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Clubs and Backstabbing


lac

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I like Ardanis idea and thought about it myself but never suggested it because I thought it was not possible to give an higher BS multiplier but only reduce it.

 

If so, I do recommend it as well.

 

Mike's proposal is fine for me and it is consistent with the two weapons fighting restriction that IR comes with.

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A revised table:

 

  • +1 bonus for daggers
  • No penalty for other 'light' one handers (short sword, wakizashi, ninja-to, club)
  • -1 penalty for 'medium' one handers (long sword, axe, scimitar, warhammer, mace, morningstar)
  • -2 penalty for 'heavy' one handers (bastard swords, katanas, flails)
  • -3 penalty for two-handers

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I'd prefer an 'absolutely no backstabbing with 2 handed weapons'. I don't believe you can

backstab with a flail, either. Then I would like a stiff penalty (or outright forbidding) for longswords,

katanas, maces ....

 

I'd be happy for a backstab bonus for daggers, though.

 

just my opinion,

Laura

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Maces would not be very good, nor flails as moving stealthily with a flail is really tough. A 2h-sword is a little hard to manoeuvre for proper backstabbing, but Daggers would be good, as long as they aren't ranged daggers.

 

Icen

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I'd prefer an 'absolutely no backstabbing with 2 handed weapons'. I don't believe you can

backstab with a flail, either. Then I would like a stiff penalty (or outright forbidding) for longswords,

katanas, maces ....

 

I'd be happy for a backstab bonus for daggers, though.

 

just my opinion,

Laura

 

This is also my preference.

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A revised table:

 

  • +1 bonus for daggers
  • No penalty for other 'light' one handers (short sword, wakizashi, ninja-to, club)
  • -1 penalty for 'medium' one handers (long sword, axe, scimitar, warhammer, mace, morningstar)
  • -2 penalty for 'heavy' one handers (bastard swords, katanas, flails)
  • -3 penalty for two-handers

 

 

This is a nice compromise imo.

Then if people ( like me ) think a 2handed weapon shoud never be used to backstab, just don't equip one.

Backstabbing in the BG serie has nothing to do with realism btw.

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Hm....

 

Scimitars are mainly for slashing, and I can't really imagine a thief with a Scimitar stabbing anything to much effect, I don't think it really has a proper point to the blade, making stabbing a tad difficult.

 

Ninja-To ought to get a bonus, as they were also used for very close combat, but probably not as much as a dagger.

 

Icen

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Scimitars are mainly for slashing, and I can't really imagine a thief with a Scimitar stabbing anything to much effect . . .

I think you're taking "Backstabbing" a little too literally. All it really is is a Sneak Attack, concentrating on landing a powerful hit in a vital/unprotected area before the enemy even knows there's a threat. Theoretically, you could "backstab" someone from the front, with a blunt weapon, all you have to do is take them unawares.

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Scimitars are mainly for slashing, and I can't really imagine a thief with a Scimitar stabbing anything to much effect . . .

I think you're taking "Backstabbing" a little too literally. All it really is is a Sneak Attack, concentrating on landing a powerful hit in a vital/unprotected area before the enemy even knows there's a threat. Theoretically, you could "backstab" someone from the front, with a blunt weapon, all you have to do is take them unawares.

 

I think that is only half the story. There are some items which should be restricted from backstabbing because you

just cannot sneak around with them. By the way, I would like to add flaming swords to that list. But the other

half of the story is 'can I make a precision attack with this weapon?' I don't think its _possible_ to land a powerful

hit in a vital/unprotected area with a Flail. No matter how surprised your enemy is, there is just no way you can

make a flail do more damage than it would if he weren't surprised. It's just not made for precision at all.

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