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reg. Breach


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Just noticed that the readme says breach is changed so that spell turning, spell deflection and spell trap protect against it, i'd just like to ask if it is just these 3 that do now protect against it, i.e. you didn't mean that sentence to be read as 'including spell deflection, etc etc...'

 

The issue of course being that if you simply changed all the types of magic protections in some sort of generic way, then minor spell deflection/minor spell turning would also protect against breach, since they both protect up to level 7 spells, and although have a capactiy of 4, they are allowed to absorb things going over this capacity (as long as the spell is within the level range of 7).

 

I'd just like to know how the above is handled and implemented, and thanks for a great mod.

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