lac Posted November 15, 2008 Share Posted November 15, 2008 Easy Spell Learning in BG2 Tweaks has: 100% spell learning and 100% spell learning and no maximum cap But the house rules around here, are no maximum cap, but still facing the intelligence penalty when it comes to transcribing spells. Just a thought in case there are others who would like that option. Link to comment
Icendoan Posted November 15, 2008 Share Posted November 15, 2008 I am not sure how it does that, but it is probably some 2da or another, if it is, I will get it coded up for BG1Tweaks or whatever. Looking at the BG1 Intmod.2da, it seems to me that the BG code would work as well here. Just Subcomponent it. COPY_EXISTING ~intmod.2da~ ~override~ COUNT_2DA_ROWS ~5~ "rows" FOR (index = 3; index < rows; index = index + 1) BEGIN SET_2DA_ENTRY_LATER ~intmod~ index 1 ~150~ SET_2DA_ENTRY_LATER ~intmod~ index 2 ~9~ SET_2DA_ENTRY_LATER ~intmod~ index 3 ~99~ END SET_2DA_ENTRIES_NOW ~intmod~ 1 BUT_ONLY_IF_IT_CHANGES Would do it, I can't see any glaring incompatibilities. Icen Link to comment
Mike1072 Posted November 15, 2008 Share Posted November 15, 2008 Icen's above code is the "100% learn spells & no spell caps", and it modifies the chance to learn spells, the maximum level of spells you can cast (ie. INT 13 characters cannot cast level 7 spells), and the maximum number of spells you can learn per level. If you don't want one or more of these changed, you can comment out the appropriate lines: //SET_2DA_ENTRY_LATER ~intmod~ index 1 ~150~ // chance to learn spell //SET_2DA_ENTRY_LATER ~intmod~ index 2 ~9~ // max spell level you can cast SET_2DA_ENTRY_LATER ~intmod~ index 3 ~99~ // maximum # spells/level This would keep the chance of failing to learn a spell and max spell level you can cast as default and modify the maximum # spells/level. Link to comment
lac Posted November 15, 2008 Author Share Posted November 15, 2008 terrific. thank you very much. Laura Link to comment
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