(Player1,8)~ THEN ~[ARAN] We are the meanest, nastiest, most self-servin' sons n' daughters o' bitches ever to walk Faerun. Or at least that's what folks say about us, when they scare their kids into goin' to bed at night.~ END + ~Class(Player1,MAGE_ALL)~ EXTERN ~C-ARANJ~ c-aranftfivespellweaver + ~Class(Player1,FIGHTER_ALL)~ EXTERN ~C-ARANJ~ c-aranftfiveweapon + ~Class(Player1,CLERIC_ALL)~ EXTERN ~C-ARANJ~ c-aranftfivepriest + ~Class(Player1,THIEF_ALL)~ EXTERN ~C-ARANJ~ c-aranftfivethief + ~Class(Player1,BARD_ALL)~ EXTERN ~C-ARANJ~ c-aranftfivebard + ~Class(Player1,PALADIN_ALL)~ EXTERN ~C-ARANJ~ c-aranftfivepaladin + ~Class(Player1,DRUID_ALL)~ EXTERN ~C-ARANJ~ c-aranftfivedruid + ~Class(Player1,RANGER_ALL)~ EXTERN ~C-ARANJ~ c-aranftfiveranger IF ~~ c-aranftfivespellweaver SAY ~[ARAN] So, m'<PRO_LADYLORD> spellweaver, what's next?~ IF ~~ THEN REPLY ~[PC] Speak that disrespectfully to me again, and you will find I have polymorphed you into a frog. Or perhaps just parts of you into a frog.~ GOTO <<EXIT_BLOCK>> IF ~~ THEN REPLY ~[PC] Are you asking what task is next, or are you asking what we should do about our current situation?~ GOTO IF ~~ THEN REPLY ~[PC] Such a deep analysis, Aran. Perhaps I should teach you some minor cantrips after all.~ GOTO IF ~~ THEN REPLY ~[PC] I think I have a recepie or two tucked away somewhere... no, that's a scroll... no, that's old research... never mind me, go on. It may take a while to find them.~ GOTO END IF ~~ c-aranftfiveweapon SAY ~[ARAN] So, m'<PRO_LADYLORD> stronghandin' enemy-whackin' weapons<PRO_MANWOMAN>, what's next?~ IF ~~ THEN REPLY ~[PC] Do you have a death wish? It sounded like you just spoke to me with disrespect.~ GOTO IF ~~ THEN REPLY ~[PC] Are you asking what task is next, or are you asking what we should do about our current situation?~ GOTO <<EXIT_BLOCK>> IF ~~ THEN REPLY ~[PC] Dinner at Haversons of Waterdeep, of course. Carrying all this weaponry, I would fit right in among the elite.~ GOTO IF ~~ THEN REPLY ~[PC] Well, what about a bet. I kill something, you cook it. You win if it tastes great, I win if it doesn't.~ GOTO c-aranftfiveweaponfollow END IF ~~ c-aranftfiveweaponfollow SAY ~[ARAN] What did you have in mind?~ IF ~~ THEN REPLY ~[PC] Perhaps some nice venison...~ GOTO IF ~~ THEN REPLY ~[PC] Oh, I 'll find something. A brace of hares, a bird, a vampire or two... who knows?~ GOTO IF ~~ THEN REPLY ~[PC] Actually, last time I bet with you, it turned out to be a big mistake.~ GOTO END IF ~~ c-aranftfivepriest SAY ~[ARAN] So, m'<PRO_LADYLORD> liturgy-preachin' god-followin' wonder<PRO_BOYGIRL>, what's next?~ IF ~~ THEN REPLY ~[PC] I find your irreverence towards my faith disturbing, Aran. Perhaps you wish an early audience with my god?~ GOTO IF ~~ THEN REPLY ~[PC] Are you interested in what is next in the metaphysical sense, about our place on the Great Wheel?~ GOTO IF ~~ THEN REPLY ~[PC] The gods will provide. Well, actually, the gods will provide the opportunity. We provide action.~ GOTO <<EXIT_BLOCK>> IF ~~ THEN REPLY ~[PC] I might have an idea or two. Wait... did you just say this was about cooking? Or is this about our future plans?~ GOTO END IF ~~ c-aranftfivethief SAY ~[ARAN] So, m'<PRO_LADYLORD> sticky-fingered quick-handed re-appropriator, what's next?~ IF ~~ THEN REPLY ~[PC] The last person who alluded to my interests with such disrespect had an accident.~ GOTO IF ~~ THEN REPLY ~[PC] Are you asking what task is next, or are you asking what we should do about our current situation?~ GOTO IF ~~ THEN REPLY ~[PC] Why, my hide-bound, slow-witted stableboy, I think the next item on the agenda is dinner.~ GOTO <<EXIT_BLOCK>> END IF ~~ c-aranftfivethieffollow SAY ~[ARAN] You are playin' wi' me again, <CHARNAME>.~ IF ~~ THEN REPLY ~[PC] It was an accident. A minor inconvenience. He 'accidentally' fell out of a second story window. Twice. While tied to a chair. It was most distressing.~ GOTO IF ~~ THEN REPLY ~[PC] No, really. He had an accident. Some things you just don't tempt fate with, Aran, and one of those is talking about my work.~ GOTO IF ~~ THEN REPLY ~[PC] It was no accident. I stole his purse just after he had agreed to pay for a round of drinks for a group of Chondathan mercenary lads. I think he survived the beating.