Guest Zombimode Posted December 19, 2008 Share Posted December 19, 2008 Hi I run BGT with SCS and SCSII installed, + some components from Tactics What irks me are the now completly "random" encounters on the wilderness maps (I mean the real locations). I encounter absolutly nonsensual gruops of enemies, who are in addition mostly way to strong for my Lvl.2 gruop. Examples: 1 Kobold and 1 Gibberling (the new Kobold-Gibberling alliance?) 1 Winterwolf, 2 Xvarts and 1 Gnoll (somehow, the mighty predator, who is more intelligent then Xvarts or Gnolls and could easily kill them, was tamed) 2 Skeletton Archers, 4 Xvarts (so, Skelettons dont attack any living beeing, but rather team up with Xvarts?) or my favorite so far: 2 Xvarts, 1 Gnoll, 2 Winterwolfs and 1 Black Bear, who is of course neutral (no words) Those encounters should (and used to be) composed of groups of the same creauture type, like 5 Gnolls, or Gnolls + Xvarts (the seem to work together), solitary Winterwolfs or small packs of them, etc. I serously hurts the atmosphere. Could SCS be causing this somehow? Link to comment
DavidW Posted December 23, 2008 Share Posted December 23, 2008 It's certainly unintentional, and I can't think of any mechanism by which SCS could be causing this. But this is a very interconnected game, so you never know. Try uninstalling SCS and seeing if the problem persists. Link to comment
Jarno Mikkola Posted December 23, 2008 Share Posted December 23, 2008 The reason why you have mixed encounters is that the trigger is tripped multiple times, and so you'll have multiple enemies, saving a lot does trip the trigger, as does moving in certain patterns. So the fault is both yours Zombimode, and BGT's. If you want to get ridd of the thing, you can use the BGTTweakpacks options. Link to comment
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