Guest Zain Posted January 15, 2009 Share Posted January 15, 2009 Hello everyone, I was looking at CamDawg's kit creation guide and suddenly got interested in making a kit of my own. The problem is with the unusable, a lot have posted to just combine unusables of kits already present but the thing is, I want to make an entire new set of unusables for my kit. I didn't find much on how to do this except looking at the offset values of items via NI then that's it. I'm quite new in modding and have literally no idea what to do with the offsets. If its possible to have my own set of unusables, how do I do it? This is what I was planning of the set of items my kit will be unable to use: All weapons except short swords, long swords, bastard swords, scimitars, katanas Heavy types of armor Bracers, not gauntlets Helmets except stones Does anyone have a step-by-step tutorial for this? Anyway, thanks. Link to comment
Icendoan Posted January 15, 2009 Share Posted January 15, 2009 If you read part 1, limitations of the engine, it should explain it for you. (IE, You can't do this easily.) You could script it, with HasItemEquipped(), but it gets pretty messy, and mod added items won't be affected by it. Icen Link to comment
Guest Zain Posted January 15, 2009 Share Posted January 15, 2009 Thanks for the fast reply Icen. I see, so it is impossible... How about the "Cannot use item type" opcode? What value should I put in the "type: field? I kinda have an idea but its better to be sure. Link to comment
Icendoan Posted January 15, 2009 Share Posted January 15, 2009 Check the IESDP, it has EVERYTHING you will ever need to know about the IE. I'll check that opcode for you as well. It would probably correspond to the byte at 0x1c, which is your item type. You could check with Near Infinity or DLTCEP for listings of item types. 22 is longsword, iirc. EDIT: The IESDP says that it has never been seen to work, otherwise it would be a good alternative. Icen Link to comment
Ardanis Posted January 15, 2009 Share Posted January 15, 2009 '180 - can't use item' opcode is what you need. Check out the ring of wizardry, it works exactly that way, preventing you from equipping another one. Link to comment
Icendoan Posted January 15, 2009 Share Posted January 15, 2009 I checked that one, I am sure, and the IESDP said it can't work, as I can equip two RoW iirc. Icen Link to comment
Icendoan Posted January 15, 2009 Share Posted January 15, 2009 I checked that one, I am sure, and the IESDP said it can't work, as I can equip two RoW iirc. Actually, it was the one after it, Can't use itemtype that doesn't work. Icen Link to comment
Icendoan Posted January 15, 2009 Share Posted January 15, 2009 I checked that one, I am sure, and the IESDP said it can't work, as I can equip two RoW iirc. Actually, it was the one after it, Can't use itemtype that doesn't work. Icen Link to comment
Ardanis Posted January 15, 2009 Share Posted January 15, 2009 Can't say anything about 181, though I have no reasons not to believe you, but 180 most certainly does work. Link to comment
Avenger Posted January 18, 2009 Share Posted January 18, 2009 You cannot check kits from opcode (ids targeting), otherwise it would be very easy to make items available/unavailable based on kits. The IE is very limited. Link to comment
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