~ GOTO END IF ~~ c-aranftfivebard SAY ~[ARAN] So, m'<PRO_LADYLORD> smooth talkin' music-spoutin' entertainer, what's next?~ IF ~~ THEN REPLY ~[PC] I am not sure that I enjoy your words and tone, Aran. Bards and Bardesses prefer to be known as such. The title 'entertainer' often carries connotations that are not favorable except perhaps for followers of Sune.~ GOTO IF ~~ THEN REPLY ~[PC] Well now, my rough-talking, weapon-swinging, slow-to-think friend, are you asking about what adventure we should tackle next, or is your stomach growling again?~ GOTO IF ~~ THEN REPLY ~[PC] Are you asking what task is next, or are you asking what we should do about our current situation?~ GOTO IF ~~ THEN REPLY ~[PC] Why, my hide-bound, slow-witted stableboy, I think the next item on the agenda is dinner.~ GOTO <<EXIT_BLOCK>> END IF ~~ c-aranftfivebardfollow SAY ~[ARAN] That wasn't my stomach gowlin', I swear - an' judging by th' smell, I think last night's dinner did some harm to one o' us.~ IF ~~ THEN REPLY ~[PC] Hey, keep downwind of me!~ GOTO IF ~~ THEN REPLY ~[PC] Didn't you cook last night?~ GOTO IF ~~ THEN REPLY ~[PC] Guilty as charged. Iron rations seem to disagree with me lately.~ GOTO END IF ~~ c-aranftfivepaladin SAY ~[ARAN] So, m'<PRO_LADYLORD> Exemplar o' Strength, Tower o' Virtue, what's next? IF ~~ THEN REPLY ~[PC] I am not sure you are speaking to me appropriately, Aran. I think that I have earned the right to be treated with respect.~ GOTO IF ~~ THEN REPLY ~[PC] Are you asking what task is next, or are you asking what we should do about our current situation?~ GOTO IF ~~ THEN REPLY ~[PC] Food? We don't need food, Aran, we could fast! You go ahead and start. I have done my fasting for the month, so I will be sure your share will not go to waste.~ GOTO IF ~~ THEN REPLY ~[PC] Actually, dinner is always a good subject for conversation.~ GOTO <<EXIT_BLOCK>> END IF ~~ c-aranftfivedruid SAY ~[ARAN] So, m'<PRO_LADYLORD> back-to-the-basics naturalist, what's next? IF ~~ THEN REPLY ~[PC] Perhaps I have been treating you too kindly, and you have sought to rebalance our relationship with inapropriate disrespect?~ GOTO IF ~~ THEN REPLY ~[PC] Are you asking what task is next, or are you asking what we should do about our current situation?~ GOTO IF ~~ THEN REPLY ~[PC] I don't know. Let me confer with a game animal or two, and get back to you. Shall we bet that they would prefer you chose plant over animal for consumption?~ GOTO <<EXIT_BLOCK>> END IF ~~ c-aranftfiveranger SAY ~[ARAN] So, m'<PRO_LADYLORD> hunter, what's next?~ IF ~~ THEN REPLY ~[PC] I am not accustomed to being spoken to with such disrespect. Guarding the wilds is a position I take seriously.~ GOTO IF ~~ THEN REPLY ~[PC] Are you asking what task is next, or are you asking what we should do about our current situation?~ GOTO IF ~~ THEN REPLY ~[PC] I think I have just the chalenge for you. Zhentian owlbear!~ GOTO <<EXIT_BLOCK>> END IF ~~ c-aranftfiveranger SAY ~[ARAN] Hold on, now - I heard they was poisonous.~ IF ~~ THEN REPLY ~[PC] A minor inconvenience. I wager you could still make it taste wonderful.~ GOTO IF ~~ THEN REPLY ~[PC] Why, yes, they are. There is a two out of five chance we would nick a poison sac during preparation, and not know it until we had finished our meal.~ GOTO IF ~~ THEN REPLY ~[PC] All roumors, vicious rumors. I think. They might not be poisonous at all.~ GOTO END IF ~~ c-aranftfiveheart SAY ~[ARAN] Aye, you are a <PRO_MANWOMAN> of my own heart. I was just thinkin' about dinner myself.~ IF ~~ THEN REPLY ~[PC] You have got to be joking. You gave an analysis of our situation to help decide what to cook for dinner?~ GOTO IF ~~ THEN REPLY ~[PC] Actually, I was thinking of having some food, too. What do you suggest?~ GOTO IF ~~ THEN REPLY ~[PC] Having heard that summary of our situation, I don't think I am feeling very hungry. But I suppose we have to eat.~ GOTO IF ~~ THEN REPLY ~[PC] I don't care. Prepare something, and I'll eat it.~ GOTO IF ~Global("c-aranromance","GLOBAL",2)~ THEN REPLY ~[PC] I was thinking more about what might be on the menu after dinner.