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more convenient locations for NPCS


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The readme says:


Move NPCs to more convenient locations


Many of the BG NPCs are inconveniently located - either at places where you can't get to at all until late in the game (e.g. Baldur's Gate, the Cloakwood), or places where you in principle could get to but realistically wouldn't. This makes it annoying to experiment with varying your party: you have to leave extended gaps in your party until quite late, or unrealistically sneak into later-game areas to act on your Reload Knowledge of where someone is.


This component moves as many as possible of the NPCs to locations where you are likely to run into them fairly early in the game. Obviously it doesn't move all by any means (many have plot-related reasons for their locations).


See under "Further details", below, for details of who has been moved and to where. Note that this component will only work if you start a new game.


BG1 NPC also moves some NPCs. If you've got BG1 NPC installed, this component will only move those NPCs (Shar-Teel and Viconia) whom BG1 NPC leaves alone


Move NPCs to more convenient locations


But there is no 'Further Details' Section. So where do the NPCs get moved to? Same places as level1NPC moves them, or different ones? And where do Shar-Teel and Viconia go? Do you get asked about each one? The Big World Project readme leaves you with the impression that SCS does not have an alternative starting position for Alora. Is this correct? (They don't come right out and say that, but they recommend you not use the BG1 NPC components but use the SCS ones instead. But they leave 'Alora starts in the Hall of Wonders' in their walkthrough of how to install BG1 NPC while not installing all the others. So perhaps their walkthrough is in error, but I wonder.)


(To get a copy of the guide to see what I am talking about, go to http://www.shsforums.net/index.php?autocom...&showcat=72 and download BiG World v5.5.1 beta, english.pdf)


Thank you.



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The relevant document is tucked away in the scs_docs directory and says:


The NPCs who are moved are:

Eldoth - moves from the Cloakwood to the woods south of the Friendly Arm.

Quayle - moves from Baldur's Gate to the Nashkel Carnival

Shar-Teel - moves from a fairly inaccessible bit of wilderness to the Nashkel-Beregost road

Tiax - moves from Baldur's Gate to Beregost

Viconia - moves from the eastern forest to the woods south of Beregost.

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