Guest Varning Posted March 5, 2009 Share Posted March 5, 2009 I think you guys have made a great mod and you deserve all the congratulations in the world for your hard work! However, I've run into a bit of a problem getting Branwen's romance to activate. I have a True Neutral character with 16 strength and 17 constitution. My variables seem to be in order: PR#BRANMATCH = 1 P#BRANWENROMANCEACTIVE = 1 P#CHARDONE = 1 P#BRFRIENDTALK = 2 P#BRFRIENDTALKTIME = 411369 P#BRLOVETALK = 1 P#BRLOVETALKTIME = 195382 P#BRPCTIMERSTARTED = 1 Branmacth and romance active should be one, right? We've only had one talk (not a lovetalk I think) where she thanked me for freeing her from stone, I said it was my pleasure. Did this end the romance? I tried using the CLUAConsole to speed up time and she still didn't say anything. Kivan had nice comments about the stars though... Here's my Weidu log: // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version] ~EASYTUTUDEGREENIFIER.TP2~ #0 #0 // EasyTutu Degreenifier ~SETUP-TUTUFIX.TP2~ #0 #2 // Restored BG1 Loadscreens ~SETUP-TUTUFIX.TP2~ #0 #3 // BG2 Ammo Stacks ~SETUP-TUTUFIX.TP2~ #0 #4 // Totemic Druid Spirit Summons are Balanced ~SETUP-TUTUFIX.TP2~ #0 #5 // BG1 Summoning Spells ~SETUP-TUTUSOUNDS.TP2~ #0 #0 // Casting Sounds -> Restored BG1 Casting Sounds And Special Effects ~SETUP-TUTUSOUNDS.TP2~ #0 #2 // Restored BG1 Combat Sounds ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v3 ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v3 ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #2 // Install Acrobat bard kit: v3 ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #3 // Install Chorister bard kit: v3 ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #4 // Install Dirgesinger bard kit: v3 ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #6 // Install Adventurer thief kit: v3 ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #7 // Install Burglar thief kit: v3 ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #9 // Install Sharpshooter thief kit: v3 ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #25 // Elven Charm and Sleep Racial Resistance: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections: 7 ~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v17 ~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v17 ~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v17 ~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v17 ~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v17 ~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v17 ~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v17 ~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v17 ~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v17 ~BG1NPC.TP2~ #0 #25 // Jason Compton's Accelerated Banter Script.: v17 ~BG1NPC.TP2~ #0 #26 // The BG1 NPC Project: Make Shar-Teel Unkillable until In Party: v17 ~BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Bardic Reputation Adjustment: v17 ~BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open four Cloakwood areas (everything but the Mines): v17 ~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v17 ~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v5 ~SETUP-FINCHNPCV3.TP2~ #0 #0 // Finch NPC for Tutu v3.0 ~SETUP-INDINPC.TP2~ #0 #0 // Indira NPC for BG1Tutu ~MUR'NETH.TP2~ #0 #0 // The Mur'Neth NPC mod for Baldur's Gate Tutu or Baldur's Gate Trilogy-WeiDU ~MUR'NETH.TP2~ #0 #1 // Remove Rare selection sounds ~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu and BGT, 14April2008: v3.1 ~GAVIN/GAVIN.TP2~ #0 #1 // Gavin: Romance (mature content): v3.1 ~GAVIN/GAVIN.TP2~ #0 #2 // Gavin: Flirts (adult content): v3.1 ~GAVIN/GAVIN.TP2~ #0 #4 // Gavin: Alternate Portraits -> Original portrait by berelinde (default): v3.1 ~GAVIN/GAVIN.TP2~ #0 #10 // Gavin: Player Initiated Dialogue: v3.1 ~1PP.TP2~ #0 #0 // One Pixel Productions: v2 Everything but Potions (1): v2.6 ~1PP.TP2~ #0 #1 // One Pixel Productions: v2 New Potion Graphics (2): v2.6 ~1PP.TP2~ #0 #2 // One Pixel Productions: v3 Flaming Swords (3): v2.6 ~1PP.TP2~ #0 #3 // One Pixel Productions: v3 Flame Short Swords (4): v2.6 ~1PP.TP2~ #0 #4 // One Pixel Productions: v3 Flame Short Swords item patches (5): v2.6 ~1PP.TP2~ #0 #5 // One