~ GOTO END IF ~~ c-aranftfivedisrespect SAY ~[ARAN] Aye, point taken. No disrespect intended. It's just that I was thinkin' o' dinner.~ IF ~~ THEN REPLY ~[PC] You have got to be joking. You gave an analysis of our situation to help decide what to cook for dinner?~ GOTO IF ~~ THEN REPLY ~[PC] Actually, I was thinking of having some food, too. What do you suggest?~ GOTO IF ~~ THEN REPLY ~[PC] Having heard that summary of our situation, I don't think I am feeling very hungry. But I suppose we have to eat.~ GOTO IF ~~ THEN REPLY ~[PC] I don't care. Prepare something, and I'll eat it.~ GOTO IF ~Global("c-aranromance","GLOBAL",2)~ THEN REPLY ~[PC] I was thinking more about what might be on the menu after dinner.~ GOTO END IF ~~ c-aranftfivegrand SAY ~[ARAN] No, nothin' so grand. Just what are we doin' about dinner.~ IF ~~ THEN REPLY ~[PC] You have got to be joking. You gave an analysis of our situation to help decide what to cook for dinner?~ GOTO IF ~~ THEN REPLY ~[PC] Actually, I was thinking of having some food, too. What do you suggest?~ GOTO IF ~~ THEN REPLY ~[PC] Having heard that summary of our situation, I don't think I am feeling very hungry. But I suppose we have to eat.~ GOTO IF ~~ THEN REPLY ~[PC] I don't care. Prepare something, and I'll eat it.~ GOTO IF ~Global("c-aranromance","GLOBAL",2)~ THEN REPLY ~[PC] I was thinking more about what might be on the menu after dinner.~ GOTO END IF ~~ c-aranftfivejoking SAY ~[ARAN] You're pullin' my leg clean off my body, there.~ IF ~~ THEN REPLY ~[PC] You have got to be joking. You gave an analysis of our situation to help decide what to cook for dinner?~ GOTO IF ~~ THEN REPLY ~[PC] Actually, I was thinking of having some food, too. What do you suggest?~ GOTO IF ~~ THEN REPLY ~[PC] Having heard that summary of our situation, I don't think I am feeling very hungry. But I suppose we have to eat.~ GOTO IF ~~ THEN REPLY ~[PC] I don't care. Prepare something, and I'll eat it.~ GOTO IF ~Global("c-aranromance","GLOBAL",2)~ THEN REPLY ~[PC] I was thinking more about what might be on the menu after dinner.~ GOTO END c-aranftfivebet SAY ~[ARAN] No, I don't think that's a bet I'd take, m'<PRO_BORYGIRL>.~ IF ~~ THEN REPLY ~[PC] You have got to be joking. You gave an analysis of our situation to help decide what to cook for dinner?~ GOTO IF ~~ THEN REPLY ~[PC] Actually, I was thinking of having some food, too. What do you suggest?~ GOTO IF ~~ THEN REPLY ~[PC] Having heard that summary of our situation, I don't think I am feeling very hungry. But I suppose we have to eat.~ GOTO IF ~~ THEN REPLY ~[PC] I don't care. Prepare something, and I'll eat it.~ GOTO IF ~Global("c-aranromance","GLOBAL",2)~ THEN REPLY ~[PC] I was thinking more about what might be on the menu after dinner.~ GOTO c-aranftfiveromance END IF ~~ c-aranftfiveromance SAY ~[ARAN] We don't have much in th' way of sweets an' such, I think... wait a sec. You weren't talkin' about food, were you.~ IF ~~ THEN REPLY ~[PC] Yes, of course I was. I was talking about desert.~ GOTO c-aranftfiveyes IF ~~ THEN REPLY ~[PC] No, Aran. I was thinking more of burning off some extra energy.~ GOTO c-aranftfiveno END IF ~~ c-aranftfiveno SAY ~[ARAN] Right, then. You sure you want to wait unil after dinner?~ IF ~NumInParty(2)~ THEN REPLY ~[PC] Yes. But you can think of ways to make my meal end very pleasurably.~ GOTO c-aranftfiveflirt IF ~NumInParty(2)~ THEN REPLY ~[PC] No, I think I would rather not wait all that time.~ GOTO c-aranftfiveflirt IF ~NumInPartyGT(2)~ THEN REPLY ~[PC] Yes. But you can think of ways to make my meal end very pleasurably.~ GOTO c-aranftfivenpcs IF ~NumInPartyGT(2)~ THEN REPLY ~[PC] No, I think I would rather not wait all that time.