Ardanis Posted January 16, 2009 Share Posted January 16, 2009 In Spellhold wolfweres turn the entire golem room hostile. What's worse, one of golems may end up locked inside, with no PC nearby to kill it and reopen the door. There is nothing vital inside the chest, but I'm certain it still qualifies as a bug. Link to comment
DavidW Posted January 16, 2009 Share Posted January 16, 2009 In Spellhold wolfweres turn the entire golem room hostile. What's worse, one of golems may end up locked inside, with no PC nearby to kill it and reopen the door. There is nothing vital inside the chest, but I'm certain it still qualifies as a bug. Thanks, I'll add it to the list. Link to comment
Ardanis Posted January 16, 2009 Author Share Posted January 16, 2009 I did feel there was something else to say and now I remember what that was. It's not something that can explicitly be called a bug, but strange behavior it is. In the very same Spellhold kobolds heard (through the rock, it seems) a call from either the book of RoF critters or someone else. Anycase, once I've opened the door to their lair there've been half a dozen bastards waiting for me. Same happened to gauth and it's minotaur pals. First they've heard golems (judging by their positions, saw them through Farsight), then came to the door hearing vampires. Not critical but looks odd. Maybe add See(LastHeardBy(Myself))? Link to comment
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