Jump to content

Trigger #32 - HitBy()


Recommended Posts

Here is some information in addition to that in IESDP.


If you use !HitBy(), this trigger returns true a lot. It will return when hit by any type of damage in spite of what the trigger contains. It returns true once when spawned via the CLUA console, probably also when an area is loaded. Other than that, it works as described.



Link to comment


This topic is now archived and is closed to further replies.

  • Create New...