Azazello Posted December 13, 2008 Share Posted December 13, 2008 2013 Apr 19: Added section for aTweaks, PnP Undead component. 2009 Oct 31: Have updated the contents, as I forgot to add a marker file to indicate that SCS II is installed. Please let me know if there's a better filename to use. Have also changed/added AI script names to catch other mods that may have modified the summons. As noted, this may be redundant coding so we'll just have to wait until an active mod-keeper comes along to update the coding. As always, if you see anything that needs correcting or modifying, let us know! The entire TP2 is attached in the Mega Mod Help forum at Spellhold Studios (SHS). In this post, I will (try) to copy/paste just the changes I made, from the top of the TP2, downward. I discovered that gMinion needs updating to consider Mega-Installations, otherwise you won't be able to control the summons using gMinion's AI (you might not be able to control them at all). I used my older mega-install as a basis for this TP2, so I do encourage BiG World Project users to help expand this based on other mods. One example, did I use the correct SCS names for summons scripts? /* * gMinion - version 1.8 * AI scripts for minions summoned by the party * * expanded for Mega-Installations by Azazello */ BACKUP ~gminion\build1.8\backup~ AUTHOR ~Cirerrek's AI Scripts forum at Gibberlings Three Forums~ ALLOW_MISSING // Silver Shadow from The Darkest Day mod - Azazello ~SILVERSH.CRE~ LANGUAGE ~AMERICAN ENGLISH~ ~american~ ~gminion\build1.8\american\gmsetup.tra~ ///////////// // gMinion ///////////// BEGIN @1 // ids changes to accomodate on-the-fly compiling ACTION_IF NOT FILE_EXISTS_IN_GAME ~shoutids.ids~ THEN BEGIN // if not present, make it COPY ~gminion/build1.8/ids/shoutids.ids~ ~override~ END ELSE BEGIN // if present, append instead APPEND ~shoutids.ids~ ~1001 POISONED~ UNLESS ~1001 POISONED~ APPEND ~shoutids.ids~ ~2001 HELP~ UNLESS ~2001 HELP~ END APPEND ~state.ids~ ~0x00102029 STATE_HARMLESS~ UNLESS ~0x00102029 STATE_HARMLESS~ APPEND ~state.ids~ ~0x00400010 STATE_NOT_VISIBLE~ UNLESS ~0x00400010 STATE_NOT_VISIBLE~ APPEND ~state.ids~ ~0x60400010 STATE_ILLUSIONS~ UNLESS ~0x60400010 STATE_ILLUSIONS~ APPEND ~state.ids~ ~0x63C08010 STATE_ENCHANTED~ UNLESS ~0x63C08010 STATE_ENCHANTED~ COPY_EXISTING ~trigger.ids~ ~override~ REPLACE_TEXTUALLY ~\bHeard(O:Object\*,I:ID\*)~ ~Heard(O:Object*,I:ID*SHOUTIDS)~ BUT_ONLY_IF_IT_CHANGES /* * depending on the minion type (ranged, melee, spell, or both) * modify the existing script (wtasight.bcs, etc.) by adding * the appropriate script segment (ranged.bcs, melee.bcs, spell.bcs, or both.bcs) * to either the top or the bottom of the existing script * */ EXTEND_TOP ~GENSHT01.BCS~ ~gminion\build1.8\baf\both.baf~ EXTEND_TOP ~WTASIGHT.BCS~ ~gminion\build1.8\baf\both.baf~ EXTEND_TOP ~WTARSGT.BCS~ ~gminion\build1.8\baf\range.baf~ EXTEND_TOP ~SUMSHT01.BCS~ ~gminion\build1.8\baf\melee.baf~ EXTEND_TOP ~SUMSHT02.BCS~ ~gminion\build1.8\baf\melee.baf~ EXTEND_TOP ~WDRUNSGT.BCS~ ~gminion\build1.8\baf\melee.baf~ EXTEND_TOP ~CCRAWLER.BCS~ ~gminion\build1.8\baf\melee.baf~ EXTEND_TOP ~ETTERCAP.BCS~ ~gminion\build1.8\baf\melee.baf~ EXTEND_TOP ~MORSWORD.BCS~ ~gminion\build1.8\baf\melee.baf~ EXTEND_TOP ~DJINNI01.BCS~ ~gminion\build1.8\baf\spell.baf~ EXTEND_TOP ~EFREET01.BCS~ ~gminion\build1.8\baf\spell.baf~ EXTEND_TOP ~MOONDOG.BCS~ ~gminion\build1.8\baf\spell.baf~ EXTEND_TOP ~NISHRU01.BCS~ ~gminion\build1.8\baf\spell.baf~ EXTEND_TOP ~NYMPH.BCS~ ~gminion\build1.8\baf\spell.baf~ EXTEND_TOP ~PSPIDER.BCS~ ~gminion\build1.8\baf\spell.baf~ EXTEND_TOP ~SPIDFGSU.BCS~ ~gminion\build1.8\baf\spell.baf~ EXTEND_TOP ~SUMDJ01.BCS~ ~gminion\build1.8\baf\spell.baf~ EXTEND_BOTTOM ~WIZELSUM.BCS~ ~gminion\build1.8\baf\melee.baf~ // Additional changes for any (ToB?) type of installation - Azazello EXTEND_TOP ~WARDOG.BCS~ ~gminion\build1.8\baf\melee.baf~ EXTEND_TOP ~WYVERN.BCS~ ~gminion\build1.8\baf\melee.baf~ EXTEND_BOTTOM ~BORNWAIT.BCS~ ~gminion\build1.8\baf\melee.baf~ EXTEND_BOTTOM ~SERVSU.BCS~ ~gminion\build1.8\baf\melee.baf~ EXTEND_BOTTOM ~WIZELSU2.BCS~ ~gminion\build1.8\baf\melee.baf~ // Scripts used by Summons from...Big Picture mod - Azazello ACTION_IF FILE_EXISTS_IN_GAME ~BPBAG04.ITM~ THEN BEGIN EXTEND_TOP ~BPSMSHT1.BCS~ ~gminion\build1.8\baf\melee.baf~ EXTEND_TOP ~BPSMSHT2.BCS~ ~gminion\build1.8\baf\melee.baf~ EXTEND_TOP ~BPEFREET.BCS~ ~gminion\build1.8\baf\spell.baf~ END // Scripts used by Summons from...Check the Bodies mod - Azazello ACTION_IF FILE_EXISTS_IN_GAME ~CBWTASGT.BCS~ THEN BEGIN EXTEND_TOP ~CBWTASGT.BCS~ ~gminion\build1.8\baf\melee.baf~ END // Scripts used by Summons from...The Darkest Day mod - Azazello ACTION_IF FILE_EXISTS_IN_GAME ~SILVERSH.CRE~ THEN BEGIN // Silver Shadow from The Darkest Day mod EXTEND_BOTTOM ~SILVERSH.BCS~ ~gminion\build1.8\baf\spell.baf~ END // Scripts used by Summons from...aTweaks mod - Azazello ACTION_IF FILE_EXISTS_IN_GAME ~fl#dkfa.spl~ THEN BEGIN EXTEND_TOP ~FL#SKLSU.BCS~ ~gminion\build1.8\baf\melee.baf~ EXTEND_TOP ~FL#SKWSU.BCS~ ~gminion\build1.8\baf\melee.baf~ END /* * Azazello * If using Big Picture (BP) or Sword Coast Strategems 2 (SCS II), ensure that summons use gMinion scripting EXCLUSIVELY. * {Actually, this scripting might be redundant} */ ACTION_IF (FILE_EXISTS_IN_GAME ~BPBAG04.ITM~ OR FILE_EXISTS_IN_GAME ~scsII/scsII.tph~) THEN BEGIN COPY_EXISTING ~BEARBLSU.CRE~ ~override~ ~BEARBRSU.CRE~ ~override~ ~BEARCASU.CRE~ ~override~ ~BEARPOSU.CRE~ ~override~ // ~BERSER02.CRE~ ~override~ // ~BERSER03.CRE~ ~override~ // ~BERSERSU.CRE~ ~override~ ~CARRIOSU.CRE~ ~override~ ~CATJAGSU.CRE~ ~override~ ~CATLIOSU.CRE~ ~override~ ~CATLIOWP.CRE~ ~override~ ~DEVAEVIL.CRE~ ~override~ ~DEVAGOOD.CRE~ ~override~ ~DJINNISU.CRE~ ~override~ ~DOGWASU.CRE~ ~override~ ~DOGWAWP.CRE~ ~override~ ~DOGWISU.CRE~ ~override~ ~EFREETSU.CRE~ ~override~ ~ELAIRSU1.CRE~ ~override~ ~ELAIRSU2.CRE~ ~override~ ~ELAIRSU3.CRE~ ~override~ ~ELAIRSUW.CRE~ ~override~ ~ELEARSU1.CRE~ ~override~ ~ELEARSU2.CRE~ ~override~ ~ELEARSU3.CRE~ ~override~ ~ELEARSU4.CRE~ ~override~ ~ELEMCHAN.CRE~ ~override~ ~ELEMSUNN.CRE~ ~override~ ~ELEMZAAM.CRE~ ~override~ ~ELFIRSU1.CRE~ ~override~ ~ELFIRSU2.CRE~ ~override~ ~ELFIRSU3.CRE~ ~override~ ~ELFIRSU4.CRE~ ~override~ ~ETTERCSU.CRE~ ~override~ ~GHASTSU.CRE~ ~override~ ~GNOLLSU.CRE~ ~override~ ~HAKSU.CRE~ ~override~ ~HOBGOBSU.CRE~ ~override~ ~KOBOLDSU.CRE~ ~override~ ~MOONDOG.CRE~ ~override~ ~NISHRUSU.CRE~ ~override~ ~NYMPHSU.CRE~ ~override~ ~OGREGRSU.CRE~ ~override~ ~OGRELESU.CRE~ ~override~ ~OGRESU.CRE~ ~override~ ~PLANEVIL.CRE~ ~override~ ~PLANGOOD.CRE~ ~override~ ~RABBITSU.CRE~ ~override~ ~SERVSU.CRE~ ~override~ ~SKELWASU.CRE~ ~override~ ~SMOUNDSU.CRE~ ~override~ ~SPIDFGSU.CRE~ ~override~ ~SPIDGISU.CRE~ ~override~ ~SPIDPHSU.CRE~ ~override~ ~SPIDSWSU.CRE~ ~override~ ~SPIRBEAR.CRE~ ~override~ ~SPIRLION.CRE~ ~override~ ~SPIRSNAK.CRE~ ~override~ ~SPIRWOLF.CRE~ ~override~ ~STALKE.CRE~ ~override~ ~SUMDJINN.CRE~ ~override~ ~SUMEFREE.CRE~ ~override~ ~SUMELAIR.CRE~ ~override~ ~SUMELEAR.CRE~ ~override~ ~SUMELFIR.CRE~ ~override~ ~SWAAIR01.CRE~ ~override~ ~SWAEAR01.CRE~ ~override~ ~SWAFIR01.CRE~ ~override~ ~SWORD01.CRE~ ~override~ ~SWORD02.CRE~ ~override~ ~SWORD68.CRE~ ~override~ ~WOLFDISU.CRE~ ~override~ ~WOLFWWSU.CRE~ ~override~ ~WORGSU.CRE~ ~override~ ~WYVERNSU.CRE~ ~override~ // Silver Shadow from TDD - // added by Azazello ~SILVERSH.CRE~ ~override~ PATCH_IF (SOURCE_SIZE > 0x2d3) THEN BEGIN // protects against invalid files READ_ASCII 0x248 "Override" READ_ASCII 0x250 "Class" READ_ASCII 0x258 "Race" READ_ASCII 0x260 "General" READ_ASCII 0x268 "Default" PATCH_IF (("%Override%" STRING_COMPARE_CASE "BPWDASGT") = 0) BEGIN WRITE_ASCII 0x248 ~WTASIGHT~ END PATCH_IF (("%Class%" STRING_COMPARE_CASE "BPWDASGT") = 0) BEGIN WRITE_ASCII 0x250 ~WTASIGHT~ END PATCH_IF (("%Race%" STRING_COMPARE_CASE "BPWDASGT") = 0) BEGIN WRITE_ASCII 0x258 ~WTASIGHT~ END PATCH_IF (("%General%" STRING_COMPARE_CASE "BPWDASGT") = 0) BEGIN WRITE_ASCII 0x260 ~WTASIGHT~ END PATCH_IF (("%Default%" STRING_COMPARE_CASE "BPWDASGT") = 0) BEGIN WRITE_ASCII 0x268 ~WTASIGHT~ END PATCH_IF (("%Override%" STRING_COMPARE_CASE "BPWTSIGT") = 0) BEGIN WRITE_ASCII 0x248 ~WTASIGHT~ END PATCH_IF (("%Class%" STRING_COMPARE_CASE "BPWTSIGT") = 0) BEGIN WRITE_ASCII 0x250 ~WTASIGHT~ END PATCH_IF (("%Race%" STRING_COMPARE_CASE "BPWTSIGT") = 0) BEGIN WRITE_ASCII 0x258 ~WTASIGHT~ END PATCH_IF (("%General%" STRING_COMPARE_CASE "BPWTSIGT") = 0) BEGIN WRITE_ASCII 0x260 ~WTASIGHT~ END PATCH_IF (("%Default%" STRING_COMPARE_CASE "BPWTSIGT") = 0) BEGIN WRITE_ASCII 0x268 ~WTASIGHT~ END PATCH_IF (("%Override%" STRING_COMPARE_CASE "dw#melee") = 0) BEGIN WRITE_ASCII 0x248 ~WTASIGHT~ END PATCH_IF (("%Class%" STRING_COMPARE_CASE "dw#melee") = 0) BEGIN WRITE_ASCII 