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FredSRichardson

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sorry, i can't pm the admin to get help on this matter. i'm getting this weird error in the conversion. the last log entry is:

 

convert: THIEF.class -> THIEF

convert: DHOBART.DLG -> (convert_dlg _DHOBART)

[D:\games\iw\/data/zDLG.bif] 20836 bytes, 17 files, 0 tilesets

[DHOBART.DLG] loaded

convert: Protagonist.object -> Protagonist

ERROR: PROGRAMMER: LevelInClassGT is not a Target trigger

 

i've followed the direction with a full install of both games, write/read on both override folders, and changing the configuration file in /iw12 folder.

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sorry, i can't pm the admin to get help on this matter. i'm getting this weird error in the conversion. the last log entry is:

 

convert: THIEF.class -> THIEF

convert: DHOBART.DLG -> (convert_dlg _DHOBART)

[D:\games\iw\/data/zDLG.bif] 20836 bytes, 17 files, 0 tilesets

[DHOBART.DLG] loaded

convert: Protagonist.object -> Protagonist

ERROR: PROGRAMMER: LevelInClassGT is not a Target trigger

 

i've followed the direction with a full install of both games, write/read on both override folders, and changing the configuration file in /iw12 folder.

 

Yikes! I've not seen this. What do you have installed? I think I have everything up to and including "Tales of the Lure master" on mine.

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Been away for some time, Going to try the demo the moment I get some freetime. Naturally I can not resist posting opinions!

 

I have to choices: pump up the XP reward for quests or pump up the per creature XP (but keep the rest spawns low XP to avoid easy exploiting). I have to do one or the other, or maybe a little of both.

 

Easiest work-around, just upp the quest rewards after what level you want people to be. Also encourages people to "run through" to test things, and only kill all the gazillion goblins to test things out. Makes it faster and more interesting to try specific things and reruns. Example a team with all stealth could just run through first parts of game to try the laters for changes etc.

 

I noticed this too. It seemed for me like they would hear the sounds of fighting from afar: They'd be like "Hey, it sounds like my buddies over there, that I can't exactly see, are facing with some badass adventures! Better go and help!". As long as I don't engage in combat, however, I'm left relatively alone.

 

Yay! I would not mind letting this remain in the game, at least to some extent. Always hated the enemy acting to dumb. :blush:

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Finally got some time to try this out, but got an error, or lack there off...

 

Installed according to plan: IWD1 +HOW +TOTLM, IWD2 + patch.

 

Copied all the files from iwd1tutu folder right into the iws2 folder, and ran the iw12.bat a window pops up and dissapears. So I open CMD and runs the same file from there, and it says it can't find CHITIN.KEY (in the same folder...) and the log says the same. So don't know what it is I am doing wrong, probablly something redicolouslly easy and dumb.

 

		IW12 (version 10, weidu 192)

*** Reading Global Configuration ***
[iw12/configuration] parsed (12 rules)

ERROR: Unable to find CHITIN.KEY in:
C:\Program Files\Black Isle\Icewind Dale

ERROR: Failure("Unable to find CHITIN.KEY: run me in an Infinity Engine game directory")

	WeiMorph Timings
parsing rules					0.000
main							 0.000
TOTAL							0.000

 

So please enlighten this dork :blush:

 

Edit: After toying around some more, it seems that it keeps checking: "C:\Program files\Black Isle\Icewind Dale\" Instead of whatever folder I am playing from, or have installed to. I never use my C:\ drive for games, and use it only for OS and programs. Been trying to look around in some files to find out if I can edit or change this, but so far no luck.

 

Hoping for a hint on how to make it recognise a different folder, or how to just make it read whatever is in the same folder it is placed in ?

 

 

*****************************

 

Regarding the XP:

 

I remember doing this once back last time you where around, but since I needed to kill a few hours today anyways, here we go again: Icewind Dale 1 from start to end of Kresselacks quest, with a fresh group of 6 characters.

 

Thagdarf (LG-DM-F1) Axe

Hrif (LG-DM-F1) Hammer

Mjor (LG-DM-C1) Mace/Sling

Tamj (CN-HF-B1) Bow

Silhanna (CG-EF-F1) Bow/2hand-sword

Ledgewalker (CG-EF-F1/T1) Bow/longsword

 

Edit: Forgotten, can anyone remind me where teh first Batleaxe +1 is ? Getting tired of having Thagdarf waving around with a morning star whenever there is enemies immune to non magical weapons...

 

I've summarissed a bit here, so I give the XP I had on the "leader" person (the one in front always get a few XP more than the rest) and group total. I've checked this at several points in the game, so you can get a flow of how things are supposed to go. Lastly, I'll compare this to what level a pure class Cleric would have been at each place, as cleric is about the most "average" speed at leveling up.

 

Easthaven

Leader: 1249

Party: 7469

Cleric: 1

 

Orc Pass

Leader: 1418

Party: 8880

Cleric: 1

 

Avalance

Leader: 2522

Party: 15020

Cleric: 2

 

Goblin Pass

Leader: 3269

Party: 19315

Cleric: 3

 

Kuldahar

Leader: 3946

Party: 23379

Cleric: 3

 

Vale of Shadows

Leader: 8125

Party: 48219

Cleric: 4

 

Kresselacks Tomb 1

Leader: 11640

Party: 69200

Cleric: 4

 

Kresselacks Tomb 2

Leader: 13620

Party: 80904

Cleric: 5

 

Kresselacks Tomb 3

Leader: 17066

Party: 101559

Cleric: 5

 

Kresselacks Tomb Complete

Leader: 19759

Party: 117689

Cleric: 5

 

Comparing this to IWD2 and D&D 3.X Ed, just compare it to what XP they need to level with a class in 3.0. so basically IWD2 characters should hit 10000 xp each (level 5) somewhere in the middle of Kresselacks tomb part 2. And should end Kresselacks quest with something like 12000-13000XP each.

Edited by cewander
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Edit: After toying around some more, it seems that it keeps checking: "C:\Program files\Black Isle\Icewind Dale\" Instead of whatever folder I am playing from, or have installed to. I never use my C:\ drive for games, and use it only for OS and programs. Been trying to look around in some files to find out if I can edit or change this, but so far no luck.

use the --game command. eg

setup-iwdtutu.exe --game "D:\What\Ever"

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A little late but thanks, that did work. And played a bit, somewhere in Kresslack's tomb, and struggling as everyone else. Not had time to finnish it yet, time is at something of a premium nowadays.

 

Lots of fun though! I'm also really looking forward to seeing the XP awards beeing straightened out, to make it easier to test it (liek say stealthing past a few very tricky enemies.....)

 

Only found a few minor points so far:\, nothing really important, but I'll list them anyways:

 

Orc shaman in north west of orc caves was invisible at start of the fight there. Became visible after I killed teh two other orcs. Might have beena placement/Line of sight problem ?

 

The first created character's name always seems to be the one talking, no matter who I set to leader/talker. Don't know if it has any other impacts, just looks silly at times.

 

Vale of Shaddow, spawning points for creatures like shadows and yeti's seems to spawn at some odd places compared to the original. I don't mind, makes it a bit more fresh when you can't always expect where they stand.

 

My group recived no XP at all from killing the mummy at top level in Kresselack's tomb, entire group at level 3 so there should be no lowering of xp yet.

 

Minor stuff, loving it, wish I had more time ot dedicate to it right now. Still get a warma nd fuzzy feeling inside whenever I get to actually play it though :crazyeyes:

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