RestInPeace Posted January 6, 2009 Posted January 6, 2009 In Slightly Improved Ilyich mod, enemies can open doors. Have SCSII given this interesting ability to NPCs who have enough intelligence to open doors?
DavidW Posted January 6, 2009 Posted January 6, 2009 In Slightly Improved Ilyich mod, enemies can open doors. Have SCSII given this interesting ability to NPCs who have enough intelligence to open doors? 'Fraid not. It's a complete nightmare to code, for various reasons - I'd guess that SII does it for specific monsters in specific situations, which is doable, but it's at best very cumbersome and messy to do it for generic enemies.
Demivrgvs Posted January 6, 2009 Posted January 6, 2009 That would be great, but I think it would involve quite a lot of work for DavidW. If I'm not wrong it requires area checks, and SII can do it easily because the mod has to deal with only a few areas. Very few SCS's scripts are "personalized" to this extend, as more often than not the same script is used for a lot of different creatures in a lot of different areas. Anyway this feature surely is very cool as it prevent a really sad AI behaviour, and it blocks some of the most common exploits.
aVENGER_(RR) Posted January 6, 2009 Posted January 6, 2009 If I'm not wrong it requires area checks Not really. However, I agree with David. Due to the limitations of the IE scripting language, it would still be very difficult to effectively integrate this into complex AI scripts, even by using the abovementioned solution. IMO, it's just not worth the effort.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.