~ GOTO c-aranftfivenpcs END CHAIN ~C-ARANJ~ c-aranftfivenpcs ~[ARAN] == ~CERNDJ~ IF ~InParty("Cernd") InMyArea("Cernd") !StateCheck("Cernd",CD_STATE_NOTVALID)~ THEN ~[CERND] <<SPOKEN_TEXT>> ( <<ACTION_TEXT>> ) ~ == ~EDWINJ~ IF ~InParty("Edwin") InMyArea("Edwin") !StateCheck("Edwin",CD_STATE_NOTVALID)~ THEN ~[EDWIN] <<SPOKEN_TEXT>> ( <<ACTION_TEXT>> ) ~ == ~HAERDAJ~ IF ~InParty("HaerDalis") InMyArea("HaerDalis") !StateCheck("HaerDalis",CD_STATE_NOTVALID)~ THEN ~[HAERDALIS] <<SPOKEN_TEXT>> ( <<ACTION_TEXT>> ) ~ == ~JAHEIRAJ~ IF ~InParty("Jaheira") InMyArea("Jaheira") !StateCheck("Jaheira",CD_STATE_NOTVALID)~ THEN ~[JAHEIRA] <<SPOKEN_TEXT>> ( <<ACTION_TEXT>> ) ~ == ~JANJ~ IF ~InParty("Jan") InMyArea("Jan") !StateCheck("Jan",CD_STATE_NOTVALID)~ THEN ~[JAN] <<SPOKEN_TEXT>> ( <<ACTION_TEXT>> ) ~ == ~KELDORJ~ IF ~InParty("Keldorn") InMyArea("Keldorn") !StateCheck("Keldorn",CD_STATE_NOTVALID)~ THEN ~[KELDORN] <<SPOKEN_TEXT>> ( <<ACTION_TEXT>> ) ~ == ~KORGANJ~ IF ~InParty("Korgan") InMyArea("Korgan") !StateCheck("Korgan",CD_STATE_NOTVALID)~ THEN ~[KORGAN] <<SPOKEN_TEXT>> ( <<ACTION_TEXT>> ) ~ == ~MAZZYJ~ IF ~InParty("Mazzy") InMyArea("Mazzy") !StateCheck("Mazzy",CD_STATE_NOTVALID)~ THEN ~[MAZZY] <<SPOKEN_TEXT>> ( <<ACTION_TEXT>> ) ~ == ~MINSCJ~ IF ~InParty("Minsc") InMyArea("Minsc") !StateCheck("Minsc",CD_STATE_NOTVALID)~ THEN ~[MINSC] <<SPOKEN_TEXT>> ( <<ACTION_TEXT>> ) ~ == ~NALIAJ~ IF ~InParty("Nalia") InMyArea("Nalia") !StateCheck("Nalia",CD_STATE_NOTVALID)~ THEN ~[NALIA] <<SPOKEN_TEXT>> ( <<ACTION_TEXT>> ) ~ == ~VALYGARJ~ IF ~InParty("Valygar") InMyArea("Valygar") !StateCheck("Valygar",CD_STATE_NOTVALID)~ THEN ~[VALYGAR] <<SPOKEN_TEXT>> ( <<ACTION_TEXT>> ) ~ == ~VICONIJ~ IF ~InParty("Viconia") InMyArea("Viconia") !StateCheck("Viconia",CD_STATE_NOTVALID)~ THEN ~[VICONIA] <<SPOKEN_TEXT>> ( <<ACTION_TEXT>> ) ~ == ~YOSHJ~ IF ~InParty("Yoshimo") InMyArea("Yoshimo") !StateCheck("Yoshimo",CD_STATE_NOTVALID)~ THEN ~[YOSHIMO] <<SPOKEN_TEXT>> ( <<ACTION_TEXT>> ) ~ == ~IMOEN2J~ IF ~InParty("Imoen2") InMyArea("Imoen2") !StateCheck("Imoen2",CD_STATE_NOTVALID)~ THEN ~[IMOEN] <<SPOKEN_TEXT>> ( <<ACTION_TEXT>> ) ~ == ~AERIEJ~ IF ~InParty("Aerie") InMyArea("Aerie") !StateCheck("Aerie",CD_STATE_NOTVALID)~ THEN ~[AERIE] <<SPOKEN_TEXT>> ( <<ACTION_TEXT>> ) ~ == ~ANOMENJ~ IF ~InParty("Anomen") InMyArea("Anomen") !StateCheck("Anomen",CD_STATE_NOTVALID)~ THEN ~[ANOMEN] <<SPOKEN_TEXT>> ( <<ACTION_TEXT>> ) ~ END IF ~~ EXTERN ~C-ARANJ~ c-aranftfivenpcsout IF ~~ c-aranftfivenpcsout SAY ~[ARAN] Hey! We are talkin' here! Private conversation, eh? Bugger off!~ IF ~~ THEN GOTO c-aranftfiveflirt END IF ~~ c-aranftfiveflirt SAY ~[ARAN] I'll keep somethin' in mind what to sweeten your evenin', <CHARNAME>. Tell you what. Maybe we find some quiet place to prep th' meal, so to speak. I could use your help wi' the real plannin', though, on account o' me bein' distracted by the way your lips curve just so... an' your collarbone just so... *ahem*. ~ IF ~~ THEN GOTO c-aranftfivemain END IF ~~ c-aranftfiveyes SAY ~[ARAN] I was kinda hopin'... no matter. I'll see what I have available for desert. IF ~~ THEN GOTO c-aranftfivemain END CHAIN ~C-ARANJ~ c-aranftfivemain ~[ARAN] Well, now. Comin' up with decent meals is more tricky than it appears. It helps to know what you have, an' what you might be doin' next. I mean, cookin' a light meal before fightin' a Great Wyrm is a good idea. Eatin' spicy food before explorin' a dark place that smells like a Calimport sewer, well, that is an invitation for disaster. == ~C-ARANJ~ IF ~NumInParty(2)~ THEN ~[ARAN] It's only the two of us, anyways. So it won't take much time.~ == ~C-ARANJ~ IF ~NumInParty(3)~ THEN ~[ARAN] Three to cook for, no problem. I'll set it up next time we rest. == ~C-ARANJ~ IF ~NumInPartyGT(3)~ THEN ~[ARAN] We will need to take a bit o' time to cook for so many, but it could be worth it. == ~C-ARANJ~ IF ~PartyGoldGT(12000)~ THEN ~[ARAN] I think a full roast, honey glazed an' served with a juniper berry reduction. We have some blackbread I picked up in Athalka, an' some Rashemi FireWine to round it out. == ~C-ARANJ~ IF ~PartyGoldGT(8000)~ THEN ~[ARAN] PartyGoldGT(11999) I cook a mean curry, fit to wake th' dead. Lamb an' peas, a few roots, an' a packet o' spices from Calimshaw. I even have a mite bit o' oil. == ~C-ARANJ~ IF ~PartyGoldLT(8001)~ THEN ~[ARAN] PartyGoldGT(151) I think a stone-cooked flatbread, some o' that dried venison stirred in wi' vegetables for a decent curry, an' we're in business. It uses some supplies what cost a mite, but we can't be eatin' iron rations every night. == ~C-ARANJ~ IF ~PartyGoldLT(150)~ THEN ~[ARAN] I think I can spit a few berrygobblers on a stick, nicely seasoned, an' give 'em a good roast. Otherwise, I'd be usin' supplies what cost coin, an' we don't