lac Posted October 26, 2008 Share Posted October 26, 2008 I have always found playing a ranger-cleric disappointing, because I really want rangers to use bows. Would it be possible to design a ranger-cleric kit for the use of ranger-clerics which allowed this? Given the nature of Divine remix, we might end up with more of a Druid/Ranger than a Cleric/Ranger, but then I always thought that this would make more sense anyway. Any interest in this idea? Laura ps, thank you for divine remix, which I find quite splendid. Much more satisfactory than the d&d rules... Link to comment
Icendoan Posted October 26, 2008 Share Posted October 26, 2008 I will attempt to write a patch that allows Cleric/Rangers to wield bows, and I think they can already hold arrows. EDIT: They can't, so I modify arrows as well. BACKUP ~#!CR_bows/Backup~ AUTHOR ~Icendoan~ VERSION ~1~ MODDER BEGIN ~Allow Cleric/Rangers to use bows~ COPY_EXISTING_REGEXP GLOB ~bow.*.itm~ ~override~ PATCH_IF SOURCE_SIZE > 0x71 BEGIN //Protects against invalid fixes PATCH_IF 0x1c = 15 BEGIN //Only if the type is a bow. // 33322222222221111111111000000000 // 21098765432109876543210987654321 Yes, I have trouble with binary values. Yes, this helps tons. WRITE_LONG 0x1e (0x1e BAND 0b01000000010011001101001111000000) END END COPY_EXISTING_REGEXP GLOB ~arow.*.itm~ ~override~ PATCH_IF SOURCE_SIZE > 0x71 BEGIN PATCH_IF 0x1c = 5 BEGIN //Only if the type is a bow. // 33322222222221111111111000000000 // 21098765432109876543210987654321 WRITE_LONG 0x1e (0x1e BAND 0b01000000010011001101001111000000) END END BUT_ONLY_IF_IT_CHANGES Install it after anything that adds bows or arrows to the game. Copy it to a setup-#!CR_bows.tp2 and rename a WeiDU.exe to setup-#!CR_Bows.exe and run it. Only works for BG2, TuTu will not have any bows to parse. Heck, I am going to upload this at SHS. Brb! Icen Link to comment
Mike1072 Posted October 26, 2008 Share Posted October 26, 2008 I will attempt to write a patch that allows Cleric/Rangers to wield bows, and I think they can already hold arrows. EDIT: They can't, so I modify arrows as well. I'm pretty sure this code won't work without some changes. You'll need some READs thrown in (0x1c does not equal 15 ), and I'd reduce the BAND to only enable the C/R flag (ie. 1s in every other position) - you might also want to only patch if the item is usable by normal rangers. Also, there shouldn't be a problem with turning it into a single COPY_EXISTING for all files in game and keeping your restriction that their item type matches bow or arrow - this way, it will work for Tutu items and whatever else. And I just remembered you might need to patch weapprof.2da to allow them to become proficient in the weapon. P.S. Item Revisions has a component that allows multiclass clerics to use any weapons that their non-cleric class can use, which includes C/Rs with bows, but it would affect many other weapons too. Link to comment
Icendoan Posted October 26, 2008 Share Posted October 26, 2008 It works in my install, but yeah, I would suggest going with Item Revisions, as it would be done far more thoroughly and with more testing than an install/check an item/uninstall routine. Icen Link to comment
lac Posted October 28, 2008 Author Share Posted October 28, 2008 I am using Item Revisions now, and using a bow is working. Using a helmet is not, but I am working on that. I hope the hotfix from IR will fix this. But a related question -- I want to make a cleric/ranger with the Feywarder of Carellon kit. Now, what I usually do when I want a kitted multi-class is to create my character as a plain multi-class, and then go in and use shadowkeeper to add the kit. But shadowkeeper isn't aware of the DR kits, so what I did in this case was make a single class Feywarder of Carellon, and then use shadowkeeper to change the class to cleric/ranger and edit the weapon proficiencies. Is this the accepted way to add DV kits to multi-class characters? Or is there a better way? Laura Link to comment
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