DavidW Posted March 3, 2009 Author Share Posted March 3, 2009 This is a total BIS hack. Creatures without script names have their actor name (from the ARE) copied to their script name when they're loaded or something like that, so every creature in the game actually has a script name even if it's not in the CRE. OK, if it does work like that I can possibly semi-automate it. Link to comment
DavidW Posted March 6, 2009 Author Share Posted March 6, 2009 This is a total BIS hack. Creatures without script names have their actor name (from the ARE) copied to their script name when they're loaded or something like that, so every creature in the game actually has a script name even if it's not in the CRE. OK, if it does work like that I can possibly semi-automate it. Automated. Link to comment
DavidW Posted March 21, 2009 Author Share Posted March 21, 2009 Home stretch now. Items and spells all converted, proficiencies updated in the description file, character advancement done (though I'm still not sure what to do about sorcerers' spell choices), death variables hopefully now all okay. A couple of manual scripting jobs to do, then I'll build an installer and post a beta. (Which will inevitably be riddled with bugs; c'est la vie.) Link to comment
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