have it to spare. == ~C-ARANJ~ IF ~ReputationGT(Player1,16)~ THEN ~[ARAN] I know, I know - we probably ought to give some o' it away for the less fortunate, an' all that. Well, not this time. == ~C-ARANJ~ IF ~ReputationLT(Player1,17)~ THEN ~[ARAN] ReputationGT(Player1,7) I think I can keep it mostly smokeless, an' bank th' coals well. We don't want to attract much attention. == ~C-ARANJ~ IF ~ReputationLT(Player1,8)~ THEN ~[ARAN] I'd joke about servin' up the stewed hearts o' our enemies, but I'm not sure that you'd see th' joke. So I'd better stick to what I know how to cook. Besides, some o' them might have been poisoned. END IF ~Class(Player1,MAGE_ALL)~ EXTERN ~C-ARANJ~ c-aranftfivemagefin IF ~Class(Player1,FIGHTER_ALL)~ EXTERN ~C-ARANJ~ c-aranftfivefighterfin IF ~Class(Player1,CLERIC_ALL)~ EXTERN ~C-ARANJ~ c-aranftfiveclericfin IF ~Class(Player1,THIEF_ALL)~ EXTERN ~C-ARANJ~ c-aranftfivethieffin IF ~Class(Player1,BARD_ALL)~ EXTERN ~C-ARANJ~ c-aranftfivebardfin IF ~Class(Player1,PALADIN_ALL)~ EXTERN ~C-ARANJ~ c-aranftfivepaladinfin IF ~Class(Player1,DRUID_ALL)~ EXTERN ~C-ARANJ~ c-aranftfivedruidfin IF ~Class(Player1,RANGER_ALL)~ EXTERN ~C-ARANJ~ c-aranftfiverangerfin IF ~~ c-aranftfivemagefin SAY ~[ARAN] So how are you goin' to help, oh mighty spellweaver? Start a fire wi' your fingers, or just create it out of thin air?~ IF ~~ THEN REPLY ~[PC] I am good at cleaning up. I usually have to clean up after you regularly anyways.~ GOTO c-aranftfivelastword2 IF ~~ THEN REPLY ~[PC] One simple Burning hands spell, and your coals will be ready. Or would you rather I use lightning? A fireball spell?~ GOTO c-aranftfivelastword2 IF ~~ THEN REPLY ~[PC] I shall drink Shadowdark ale and enjoy the fire while you serve me.~ GOTO c-aranftfivelastword2 END IF ~~ c-aranftfivefighterfin SAY ~[ARAN] So how are you goin' to help, strongarm - gatherin' firewood, or cleanin' up?~ IF ~~ THEN REPLY ~[PC] I shall drink Shadowdark ale and enjoy the fire while you serve me.~ GOTO c-aranftfivelastword2 IF ~~ THEN REPLY ~[PC] I am good at cleaning up. I usually have to clean up after you regularly anyways.~ GOTO c-aranftfivelastword2 IF ~~ THEN REPLY ~[PC] Of course I will help with cutting up the ingredients.~ GOTO c-aranftfivelastword1 END IF ~~ c-aranftfiveclericfin SAY ~[ARAN] So how are you goin' to help, oh Speaker o' the Gods - cleanin' up, or buildin' th' fire?~ IF ~~ THEN REPLY ~[PC] I think my contribution will be providing an audience for your work. After all, the true work of eating is done by the taster, is it not?~ GOTO c-aranftfivelastword2 IF ~~ THEN REPLY ~[PC] I am good at cleaning up. I usually have to clean up after you regularly anyways.~ GOTO c-aranftfivelastword2 IF ~~ THEN REPLY ~[PC] Of course I will help with cutting up the ingredients.~ GOTO c-aranftfivelastword1 END IF ~~ c-aranftfivethieffin SAY ~[ARAN] So how are you goin' to help, oh agile one - cuttin' th' ingredients, or just disappearin' into the shadows the way you sometimes do?~ IF ~~ THEN REPLY ~[PC] Of course I will help with cutting up the ingredients.~ GOTO c-aranftfivelastword1 IF ~~ THEN REPLY ~[PC] I shall scout the area, I think. You cook, and I will keep one eye on you, and one on our surroundings.~ GOTO c-aranftfivelastword1 IF ~~ THEN REPLY ~[PC] I am good at cleaning up. I usually have to clean up after you regularly anyways.~ GOTO c-aranftfivelastword2 END IF ~~ c-aranftfivebardfin SAY ~[ARAN] So how are you goin' to help, oh ent... I mean, oh Great Beguiler? Sing our supper to the right temperature?~ IF ~~ THEN REPLY ~[PC] I shall drink Shadowdark ale and enjoy the fire while you serve me.~ GOTO c-aranftfivelastword2 IF ~~ THEN REPLY ~[PC] I am good at cleaning up. I usually have to clean up after you regularly anyways.~ GOTO c-aranftfivelastword2 IF ~~ THEN REPLY ~[PC] I shall entertain you in grand style, while you prepare a feast for the ages. Of course, in less flowery phrases, that means you cook while I sit and practice.~ GOTO c-aranftfivelastword2 IF ~~ THEN REPLY ~[PC] Of course I will help with cutting up the ingredients.~ GOTO c-aranftfivelastword1 END IF ~~ c-aranftfivepaladinfin SAY ~[ARAN] So how are you goin' to help, oh Great Light o' the World? Just don't do no extra layin' on o' hands - I don't like cookin' things alive.