Marius Posted January 18, 2009 Share Posted January 18, 2009 How is this done? Could someone please write it down here, step by step? Thanks in advance Link to comment
berelinde Posted January 18, 2009 Share Posted January 18, 2009 It's really just a question of moving and renaming files. For BG2, this is the list of assigned sounds to get the appropriate sounds for the situation. "prefix" here is just some kind of unique identifier so that you can assign the right noises for the right actions. Prefix1.wav = critical miss Prefix2.wav = weapon ineffective Prefix3.wav = inventory full Prefix4.wav = picked pocket Prefix5.wav = hide in shadows Prefix6.wav = spell failure Prefix7.wav = trap set Prefix8.wav = attack Prefix9.wav = attack Prefix_.wav = action Prefixa.wav = attack Prefixb.wav = leader Prefixc.wav = tired Prefixd.wav = bored Prefixe.wav = hurt Prefixf.wav = select Prefixg.wav = select Prefixh.wav = select Prefixi.wav = action Prefixj.wav = action Prefixk.wav = action Prefixl.wav = damage Prefixm.wav = dying Prefixn.wav = forest Prefixo.wav = city Prefixp.wav = dungeon Prefixq.wav = day Prefixr.wav = night Prefixs.wav = action Prefixt.wav = action Prefixu.wav = action Prefixv.wav = select Prefixw.wav = select Prefixx.wav = select Prefixy.wav = select Prefixz.wav = critical hit select = the player has clicked on the character to select him action = confirmation that the character has received an order, like "move here" attack = battle cries damage = character has sustained damage hurt = character has been seriously hurt, enough to trigger the autopause, if the player is using it You'll have to have the sounds converted to WAV. I think they're included in the mod as OGGs. Audacity will easily handle the conversion. So, as requested, here is the step-by-step instructions for converting Sir Nord's IWD2 soundset to BG2 format. Find your "Sounds" folder in your BG2 directory. If you don't have one, make one. You'll need it later. Download and install Audacity. Download IWD2 NPC and find Sir Nord's sounds. Open each with Audacity and decide which kind of sound it could be, for example, battle cry, selection sound, etc. In the pulldown menu, under "File" chose "Export as" and then select WAV. When it promts you to name the file, use the naming conventions above, remembering to keep the part called prefix at 6 characters or under. Direct Audacity to save the file to your "Sounds" folder in your BG2 directory. All done. Link to comment
Marius Posted January 18, 2009 Author Share Posted January 18, 2009 Thanks a lot, berelinde It doesn't look too complicated, hopefully it isn't... Best regards Link to comment
berelinde Posted January 18, 2009 Share Posted January 18, 2009 It isn't complicated. It's just tedius, because you have to do each sound file individually that way. There are ways to handle batch conversions, but for what you want, getting a single soundset into BG2, this way will work well enough, and it's easy to explain. Good luck. Link to comment
Domi Posted January 19, 2009 Share Posted January 19, 2009 If you have the IWD2NPC mod already installed, you can just grab the WAVs from the override folder. Or I can send them to you if you want. Then it's just the renaming tedium. I don't think that RenameMaster is of help here, unfortunately. Link to comment
Marius Posted January 20, 2009 Author Share Posted January 20, 2009 Yes, I have it. Superb mod, btw ! Didn't get around to it yet, but will report my success - or come screaming for help when I do. Thanks for your assistance. Link to comment
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