Guest Humanoid_Taifun Posted December 10, 2008 Share Posted December 10, 2008 How about this: Ployer only spawns in the first place IF Jah's "healthy" enough to take it standing up. Apart from the fact that Ployer's there from the beginning, this is what I meant. If Jaheira got healed, one couldn't very well call it unexploitable, right? Link to comment
Icendoan Posted December 10, 2008 Share Posted December 10, 2008 Ployer is there from the beginning, but he has a different dialogue if Jaheira isn't there. So, it is as simple as ADD_STATE_TRIGGER. Or should be, anyway. I haven't looked at the dialogue yet. Icen Link to comment
Icendoan Posted December 10, 2008 Share Posted December 10, 2008 Add this to it: (NOTE: UNTESTED) <<<<<<<< ~Bg2Fixpack/Inlined/BaronP_HP-fix.d~ ADD_STATE_TRIGGER ~BARONP~ ~0~ ~HPGT("Jaheira",20)~ >>>>>>>> Correct any glaring errors, but, as far as it goes, it should work. <20 is a nice enough number, don't you think? Icen Link to comment
Leomar Posted December 12, 2008 Share Posted December 12, 2008 Sorry, if I must ask, but what exactly I must do, to build in your fix? This directory and file not exist in BG2 Fixpack: ~Bg2Fixpack/Inlined/BaronP_HP-fix.d~ Must I add this directory and file to it? Where belongs this? ADD_STATE_TRIGGER ~BARONP~ ~0~ ~HPGT("Jaheira",20)~ It is easy to add and correct things in the tp2, but if a fix need more to do, please advise me, with a little bit more informations or the needed files. Thanks. I think this would at first a fix for the BETA core fixes. You're think the same? Greetings Leomar Link to comment
Icendoan Posted December 12, 2008 Share Posted December 12, 2008 Answered in the other thread. Icen Link to comment
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