~ IF ~~ THEN REPLY ~[PC] Of course I will help with cutting up the ingredients.~ GOTO c-aranftfivelastword1 IF ~~ THEN REPLY ~[PC] I think my contribution will be providing an audience for your work. After all, the true work of eating is done by the taster, is it not?~ GOTO c-aranftfivelastword2 IF ~~ THEN REPLY ~[PC] I am good at cleaning up. A clean mind, a clean body, and... well, never mind. I am not sure you would completly understand.~ GOTO c-aranftfivelastword2 END IF ~~ c-aranftfivedruidfin SAY ~[ARAN] So how are you goin' to help, oh Protector of the Balance? An' if you start in about how tasty grubs are, I'm not lettin' you near th' cookin' pots.~ IF ~~ THEN REPLY ~[PC] Of course I will help with cutting up the ingredients.~ GOTO c-aranftfivelastword1 IF ~~ THEN REPLY ~[PC] I shall scout the area, I think. You cook, and I will keep one eye on you, and one on our surroundings.~ GOTO c-aranftfivelastword1 IF ~~ THEN REPLY ~[PC] I am good at cleaning up. I usually have to clean up after you regularly anyways.~ GOTO c-aranftfivelastword2 END IF ~~ c-aranftfiverangerfin SAY ~[ARAN] So how are you goin' to help, oh woodland warrior? Huntin' down supplies, or cuttin' up ingredients?~ IF ~~ THEN REPLY ~[PC] I shall drink Shadowdark ale and enjoy the fire while you serve me.~ GOTO c-aranftfivelastword2 IF ~~ THEN REPLY ~[PC] Of course I will help with cutting up the ingredients.~ GOTO c-aranftfivelastword1 IF ~~ THEN REPLY ~[PC] I shall scout the area, I think. You cook, and I will keep one eye on you, and one on our surroundings.~ GOTO c-aranftfivelastword1 IF ~~ THEN REPLY ~[PC] I am good at cleaning up. I usually have to clean up after you regularly anyways.~ GOTO c-aranftfivelastword2 END IF ~~ c-aranftfivelastword1 SAY ~[ARAN] Aye, that would be right kind o' you to help.~ IF ~~ THEN EXIT END IF ~~ c-aranftfivelastword2 SAY ~[ARAN] Hanali Celanil's Bouncing Bosom, I don't know when you are teasin' me, an' when you are not. But suit yourself.~ IF ~~ THEN EXIT END Link to comment
cmorgan Posted November 20, 2008 Author Share Posted November 20, 2008 Playing with Detecting Other NPC's Class /* Quest, Area, or Scenario Specific Short Talks */ /* In Watcher's Keep */ IF ~Global("c-aranwatchkeep","GLOBAL",1)~ c-aranwatcherskeep SAY ~[ARAN] I don't rightly think this were a good idea, <CHARNAME>.~ ++ ~[PC] Well, that is great to know, Aran. But I make the decisions.~ DO ~SetGlobal("c-aranwatchkeep","GLOBAL",1)~ + c-aranwatcherskeep1 ++ ~[PC] What is the problem?.~ DO ~SetGlobal("c-aranwatchkeep","GLOBAL",1)~ + c-aranwatcherskeep2 + ~Class("c-aran",THIEF_ALL)~ + ~[PC] Look, you are good at getting information. Rather than complaining about the task, why not go find out what traps await us?~ DO ~SetGlobal("c-aranwatchkeep","GLOBAL",1)~ + c-aranwkthief + ~Class("c-aran",MAGE_ALL)~ + ~[PC] You did memorize a divination spell or two, right? Rather than complaining about the task, why not get your magical energies flowing.~ DO ~SetGlobal("c-aranwatchkeep","GLOBAL",1)~ + c-aranwkmage + ~Class("c-aran",CLERIC_ALL)~ + ~[PC] A prayer or two, perhaps a Chant or Bless might be a good idea. I would rather have you helping than worrying.~ DO ~SetGlobal("c-aranwatchkeep","GLOBAL",1)~ + c-aranwkcleric + ~Class("c-aran",FIGHTER_ALL)~ + ~[PC] There is nothing here your weapons will not take care of quickly, Aran. The troubles will be far deeper than the first level, I am sure.~ DO ~SetGlobal("c-aranwatchkeep","GLOBAL",1)~ + c-aranwkfighter END IF ~~ c-aranwatcherskeep1 SAY ~[ARAN] I know that. I just be thinkin' we have enough troubles wi' out messin' with a great big stone cairn filled wi' unspeakable evil. We have already done that a few times, eh?~ ++ ~[PC] I did not have us take this task lightly. This could provide us with advantages we need later on in our travels.~ + c-aranwkneed ++ ~[PC] Do not worry, Aran. We have prevailed so far. We will be laughing about this later on.~ + c-aranwatcherskeeplaugh + ~Class(Player1,THIEF_ALL)~ + ~[PC] Look, I am good at getting information. Rather than complaining about the task, I think I will go find out what traps await us.