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Can't get Branwen Romance to start


Guest Varning

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Guest Varning

I think you guys have made a great mod and you deserve all the congratulations in the world for your hard work!

 

However, I've run into a bit of a problem getting Branwen's romance to activate. I have a True Neutral character with 16 strength and 17 constitution. My variables seem to be in order:

 

PR#BRANMATCH = 1

P#BRANWENROMANCEACTIVE = 1

P#CHARDONE = 1

P#BRFRIENDTALK = 2

P#BRFRIENDTALKTIME = 411369

P#BRLOVETALK = 1

P#BRLOVETALKTIME = 195382

P#BRPCTIMERSTARTED = 1

 

Branmacth and romance active should be one, right?

 

We've only had one talk (not a lovetalk I think) where she thanked me for freeing her from stone, I said it was my pleasure. Did this end the romance?

 

I tried using the CLUAConsole to speed up time and she still didn't say anything. Kivan had nice comments about the stars though... :p

 

Here's my Weidu log:

 

// Log of Currently Installed WeiDU Mods

// The top of the file is the 'oldest' mod

// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]

~EASYTUTUDEGREENIFIER.TP2~ #0 #0 // EasyTutu Degreenifier

~SETUP-TUTUFIX.TP2~ #0 #2 // Restored BG1 Loadscreens

~SETUP-TUTUFIX.TP2~ #0 #3 // BG2 Ammo Stacks

~SETUP-TUTUFIX.TP2~ #0 #4 // Totemic Druid Spirit Summons are Balanced

~SETUP-TUTUFIX.TP2~ #0 #5 // BG1 Summoning Spells

~SETUP-TUTUSOUNDS.TP2~ #0 #0 // Casting Sounds -> Restored BG1 Casting Sounds And Special Effects

~SETUP-TUTUSOUNDS.TP2~ #0 #2 // Restored BG1 Combat Sounds

~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v3

~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v3

~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #2 // Install Acrobat bard kit: v3

~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #3 // Install Chorister bard kit: v3

~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #4 // Install Dirgesinger bard kit: v3

~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #6 // Install Adventurer thief kit: v3

~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #7 // Install Burglar thief kit: v3

~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #9 // Install Sharpshooter thief kit: v3

~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: 7

~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: 7

~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: 7

~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: 7

~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: 7

~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: 7

~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: 7

~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: 7

~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: 7

~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: 7

~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: 7

~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: 7

~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: 7

~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: 7

~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: 7

~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: 7

~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: 7

~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: 7

~BG1UB/SETUP-BG1UB.TP2~ #0 #25 // Elven Charm and Sleep Racial Resistance: 7

~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections: 7

~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v17

~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v17

~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v17

~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v17

~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v17

~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v17

~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v17

~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v17

~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v17

~BG1NPC.TP2~ #0 #25 // Jason Compton's Accelerated Banter Script.: v17

~BG1NPC.TP2~ #0 #26 // The BG1 NPC Project: Make Shar-Teel Unkillable until In Party: v17

~BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Bardic Reputation Adjustment: v17

~BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open four Cloakwood areas (everything but the Mines): v17

~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v17

~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v5

~SETUP-FINCHNPCV3.TP2~ #0 #0 // Finch NPC for Tutu v3.0

~SETUP-INDINPC.TP2~ #0 #0 // Indira NPC for BG1Tutu

~MUR'NETH.TP2~ #0 #0 // The Mur'Neth NPC mod for Baldur's Gate Tutu or Baldur's Gate Trilogy-WeiDU

~MUR'NETH.TP2~ #0 #1 // Remove Rare selection sounds

~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu and BGT, 14April2008: v3.1

~GAVIN/GAVIN.TP2~ #0 #1 // Gavin: Romance (mature content): v3.1

~GAVIN/GAVIN.TP2~ #0 #2 // Gavin: Flirts (adult content): v3.1

~GAVIN/GAVIN.TP2~ #0 #4 // Gavin: Alternate Portraits -> Original portrait by berelinde (default): v3.1