Pixel Productions: v3 Flame Short Swords mod item patches (6): v2.6 ~1PP.TP2~ #0 #6 // One Pixel Productions: v3 Paperdolls (human, half-orc, elven, halfling, dwarves (partially)) (7): v2.6 ~1PP.TP2~ #0 #7 // One Pixel Productions: v3 Legacy Shields - Bucklers (D1) (8): v2.6 ~1PP.TP2~ #0 #8 // One Pixel Productions: v3 Legacy Shields - Small Shields (D2) (9): v2.6 ~1PP.TP2~ #0 #9 // One Pixel Productions: v3 Legacy Shields - Medium Shields (D3) (10): v2.6 ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #0 // 1PP: Avatar fixes * female elves w. leather armour [EFB2] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #1 // 1PP: Avatar fixes * female elves w. chain mail [EFB3] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #2 // 1PP: Avatar fixes * female elven cleric w. plate armour [EFC4] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #3 // 1PP: Avatar fixes * female elven fighter w. plate armour [EFF4] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #4 // 1PP: Avatar fixes * female human unarmoured [HFB1] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #5 // 1PP: Avatar fixes * female human w. leather armour [HFB2] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #6 // 1PP: Avatar fixes * female human w. chain mail [HFB3] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #7 // 1PP: Avatar fixes * female human cleric w. plate mail [HFC4] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #8 // 1PP: Avatar fixes * female human fighter w. plate mail [HFF4] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #9 // 1PP: Avatar fixes * female human unarmoured mage [HFW1] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #10 // 1PP: Avatar fixes * female human mage w. light robe [HFW2] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #11 // 1PP: Avatar fixes * fixed halfling progression [iFB1, IFB2, IFB3] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #12 // 1PP: Avatar fixes * dwarves w. chain mail [DMB3] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #13 // 1PP: Avatar fixes * male elves w. chain mail [EMB3] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #14 // 1PP: Avatar fixes * male human w. leather armour [HMB2] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #15 // 1PP: Avatar fixes * male human w. chain mail [HMB3] ~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #1 // Monk Remix ~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #31 // Install Duelist fighter kit ~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #33 // Install Blackguard fighter kit ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #0 // Divine Remix Core Components (Required for Everything) ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #103 // Install Silverstar of Selune Cleric Kit ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #106 // Install Nightcloak of Shar Cleric Kit ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #109 // Install Battleguard of Tempus Cleric Kit ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #112 // Install Painbearer of Ilmater Cleric Kit ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #121 // Install Lorekeeper of Oghma Cleric Kit ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #130 // Install Strifeleader of Cyric Cleric Kit ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #200 // Druid Remix ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #203 // Install Oozemaster Druid kit ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #409 // Install Forest Runner Ranger Kit ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #605 // Change Jaheira to Neutral Good ~SETUP-REFINEMENTS.TP2~ #0 #30 // Shapeshifting fix -> Heal on shifting back to human (Default) ~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.04 ~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.04 ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.04 ~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.04 ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.04 ~RR/SETUP-RR.TP2~ #0 #10 // Revised Thievery -> Retain default thievery potions and prevent their effects from stacking: v4.04 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any other components): v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #3 // Joinable NPCs more closely match the player character's experience?: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1218 // Ajantis Ilvastarr: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1219 // Alora: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1220 // Branwen: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1221 // Coran: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1222 // Dynaheir: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1223 // Eldoth Kron: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1224 // Faldorn: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1225 // Garrick: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1206 // Imoen: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1207 // Jaheira: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1226 // Kagain: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1227 // Khalid: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1228 // Kivan: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1212 // Minsc: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1229 // Montaron: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1230 // Quayle: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1231 // Safana: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1232 // Shar-Teel Dosan: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1233 // Skie Silvershield: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1234 // Tiax: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1215 // Viconia De'Vir: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1235 // Xan: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1236 // Xzar: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1237 // Yeslick Orothiar: v1.2 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1204 // Edwin Odessiron: v1.2 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon): v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1060 // Breakable Iron Nonmagical Shields, Helms, and Armor: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1110 // Add Map Notes: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount (Sabre): v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v7 ~SETUP-SCS.TP2~ #0 #10 // Detectable Spells: v12 ~SETUP-SCS.TP2~ #0 #20 // Allow enemy AI to detect the party's magic items: v12 ~SETUP-SCS.TP2~ #0 #30 // Correct various errors on race, class etc: v12 ~SETUP-SCS.TP2~ #0 #1000 // Make Protection from Normal Missiles block magical missiles -> No magical missiles penetrate Protection from Normal Missiles: v12 ~SETUP-SCS.TP2~ #0 #1010 // More consistent Breach spell (doesn't penetrate Spell Turning): v12 ~SETUP-SCS.TP2~ #0 #1020 // Antimagic attacks penetrate improved invisibility: v12 ~SETUP-SCS.TP2~ #0 #1030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v12 ~SETUP-SCS.TP2~ #0 #141 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at their level (not twice their level): v12 ~SETUP-SCS.TP2~ #0 #2000 // Make elemental arrows more like their BG2 counterparts: v12 ~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v12 ~SETUP-SCS.TP2~ #0 #3001 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v12 ~SETUP-SCS.TP2~ #0 #3010 // Faster Bears: v12 ~SETUP-SCS.TP2~ #0 #3040 // NPCs go to inns: v12 ~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v12 ~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v12 ~SETUP-SCS.TP2~ #0 #5020 // Potions for NPCs -> All of the potions dropped by slain enemies are recoverable: v12 ~SETUP-SCS.TP2~ #0 #5033 // Smarter mages -> Mages use spells from BG1 and BG2; mages pre-buff: v12 ~SETUP-SCS.TP2~ #0 #5043 // Smarter priests -> Priests use spells from BG1 and BG2; priests pre-buff: v12 ~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v12 ~SETUP-SCS.TP2~ #0 #5060 // Harder giant and phase spiders: v12 ~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v12 ~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v12 ~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v12 ~SETUP-SCS.TP2~ #0 #6000 // Improved doppelgangers: v12 ~SETUP-SCS.TP2~ #0 #6010 // Tougher Black Talons and Iron Throne guards: v12 ~SETUP-SCS.TP2~ #0 #6020 // Improved deployment for parties of assassins: v12 ~SETUP-SCS.TP2~ #0 #6030 // Dark Side-based kobold upgrade: v12 ~SETUP-SCS.TP2~ #0 #6040 // Relocated bounty hunters: v12 ~SETUP-SCS.TP2~ #0 #6050 // Improved Ulcaster: v12 ~SETUP-SCS.TP2~ #0 #6060 // Improved Balduran's Isle: v12 ~SETUP-SCS.TP2~ #0 #6070 // Improved Durlag's Tower: v12 ~SETUP-SCS.TP2~ #0 #6080 // Improved Demon Cultists: v12 ~SETUP-SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v12 ~SETUP-SCS.TP2~ #0 #6100 // Improved Bassilus: v12 ~SETUP-SCS.TP2~ #0 #6110 // Improved Drasus party: v12 ~SETUP-SCS.TP2~ #0 #6120 // Improved Red Wizards: v12 ~SETUP-SCS.TP2~ #0 #6130 // Improved Undercity party: v12 ~SETUP-SCS.TP2~ #0 #6140 // Improved minor encounters: v12 ~SETUP-SCS.TP2~ #0 #6150 // Tougher chapter-two end battle: v12 ~SETUP-SCS.TP2~ #0 #6160 // Tougher chapter-three end battle: v12 ~SETUP-SCS.TP2~ #0 #6170 // Tougher chapter-four end battle: v12 ~SETUP-SCS.TP2~ #0 #6180 // Tougher chapter-five end battle: v12 ~SETUP-SCS.TP2~ #0 #6190 // Tougher chapter-six end battle: v12 ~SETUP-SCS.TP2~ #0 #6200 // Improved final battle: v12 ~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #5 // EasyTutu Spawn Randomizer -> Base Spawn Chance: 80% ~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #14 // Respawn Interval Selection -> Respawn Interval: 7 game days ~TUTUGUI/SETUP-TUTUGUI.TP2~ #0 #0 // Baldurs Gate I GUI for Tutu, SoA/ToB, or BGT Any help would be greatly appreciated!! 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cmorgan Posted March 5, 2009 Share Posted March 5, 2009 Everything looks good - The timer "P#BRLoveTalkTime" is the only thing holding this back, as far as I can see. You also have to be in an area that is *not* flagged as underground/dungeon, so if you are sitting around in Nashkel Mines or something, wait until you get to the surface: IF %BGT_VAR% InParty(Myself) CombatCounter(0) !See([ENEMY]) !StateCheck(Player1,CD_STATE_NOTVALID) !StateCheck(Myself,CD_STATE_NOTVALID) See(Player1) RealGlobalTimerExpired("P#BRLoveTalkTime","GLOBAL") Global("P#BranwenRomanceActive","GLOBAL",1) !AreaType(DUNGEON) OR(8) Global("P#BRLoveTalk","GLOBAL",1) Global("P#BRLoveTalk","GLOBAL",3) Global("P#BRLoveTalk","GLOBAL",5) Global("P#BRLoveTalk","GLOBAL",7) Global("P#BRLoveTalk","GLOBAL",9) Global("P#BRLoveTalk","GLOBAL",11) Global("P#BRLoveTalk","GLOBAL",19) Global("P#BRLoveTalk","GLOBAL",23) THEN RESPONSE #100 IncrementGlobal("P#BRLoveTalk","GLOBAL",1) END IF %BGT_VAR% InParty(Myself) RealGlobalTimerExpired("P#BRLoveTalkTime","GLOBAL") !StateCheck(Player1,CD_STATE_NOTVALID) !StateCheck(Myself,CD_STATE_NOTVALID) OR(20) Global("P#BRLoveTalk","GLOBAL",2) Global("P#BRLoveTalk","GLOBAL",4) Global("P#BRLoveTalk","GLOBAL",6) Global("P#BRLoveTalk","GLOBAL",8) Global("P#BRLoveTalk","GLOBAL",10) Global("P#BRLoveTalk","GLOBAL",12) Global("P#BRLoveTalk","GLOBAL",14) Global("P#BRLoveTalk","GLOBAL",16) Global("P#BRLoveTalk","GLOBAL",18) Global("P#BRLoveTalk","GLOBAL",20) Global("P#BRLoveTalk","GLOBAL",22) Global("P#BRLoveTalk","GLOBAL",24) Global("P#BRLoveTalk","GLOBAL",26) Global("P#BRLoveTalk","GLOBAL",28) Global("P#BRLoveTalk","GLOBAL",30) Global("P#BRLoveTalk","GLOBAL",32) Global("P#BRLoveTalk","GLOBAL",34) Global("P#BRLoveTalk","GLOBAL",36) Global("P#BRLoveTalk","GLOBAL",38) Global("P#BRLoveTalk","GLOBAL",40) THEN RESPONSE #100 PlaySong(0) PlaySound("brrom") StartDialogueNoSet(Player1) END Link to comment
Guest Varning Posted March 9, 2009 Share Posted March 9, 2009 Just wanted to let you guys know that its working fine. I guess I was just a little impatient in waiting for it to start. Though in all fairness, I did advance the time with cheats. A question about the Dynaheir/Branwen conflict. I was more advanced in the Branwen romance and they had a discussion where they flipped a coin and then both agreed not to romance my character. the variabels for Dynaheir romance active still say 1 but the Branwen is at 3. Does this mean the Branwen part is over? I was only at lovetalk 11 and would like to keep going, especially cause I'm probably going to kick Dynaheir out soon. If I set it back to one, will that put the romance back on track? (I do plan on kicking Dyna out, so I feel its a little justified) Link to comment
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