~ + c-aranwkfinal + ~Class(Player1,MAGE_ALL)~ + ~[PC] I have a divination spell or two up my sleeve. Rather than complaining about the task, I think I will get my magical energies flowing.~ + c-aranwkfinal + ~Class(Player1,CLERIC_ALL)~ + ~[PC] A prayer or two, perhaps a Chant or Bless might be a good idea. I will let you do all of the silly worrying by yourself.~ + c-aranwkfinal + ~Class(Player1,FIGHTER_ALL)~ + ~[PC] The troubles will be far deeper than the first level, I am sure. But if we keep a watchful eye, this adventure could be very useful to us. Or have you lost your courage?~ + c-aranwkfinal END IF ~~ c-aranwatcherskeep2 SAY ~[ARAN] Oh, no problem, exactly. Except we seem to be traipsin' about, messin' with a great big stone cairn filled wi' unspeakable evil. We have already done that a few times, eh?~ ++ ~[PC] I did not have us take this task lightly. This could provide us with advantages we need later on in our travels.~ + c-aranwkneed ++ ~[PC] Do not worry, Aran. We have prevailed so far. We will be laughing about this later on.~ + c-aranwatcherskeeplaugh + ~Class(Player1,THIEF_ALL)~ + ~[PC] Look, I am good at getting information. Rather than complaining about the task, I think I will go find out what traps await us.~ + c-aranwkfinal + ~Class(Player1,MAGE_ALL)~ + ~[PC] I have a divination spell or two up my sleeve. Rather than complaining about the task, I think I will get my magical energies flowing.~ + c-aranwkfinal + ~Class(Player1,CLERIC_ALL)~ + ~[PC] A prayer or two, perhaps a Chant or Bless might be a good idea. I will let you do all of the silly worrying by yourself.~ + c-aranwkfinal + ~Class(Player1,FIGHTER_ALL)~ + ~[PC] The troubles will be far deeper than the first level, I am sure. But if we keep a watchful eye, this adventure could be very useful to us. Or have you lost your courage?~ + c-aranwkfinal END IF ~~ c-aranwkthief SAY ~[ARAN] I might just do that. But I'm not sure about messin' with a great big stone cairn filled wi' unspeakable evil. We have already done that a few times, eh?~ ++ ~[PC] Do not worry, Aran. We have prevailed so far. We will be laughing about this later on.~ + c-aranwatcherskeeplaugh ++ ~[PC] I did not have us take this task lightly. This could provide us with advantages we need later on in our travels.~ + c-aranwkneed + ~Class(Player1,THIEF_ALL)~ + ~[PC] Would you rather I do it, Aran? I mean, if you think you need the help...~ + c-aranwkfinal + ~Class(Player2,THIEF_ALL) !Name(Player2,"c-aran")~ + ~[PC] Would you rather <PLAYER2> do it, Aran? I mean, if you think you need the help...~ + c-aranwkfinal + ~Class(Player3,THIEF_ALL) !Name(Player3,"c-aran")~ + ~[PC] Would you rather <PLAYER3> do it, Aran? I mean, if you think you need the help...~ + c-aranwkfinal + ~Class(Player4,THIEF_ALL) !Name(Player4,"c-aran")~ + ~[PC] Would you rather <PLAYER4> do it, Aran? I mean, if you think you need the help...~ + c-aranwkfinal + ~Class(Player5,THIEF_ALL) !Name(Player5,"c-aran")~ + ~[PC] Would you rather <PLAYER5> do it, Aran? I mean, if you think you need the help...~ + c-aranwkfinal + ~Class(Player6,THIEF_ALL) !Name(Player6,"c-aran")~ + ~[PC] Would you rather <PLAYER6> do it, Aran? I mean, if you think you need the help...~ + c-aranwkfinal END IF ~~ c-aranwkmage SAY ~[ARAN] I can get th' energies flowin' right fine. I just am a mite worried about messin' with a great big stone cairn filled wi' unspeakable evil. We have already done that a few times, eh?~ ++ ~[PC] Do not worry, Aran. We have prevailed so far. We will be laughing about this later on.~ + c-aranwatcherskeeplaugh ++ ~[PC] I did not have us take this task lightly. This could provide us with advantages we need later on in our travels.~ + c-aranwkneed + ~Class(Player1,MAGE_ALL)~ + ~[PC] Would you rather I cast some preparatory spells, Aran? I mean, if you think you need the help...~ + c-aranwkfinal + ~Class(Player2,MAGE_ALL) !Name(Player2,"c-aran")~ + ~[PC] Would you rather <PLAYER2> do it, Aran? I mean, if you think you need the help...~ + c-aranwkfinal + ~Class(Player3,MAGE_ALL) !Name(Player3,"c-aran")~ + ~[PC] Would you rather <PLAYER3> do it, Aran? I mean, if you think you need the help...