~GAVIN/GAVIN.TP2~ #0 #10 // Gavin: Player Initiated Dialogue: v3.1

~1PP.TP2~ #0 #0 // One Pixel Productions: v2 Everything but Potions (1): v2.6

~1PP.TP2~ #0 #1 // One Pixel Productions: v2 New Potion Graphics (2): v2.6

~1PP.TP2~ #0 #2 // One Pixel Productions: v3 Flaming Swords (3): v2.6

~1PP.TP2~ #0 #3 // One Pixel Productions: v3 Flame Short Swords (4): v2.6

~1PP.TP2~ #0 #4 // One Pixel Productions: v3 Flame Short Swords item patches (5): v2.6

~1PP.TP2~ #0 #5 // One Pixel Productions: v3 Flame Short Swords mod item patches (6): v2.6

~1PP.TP2~ #0 #6 // One Pixel Productions: v3 Paperdolls (human, half-orc, elven, halfling, dwarves (partially)) (7): v2.6

~1PP.TP2~ #0 #7 // One Pixel Productions: v3 Legacy Shields - Bucklers (D1) (8): v2.6

~1PP.TP2~ #0 #8 // One Pixel Productions: v3 Legacy Shields - Small Shields (D2) (9): v2.6

~1PP.TP2~ #0 #9 // One Pixel Productions: v3 Legacy Shields - Medium Shields (D3) (10): v2.6

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #0 // 1PP: Avatar fixes * female elves w. leather armour [EFB2]

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #1 // 1PP: Avatar fixes * female elves w. chain mail [EFB3]

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #2 // 1PP: Avatar fixes * female elven cleric w. plate armour [EFC4]

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #3 // 1PP: Avatar fixes * female elven fighter w. plate armour [EFF4]

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #4 // 1PP: Avatar fixes * female human unarmoured [HFB1]

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #5 // 1PP: Avatar fixes * female human w. leather armour [HFB2]

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #6 // 1PP: Avatar fixes * female human w. chain mail [HFB3]

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #7 // 1PP: Avatar fixes * female human cleric w. plate mail [HFC4]

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #8 // 1PP: Avatar fixes * female human fighter w. plate mail [HFF4]

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #9 // 1PP: Avatar fixes * female human unarmoured mage [HFW1]

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #10 // 1PP: Avatar fixes * female human mage w. light robe [HFW2]

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #11 // 1PP: Avatar fixes * fixed halfling progression [iFB1, IFB2, IFB3]

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #12 // 1PP: Avatar fixes * dwarves w. chain mail [DMB3]

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #13 // 1PP: Avatar fixes * male elves w. chain mail [EMB3]

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #14 // 1PP: Avatar fixes * male human w. leather armour [HMB2]

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #15 // 1PP: Avatar fixes * male human w. chain mail [HMB3]

~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #1 // Monk Remix

~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #31 // Install Duelist fighter kit

~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #33 // Install Blackguard fighter kit

~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #0 // Divine Remix Core Components (Required for Everything)

~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix

~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #103 // Install Silverstar of Selune Cleric Kit

~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #106 // Install Nightcloak of Shar Cleric Kit

~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #109 // Install Battleguard of Tempus Cleric Kit

~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #112 // Install Painbearer of Ilmater Cleric Kit

~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #121 // Install Lorekeeper of Oghma Cleric Kit

~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #130 // Install Strifeleader of Cyric Cleric Kit

~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #200 // Druid Remix

~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #203 // Install Oozemaster Druid kit

~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #409 // Install Forest Runner Ranger Kit

~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #605 // Change Jaheira to Neutral Good

~SETUP-REFINEMENTS.TP2~ #0 #30 // Shapeshifting fix -> Heal on shifting back to human (Default)

~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.04

~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.04

~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.04

~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.04

~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.04

~RR/SETUP-RR.TP2~ #0 #10 // Revised Thievery -> Retain default thievery potions and prevent their effects from stacking: v4.04

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any other components): v1.2

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #3 // Joinable NPCs more closely match the player character's experience?: v1.2

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1218 // Ajantis Ilvastarr: v1.2

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1219 // Alora: v1.2

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1220 // Branwen: v1.2

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1221 // Coran: v1.2

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1222 // Dynaheir: v1.2

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1223 // Eldoth Kron: v1.2

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1224 // Faldorn: v1.2

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1225 // Garrick: v1.2

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1206 // Imoen: v1.2

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1207 // Jaheira: v1.2

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1226 // Kagain: v1.2

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1227 // Khalid: v1.2

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1228 // Kivan: v1.2

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1212 // Minsc: v1.2

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1229 // Montaron: v1.2

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1230 // Quayle: v1.2

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1231 // Safana: v1.2

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1232 // Shar-Teel Dosan: v1.2

