DrAzTiK Posted November 25, 2008 Share Posted November 25, 2008 /*ADD_PROJECTILE ~spell_rev\projectles\dvckill.pro~ COPY ~spell_rev\spwi5##\spwi502.spl~ ~override~ //Cloudkill SAY NAME1 @613 SAY UNIDENTIFIED_DESC @614 WRITE_SHORT 0x98 %dvckill% APPEND ~clearair.2da~ ~Cloudkill %dvckill%~ COPY ~spell_rev\spwi5##\scrl2e.itm~ ~override~ SAY NAME2 @613 SAY IDENTIFIED_DESC @614*/ re ok ? Link to comment
Demivrgvs Posted November 25, 2008 Share Posted November 25, 2008 Sorry but i am a total newbie at modding. Are you sure it's ok for : ADD_PROJECTILE ~spell_rev\projectles\dvharmon.pro~ /*COPY ~spell_rev\sppr4##\sppr406.spl~ ~override~ //Defensive Harmony SAY NAME1 @121 SAY UNIDENTIFIED_DESC @122 WRITE_SHORT 0x98 %dvharmon% COPY ~spell_rev\sppr4##\scrl5b.itm~ ~override~ SAY NAME2 @121 SAY IDENTIFIED_DESC @122*/ whit not /* before "ADD" in this case ? It's ok, but it's pointless to copy the projectile if it won't be used, you may as well put the /* before ADD_PROJECTILE. /*ADD_PROJECTILE ~spell_rev\projectles\dvglyph.pro~COPY ~spell_rev\sppr3##\sppr304.spl~ ~override~ //Glyph Of Warding SAY NAME1 @77 SAY UNIDENTIFIED_DESC @78 SET "loop" = 6 WHILE (%loop% > 0) BEGIN WRITE_SHORT (0x98 + 0x28 * (%loop% - 1) ) %dvglyph% SET "loop" = %loop% - 1 END*/ It's ok ? /*ADD_PROJECTILE ~spell_rev\projectles\dvckill.pro~COPY ~spell_rev\spwi5##\spwi502.spl~ ~override~ //Cloudkill SAY NAME1 @613 SAY UNIDENTIFIED_DESC @614 WRITE_SHORT 0x98 %dvckill% APPEND ~clearair.2da~ ~Cloudkill %dvckill%~ COPY ~spell_rev\spwi5##\scrl2e.itm~ ~override~ SAY NAME2 @613 SAY IDENTIFIED_DESC @614*/ re ok ? Link to comment
viperdan Posted November 26, 2008 Share Posted November 26, 2008 Hi Demivrgvs,I was wondering about the aerial servants annihilation by smaeluv orcslicer so i checked it's stats with DCTC Editor.Well,it's actually a much weaker creature than on the Creature stats forum thread.Personally i'm not bothered by this as conceptually i've begun thinking of the aerial servant as a cleric's nishruu and i could always edit the stats later.However,i thought you'd want to know. Link to comment
Demivrgvs Posted November 26, 2008 Share Posted November 26, 2008 Hi Demivrgvs,I was wondering about the aerial servants annihilation by smaeluv orcslicer so i checked it's stats with DCTC Editor.Well,it's actually a much weaker creature than on the Creature stats forum thread.Personally i'm not bothered by this as conceptually i've begun thinking of the aerial servant as a cleric's nishruu and i could always edit the stats later.However,i thought you'd want to know.You're partially right, as it seems the Aerial Servant gets STR 16 instead of 21, which is quite different. That is the only thing that makes him less powerful than its description though, as ApR, Damage, AC, and so on are correct, DEX is 18 instead of 19 (but it doesn't change anything), and CON is 14 instead of 17 (but it wouldn't get additional hit points from constitution). Will fix, as I'm going to do something now for SR V3. Link to comment
viperdan Posted November 26, 2008 Share Posted November 26, 2008 Hi Demivrgvs,I was wondering about the aerial servants annihilation by smaeluv orcslicer so i checked it's stats with DCTC Editor.Well,it's actually a much weaker creature than on the Creature stats forum thread.Personally i'm not bothered by this as conceptually i've begun thinking of the aerial servant as a cleric's nishruu and i could always edit the stats later.However,i thought you'd want to know.You're partially right, as it seems the Aerial Servant gets STR 16 instead of 21, which is quite different. That is the only thing that makes him less powerful than its description though, as ApR, Damage, AC, and so on are correct, DEX is 18 instead of 19 (but it doesn't change anything), and CON is 14 instead of 17 (but it wouldn't get additional hit points from constitution). Will fix, as I'm going to do something now for SR V3. Thaco's off too.It's supposed to be 2 but it's 8 in the cre. Link to comment
Demivrgvs Posted November 26, 2008 Share Posted November 26, 2008 Thaco's off too.It's supposed to be 2 but it's 8 in the cre.No it's "correct": base 8, +2 from the "weapon", and +4 from the STR bonus (it's this +4 which is missing). Link to comment
viperdan Posted November 26, 2008 Share Posted November 26, 2008 Thaco's off too.It's supposed to be 2 but it's 8 in the cre.No it's "correct": base 8, +2 from the "weapon", and +4 from the STR bonus (it's this +4 which is missing). Thank's,you just cleared up something i've been wondering for awhile.The thaco and ac stats in a cre file are the base.It's good to finally be sure. Link to comment
viperdan Posted November 27, 2008 Share Posted November 27, 2008 I think i found another bug Demivrgvs.The deva's only have 126 hitpoints. Link to comment
Demivrgvs Posted November 27, 2008 Share Posted November 27, 2008 I think i found another bug Demivrgvs.The deva's only have 126 hitpoints.I think you haven't. Devas have 126 base hit points +36 hit points due to CON 18. They do get hit points from CON because in IR they are fighter/clerics. Link to comment
viperdan Posted November 27, 2008 Share Posted November 27, 2008 I think i found another bug Demivrgvs.The deva's only have 126 hitpoints.I think you haven't. Devas have 126 base hit points +36 hit points due to CON 18. They do get hit points from CON because in IR they are fighter/clerics. Ahhhhhh.My mistake. Link to comment
viperdan Posted November 28, 2008 Share Posted November 28, 2008 Tell me Demivrgvs,where can i find a manual on modding baldur's gate 2 and other infinity engine games? Link to comment
Icendoan Posted November 29, 2008 Share Posted November 29, 2008 Well, there is no 'manual', per se, there is us and various tutorials on the web. Someone really should write a manual to mod. Heh, the ultimate Readme, I guess. Icen Link to comment
viperdan Posted December 1, 2008 Share Posted December 1, 2008 Hey Demivrgvs,i found this bug about 2 weeks ago but i forgot to mention it.Strength of one has an error where sometimes even if your right next to jaheira you won't be affected by it.There was even one occurrence when even jaheira wasn't affected by it. Also,the duration for the 3rd level summon insects spell is only 6 rounds instead of 1 turn Link to comment
Demivrgvs Posted December 2, 2008 Share Posted December 2, 2008 Hey Demivrgvs,i found this bug about 2 weeks ago but i forgot to mention it.Strength of one has an error where sometimes even if your right next to jaheira you won't be affected by it.There was even one occurrence when even jaheira wasn't affected by it.Will look into it. Also,the duration for the 3rd level summon insects spell is only 6 rounds instead of 1 turnAs per in-game description, not a bug. Link to comment
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