~ + c-aranwkfinal + ~Class(Player4,MAGE_ALL) !Name(Player4,"c-aran")~ + ~[PC] Would you rather <PLAYER4> do it, Aran? I mean, if you think you need the help...~ + c-aranwkfinal + ~Class(Player5,MAGE_ALL) !Name(Player5,"c-aran")~ + ~[PC] Would you rather <PLAYER5> do it, Aran? I mean, if you think you need the help...~ + c-aranwkfinal + ~Class(Player6,MAGE_ALL) !Name(Player6,"c-aran")~ + ~[PC] Would you rather <PLAYER6> do it, Aran? I mean, if you think you need the help...~ + c-aranwkfinal END IF ~~ c-aranwkcleric SAY ~[ARAN] I can call on my spiritual side right fine. I just am a mite worried about messin' with a great big stone cairn filled wi' unspeakable evil. We have already done that a few times, eh?~ ++ ~[PC] Do not worry, Aran. We have prevailed so far. We will be laughing about this later on.~ + c-aranwatcherskeeplaugh ++ ~[PC] I did not have us take this task lightly. This could provide us with advantages we need later on in our travels.~ + c-aranwkneed + ~Class(Player1,CLERIC_ALL)~ + ~[PC] Would you rather I do it, Aran? I mean, if you think you need the help...~ + c-aranwkfinal + ~Class(Player2,CLERIC_ALL) !Name(Player2,"c-aran")~ + ~[PC] Would you rather <PLAYER2> do it, Aran? I mean, if you think you need the help...~ + c-aranwkfinal + ~Class(Player3,CLERIC_ALL) !Name(Player3,"c-aran")~ + ~[PC] Would you rather <PLAYER3> do it, Aran? I mean, if you think you need the help...~ + c-aranwkfinal + ~Class(Player4,CLERIC_ALL) !Name(Player4,"c-aran")~ + ~[PC] Would you rather <PLAYER4> do it, Aran? I mean, if you think you need the help...~ + c-aranwkfinal + ~Class(Player5,CLERIC_ALL) !Name(Player5,"c-aran")~ + ~[PC] Would you rather <PLAYER5> do it, Aran? I mean, if you think you need the help...~ + c-aranwkfinal + ~Class(Player6,CLERIC_ALL) !Name(Player6,"c-aran")~ + ~[PC] Would you rather <PLAYER6> do it, Aran? I mean, if you think you need the help...~ + c-aranwkfinal END IF ~~ c-aranwkfighter SAY ~[ARAN] I'm right proud to say I bet we can lick just about anythin' fair an' square, an' that's before we start fightin' dirty. I just am a mite worried about messin' with a great big stone cairn filled wi' unspeakable evil. We have already done that a few times, eh?~ ++ ~[PC] Do not worry, Aran. We have prevailed so far. We will be laughing about this later on.~ + c-aranwatcherskeeplaugh ++ ~[PC] I did not have us take this task lightly. This could provide us with advantages we need later on in our travels.~ + c-aranwkneed + ~Class(Player1,FIGHTER_ALL)~ + ~[PC] Would you rather I take point, Aran? I mean, if you think you need to guard the rear...~ + c-aranwkfinal + ~Class(Player2,FIGHTER_ALL) !Name(Player2,"c-aran")~ + ~[PC] We could always have <PLAYER2> lead out. I mean, if you think you cannot handle taking point...~ + c-aranwkfinal + ~Class(Player3,FIGHTER_ALL) !Name(Player3,"c-aran")~ + ~[PC] We could always have <PLAYER3> lead out. I mean, if you think you cannot handle taking point...~ + c-aranwkfinal + ~Class(Player4,FIGHTER_ALL) !Name(Player4,"c-aran")~ + ~[PC] We could always have <PLAYER4> lead out. I mean, if you think you cannot handle taking point...~ + c-aranwkfinal + ~Class(Player5,FIGHTER_ALL) !Name(Player5,"c-aran")~ + ~[PC] We could always have <PLAYER5> lead out. I mean, if you think you cannot handle taking point...~ + c-aranwkfinal + ~Class(Player6,FIGHTER_ALL) !Name(Player6,"c-aran")~ + ~[PC] We could always have <PLAYER6> lead out. I mean, if you think you cannot handle taking point...~ + c-aranwkfinal END IF ~~ c-aranwkfinal SAY ~[ARAN] Oooh, you know how to hurt a lad, you do. Right, then. I'll get about adventurin'.~ IF ~~ THEN EXIT END IF ~~ c-aranwatcherskeeplaugh SAY ~[ARAN] The question is, are we goin' to be laughin' a good, comeradely belly laugh, or a shrill hysterical terror-filled laugh? 'Cause I am much more in favor o' th' first.~ IF ~~ THEN EXIT END IF ~~ c-aranwkneed SAY ~[ARAN] Right. I should o' guessed that was th' idea. Go mess with th' big evil thing what's been locked up, so's we can have some nice treasure an' get some great magical weapons. Tiamat's Terrible Teeth, I'd think you were jokin', if it didn't sound like what we do every day, all day....~ IF ~~ THEN EXIT END Link to comment
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