0x250 ~WTASIGHT~ END PATCH_IF (("%Race%" STRING_COMPARE_CASE "dw#melee") = 0) BEGIN WRITE_ASCII 0x258 ~WTASIGHT~ END PATCH_IF (("%General%" STRING_COMPARE_CASE "dw#melee") = 0) BEGIN WRITE_ASCII 0x260 ~WTASIGHT~ END PATCH_IF (("%Default%" STRING_COMPARE_CASE "dw#melee") = 0) BEGIN WRITE_ASCII 0x268 ~WTASIGHT~ END PATCH_IF (("%Override%" STRING_COMPARE_CASE "dw#range") = 0) BEGIN WRITE_ASCII 0x248 ~WTARSGT~ END PATCH_IF (("%Class%" STRING_COMPARE_CASE "dw#range") = 0) BEGIN WRITE_ASCII 0x250 ~WTARSGT~ END PATCH_IF (("%Race%" STRING_COMPARE_CASE "dw#range") = 0) BEGIN WRITE_ASCII 0x258 ~WTARSGT~ END PATCH_IF (("%General%" STRING_COMPARE_CASE "dw#range") = 0) BEGIN WRITE_ASCII 0x260 ~WTARSGT~ END PATCH_IF (("%Default%" STRING_COMPARE_CASE "dw#range") = 0) BEGIN WRITE_ASCII 0x268 ~WTARSGT~ END PATCH_IF (("%Override%" STRING_COMPARE_CASE "dw#wizardslay") = 0) BEGIN WRITE_ASCII 0x248 ~WTASIGHT~ END PATCH_IF (("%Class%" STRING_COMPARE_CASE "dw#wizardslay") = 0) BEGIN WRITE_ASCII 0x250 ~WTASIGHT~ END PATCH_IF (("%Race%" STRING_COMPARE_CASE "dw#wizardslay") = 0) BEGIN WRITE_ASCII 0x258 ~WTASIGHT~ END PATCH_IF (("%General%" STRING_COMPARE_CASE "dw#wizardslay") = 0) BEGIN WRITE_ASCII 0x260 ~WTASIGHT~ END PATCH_IF (("%Default%" STRING_COMPARE_CASE "dw#wizardslay") = 0) BEGIN WRITE_ASCII 0x268 ~WTASIGHT~ END PATCH_IF (("%Override%" STRING_COMPARE_CASE "dw#wtacor") = 0) BEGIN WRITE_ASCII 0x248 ~WTASIGHT~ END PATCH_IF (("%Class%" STRING_COMPARE_CASE "dw#wtacor") = 0) BEGIN WRITE_ASCII 0x250 ~WTASIGHT~ END PATCH_IF (("%Race%" STRING_COMPARE_CASE "dw#wtacor") = 0) BEGIN WRITE_ASCII 0x258 ~WTASIGHT~ END PATCH_IF (("%General%" STRING_COMPARE_CASE "dw#wtacor") = 0) BEGIN WRITE_ASCII 0x260 ~WTASIGHT~ END PATCH_IF (("%Default%" STRING_COMPARE_CASE "dw#wtacor") = 0) BEGIN WRITE_ASCII 0x268 ~WTASIGHT~ END PATCH_IF (("%Override%" STRING_COMPARE_CASE "WDASIGHT") = 0) BEGIN WRITE_ASCII 0x248 ~WTASIGHT~ END PATCH_IF (("%Class%" STRING_COMPARE_CASE "WDASIGHT") = 0) BEGIN WRITE_ASCII 0x250 ~WTASIGHT~ END PATCH_IF (("%Race%" STRING_COMPARE_CASE "WDASIGHT") = 0) BEGIN WRITE_ASCII 0x258 ~WTASIGHT~ END PATCH_IF (("%General%" STRING_COMPARE_CASE "WDASIGHT") = 0) BEGIN WRITE_ASCII 0x260 ~WTASIGHT~ END PATCH_IF (("%Default%" STRING_COMPARE_CASE "WDASIGHT") = 0) BEGIN WRITE_ASCII 0x268 ~WTASIGHT~ END PATCH_IF (("%Override%" STRING_COMPARE_CASE "WDARSGT") = 0) BEGIN WRITE_ASCII 0x248 ~WTARSGT~ END PATCH_IF (("%Class%" STRING_COMPARE_CASE "WDARSGT") = 0) BEGIN WRITE_ASCII 0x250 ~WTARSGT~ END PATCH_IF (("%Race%" STRING_COMPARE_CASE "WDARSGT") = 0) BEGIN WRITE_ASCII 0x258 ~WTARSGT~ END PATCH_IF (("%General%" STRING_COMPARE_CASE "WDARSGT") = 0) BEGIN WRITE_ASCII 0x260 ~WTARSGT~ END PATCH_IF (("%Default%" STRING_COMPARE_CASE "WDARSGT") = 0) BEGIN WRITE_ASCII 0x268 ~WTARSGT~ END END BUT_ONLY_IF_IT_CHANGES END The rest of the TP2 is exactly like the original. 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