lac Posted November 6, 2008 Author Share Posted November 6, 2008 Demivrgvs, I am liking this table. I still wonder what we should do about the short sword of backstabbing. And I am still uncertain about scimitars -- if they are more like short swords or long swords. Link to comment
Jarno Mikkola Posted November 6, 2008 Share Posted November 6, 2008 +1 bonus for: dagger (if doable) No penalty for: short sword, wakizashi, ninja-to, club -1 penalty for: long sword, katana, scimitar -2 penalty for: axe, bastard sword, mace, morning star, quarterstaff, warhammer -3 penalty for: two-handed weapons, flails I would really be satisfied with that list except that: You can't stab anything with a quarterstaff, cause it just doesn't have a blade in it, so move it to -3, and what comes to the speed factor of a quaterstaff, I thing it's so small because it has two ends, not because it's actually faster to swing with the same head to attack. But with the same breath a two handed weapon that you can stab somethings with would be a spear, so it can replace the quaterstaff, to the -2 penalty box. Done. Link to comment
Guest Guest Posted November 6, 2008 Share Posted November 6, 2008 I thought we'd agree that "backstab" just meant "sneak attack", not literally "stab in the back with a blade". I'm much happier thinking that a backstab is just a sneak attack from behind. Link to comment
lac Posted November 6, 2008 Author Share Posted November 6, 2008 re: short sword of backstabbing Rogue Rebalancing makes it upgradable by Cespenar. see http://rogue.rebalancing.googlepages.com/RR_UPGR.HTML just in case this is relevant... Link to comment
Ardanis Posted November 6, 2008 Share Posted November 6, 2008 the speed factor of a quaterstaff, I thing it's so small because it has two ends, not because it's actually faster to swing with the same head to attack.Not really, it's fast due to the weight balance - you hold it with two hands onto the middle, not onto the end like a sword. Get any 5 ft long stick and see for yourself.And this speed makes a staff great for defence, speaking of which, I wonder if staves should provide AC bonus to wielder. Just an idea, if someone needs it. Link to comment
lac Posted November 6, 2008 Author Share Posted November 6, 2008 I thought we'd agree that "backstab" just meant "sneak attack", not literally "stab in the back with a blade". I'm much happier thinking that a backstab is just a sneak attack from behind. I don't think anybody is saying that you have to stab with a blade -- everybody is fine with backstabbing with clubs. Where you and I part company, I believe, is that you believe that any sneak attack should be able to do 4, 5, or 7x as much damage as a normal attack, because its sneaky, and I think that only very small weapons with which you can sneak around with and then make a precision attack should be suitable for backstabbing bonuses at all. And the table is a compromise between the outright banning I would lean towards, and the 'let them backstab with everything' approach that I believe you are advocating. Link to comment
Salk Posted November 7, 2008 Share Posted November 7, 2008 Only now I have been wondering if in the game there are any backstabbing thieves that use two-handed weapons. If that is the case, I would change my proposed table to give a -4 to the worst category instead of a "No backstabbing multiplier". Link to comment
Jarno Mikkola Posted November 7, 2008 Share Posted November 7, 2008 If that is the case, I would change my proposed table to give a -4 to the worst category instead of a "No backstabbing multiplier". But that doesn't make any sense since I don't think any off the thieves in game have actually been flagged as Assasins, as they are the only once that would benefit from the -4 modified backstab modifiers, much less the once that use two handed weapons or flails. And technically you would just set the backstab modifier to -6 instead of -4, bacause of Assasins... but I still think that the -3 is enough to discourage anyone to really tring to kill everyone with backstab, with two handed swords. Link to comment
Ardanis Posted November 7, 2008 Share Posted November 7, 2008 Got intrigued and performed a little test to check if my memory serves me well. It apparently does. Guys, the whole arguing about 2h swords, bastards, flails, etc., is entirely pointless for one simple reason - you physically may not backstab with any of those in game. You'll get "Your weapon is unsuitable for backstab" line. Link to comment
Jarno Mikkola Posted November 7, 2008 Share Posted November 7, 2008 Got intrigued and performed a little test to check if my memory serves me well. It apparently does.Guys, the whole arguing about 2h swords, bastards, flails, etc., is entirely pointless for one simple reason - you physically may not backstab with any of those in game. You'll get "Your weapon is unsuitable for backstab" line. That's because you can, but you have to modify the weapon... which you can do with L1NPCs for example. So experiment with that. Link to comment
Ardanis Posted November 7, 2008 Share Posted November 7, 2008 From that torrent of code I've derived a clue that a weapon can BS if it's usable by a thief. Never thought it'd be such. Ah, well... Link to comment
Salk Posted November 7, 2008 Share Posted November 7, 2008 This sheds new light on the whole thing... The final table must include then only weapons allowed to thieves. Good... Link to comment
Jarno Mikkola Posted November 7, 2008 Share Posted November 7, 2008 This sheds new light on the whole thing... The final table must include then only weapons allowed to thieves. Good... And that list is all the weapons, remember? So it doesn't shed new light, does it? Link to comment
Salk Posted November 7, 2008 Share Posted November 7, 2008 I forgot about the infamous Use Any Item ability, even because I suspect that in my game there will be no space for it at all. Still, there is new light shed because I would eliminate from the table those weapons whose use is not allowed to Thieves without "Use any item". The default condition is in fact that one above. Link to comment
Jarno Mikkola Posted November 7, 2008 Share Posted November 7, 2008 Still, there is new light shed because I would eliminate from the table those weapons whose use is not allowed to Thieves without "Use any item". Even still, as the weapons will be usable with a set minimum strength or dexterity count, if not specifically specified by other items restrictions, there is no reason not to apply the multiplier, after all it's still determined by something, even if it's -6 by default. Now, I am not even sure it's -6 by default, so the Assasins wouldn't be able to use two handed swords to backstab, without unintended bonuses. Link to comment
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