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1233 // Skie Silvershield: v1.2

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1234 // Tiax: v1.2

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1215 // Viconia De'Vir: v1.2

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1235 // Xan: v1.2

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1236 // Xzar: v1.2

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1237 // Yeslick Orothiar: v1.2

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1204 // Edwin Odessiron: v1.2

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v7

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v7

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v7

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon): v7

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v7

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v7

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1060 // Breakable Iron Nonmagical Shields, Helms, and Armor: v7

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v7

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v7

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v7

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: v7

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1110 // Add Map Notes: v7

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: v7

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v7

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount (Sabre): v7

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v7

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v7

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v7

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v7

~SETUP-SCS.TP2~ #0 #10 // Detectable Spells: v12

~SETUP-SCS.TP2~ #0 #20 // Allow enemy AI to detect the party's magic items: v12

~SETUP-SCS.TP2~ #0 #30 // Correct various errors on race, class etc: v12

~SETUP-SCS.TP2~ #0 #1000 // Make Protection from Normal Missiles block magical missiles -> No magical missiles penetrate Protection from Normal Missiles: v12

~SETUP-SCS.TP2~ #0 #1010 // More consistent Breach spell (doesn't penetrate Spell Turning): v12

~SETUP-SCS.TP2~ #0 #1020 // Antimagic attacks penetrate improved invisibility: v12

~SETUP-SCS.TP2~ #0 #1030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v12

~SETUP-SCS.TP2~ #0 #141 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at their level (not twice their level): v12

~SETUP-SCS.TP2~ #0 #2000 // Make elemental arrows more like their BG2 counterparts: v12

~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v12

~SETUP-SCS.TP2~ #0 #3001 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v12

~SETUP-SCS.TP2~ #0 #3010 // Faster Bears: v12

~SETUP-SCS.TP2~ #0 #3040 // NPCs go to inns: v12

~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v12

~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v12

~SETUP-SCS.TP2~ #0 #5020 // Potions for NPCs -> All of the potions dropped by slain enemies are recoverable: v12

~SETUP-SCS.TP2~ #0 #5033 // Smarter mages -> Mages use spells from BG1 and BG2; mages pre-buff: v12

~SETUP-SCS.TP2~ #0 #5043 // Smarter priests -> Priests use spells from BG1 and BG2; priests pre-buff: v12

~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v12

~SETUP-SCS.TP2~ #0 #5060 // Harder giant and phase spiders: v12

~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v12

~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v12

~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v12

~SETUP-SCS.TP2~ #0 #6000 // Improved doppelgangers: v12

~SETUP-SCS.TP2~ #0 #6010 // Tougher Black Talons and Iron Throne guards: v12

~SETUP-SCS.TP2~ #0 #6020 // Improved deployment for parties of assassins: v12

~SETUP-SCS.TP2~ #0 #6030 // Dark Side-based kobold upgrade: v12

~SETUP-SCS.TP2~ #0 #6040 // Relocated bounty hunters: v12

~SETUP-SCS.TP2~ #0 #6050 // Improved Ulcaster: v12

~SETUP-SCS.TP2~ #0 #6060 // Improved Balduran's Isle: v12

~SETUP-SCS.TP2~ #0 #6070 // Improved Durlag's Tower: v12

~SETUP-SCS.TP2~ #0 #6080 // Improved Demon Cultists: v12

~SETUP-SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v12

~SETUP-SCS.TP2~ #0 #6100 // Improved Bassilus: v12

~SETUP-SCS.TP2~ #0 #6110 // Improved Drasus party: v12

~SETUP-SCS.TP2~ #0 #6120 // Improved Red Wizards: v12

~SETUP-SCS.TP2~ #0 #6130 // Improved Undercity party: v12

~SETUP-SCS.TP2~ #0 #6140 // Improved minor encounters: v12

~SETUP-SCS.TP2~ #0 #6150 // Tougher chapter-two end battle: v12

~SETUP-SCS.TP2~ #0 #6160 // Tougher chapter-three end battle: v12

~SETUP-SCS.TP2~ #0 #6170 // Tougher chapter-four end battle: v12

~SETUP-SCS.TP2~ #0 #6180 // Tougher chapter-five end battle: v12

~SETUP-SCS.TP2~ #0 #6190 // Tougher chapter-six end battle: v12

~SETUP-SCS.TP2~ #0 #6200 // Improved final battle: v12

~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #5 // EasyTutu Spawn Randomizer -> Base Spawn Chance: 80%

