Jump to content

IS there a way to edit Spells (their durations etc.)


Guest Poetic Infinity Engine

Recommended Posts

Guest Poetic Infinity Engine
Posted

Or is there already a mod that enhances the spells?

 

I love Crpg's but one thing that I always had issue with was spells and their durations. For example, spells that last for 2 rounds, or one round/level are either worthless or have severely limited utility due to the nature of a computer game.

 

In pen and paper, yes, I understand how these short duration spells can be useful, but on a computer, things are different (duh!): the battles flow by much more quickly, and chaotically; sometimes your charname is at an awkward angle; when you pre-buff outside of battle, spells last less longer than when you cast them in combat (I'm not sure if this is fact or if it's just my perception)

 

all these things combine to make short duration spells less useful on a computer than in P&P, and I'm not sure why game development companies don't take these things into consideration as opposed to following the rule book to a T. For example, NWN made up the parrying skill to take into account the fact that it was a computer game and not PnP. Why not enhance the duration of spells to accomodate for the quirks that can affect duration in a computer game ?

 

Aside from duration, there is also implementation. Because characters in computer games level so quickly compared to PnP , many spells lose their usefulness, and don't scale at a good enough pace with the character. Since character level faster, enemies increase in difficulty faster, and the spells simply don;t keep up fast enough with this high pace. This is why spells like goodberry are practically useless in a computer game compared to its PnP counterpart.

Posted

Yes, it is very easy to alter the duration of various effects. It takes a few clicks in Near Infinity or DLTCEP.

 

Icen

Guest Poetic Infinity Engine
Posted
Yes, it is very easy to alter the duration of various effects. It takes a few clicks in Near Infinity or DLTCEP.

 

Icen

 

Duration is just one of the things I mentioned though; in my OP, I gave some reasons why spells become less useful in a computer format, compared to PnP. I was hoping for more of a general discussion about the utility (or lack thereof) of spells in a computer game (particularly these Infinity Engine games), and if there could be a mod to improve and enhance them.

Guest Poetic Infinity Engine
Posted
Well, have you tried Spell Revisions, which makes them a lot more interesting.

 

Icen

 

Woah, I never tried that mod. I'm very glad to see I wasn't the only person who was thinking along these lines. It seems like he was a bit too conservative with his improvements though. The healing spells, for example, could use some better scaling.

Posted

It is hard to balance something and not go completely overboard. See Improved Anvil. It is an Item Upgrade Mod.

 

I think healing spells are much better now, as some are faster, some, more powerful ones, are a little slower.

 

Icen

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...