~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #14 // Respawn Interval Selection -> Respawn Interval: 7 game days

~TUTUGUI/SETUP-TUTUGUI.TP2~ #0 #0 // Baldurs Gate I GUI for Tutu, SoA/ToB, or BGT

 

Any help would be greatly appreciated!!

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Everything looks good -

 

The timer "P#BRLoveTalkTime" is the only thing holding this back, as far as I can see. You also have to be in an area that is *not* flagged as underground/dungeon, so if you are sitting around in Nashkel Mines or something, wait until you get to the surface:

 

IF %BGT_VAR%
InParty(Myself)
CombatCounter(0)
!See([ENEMY])
!StateCheck(Player1,CD_STATE_NOTVALID)
!StateCheck(Myself,CD_STATE_NOTVALID)
See(Player1)
RealGlobalTimerExpired("P#BRLoveTalkTime","GLOBAL")
Global("P#BranwenRomanceActive","GLOBAL",1)
!AreaType(DUNGEON)
OR(8)
Global("P#BRLoveTalk","GLOBAL",1)
Global("P#BRLoveTalk","GLOBAL",3)
Global("P#BRLoveTalk","GLOBAL",5)
Global("P#BRLoveTalk","GLOBAL",7)
Global("P#BRLoveTalk","GLOBAL",9)
Global("P#BRLoveTalk","GLOBAL",11)
Global("P#BRLoveTalk","GLOBAL",19)
Global("P#BRLoveTalk","GLOBAL",23)
THEN
RESPONSE #100
IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
END

IF %BGT_VAR%
InParty(Myself)
RealGlobalTimerExpired("P#BRLoveTalkTime","GLOBAL")
!StateCheck(Player1,CD_STATE_NOTVALID)
!StateCheck(Myself,CD_STATE_NOTVALID)
OR(20)
Global("P#BRLoveTalk","GLOBAL",2)
Global("P#BRLoveTalk","GLOBAL",4)
Global("P#BRLoveTalk","GLOBAL",6)
Global("P#BRLoveTalk","GLOBAL",8)
Global("P#BRLoveTalk","GLOBAL",10)
Global("P#BRLoveTalk","GLOBAL",12)
Global("P#BRLoveTalk","GLOBAL",14)
Global("P#BRLoveTalk","GLOBAL",16)
Global("P#BRLoveTalk","GLOBAL",18)
Global("P#BRLoveTalk","GLOBAL",20)
Global("P#BRLoveTalk","GLOBAL",22)
Global("P#BRLoveTalk","GLOBAL",24)
Global("P#BRLoveTalk","GLOBAL",26)
Global("P#BRLoveTalk","GLOBAL",28)
Global("P#BRLoveTalk","GLOBAL",30)
Global("P#BRLoveTalk","GLOBAL",32)
Global("P#BRLoveTalk","GLOBAL",34)
Global("P#BRLoveTalk","GLOBAL",36)
Global("P#BRLoveTalk","GLOBAL",38)
Global("P#BRLoveTalk","GLOBAL",40)
THEN
RESPONSE #100
PlaySong(0)
PlaySound("brrom")
StartDialogueNoSet(Player1)
END

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Guest Varning

Just wanted to let you guys know that its working fine. I guess I was just a little impatient in waiting for it to start. Though in all fairness, I did advance the time with cheats.

 

A question about the Dynaheir/Branwen conflict. I was more advanced in the Branwen romance and they had a discussion where they flipped a coin and then both agreed not to romance my character. the variabels for Dynaheir romance active still say 1 but the Branwen is at 3. Does this mean the Branwen part is over? I was only at lovetalk 11 and would like to keep going, especially cause I'm probably going to kick Dynaheir out soon. If I set it back to one, will that put the romance back on track?

 

(I do plan on kicking Dyna out, so I feel its a little justified)

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