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Mod Idea: Game Economy Overhaul


Guest Glabro

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Guest Glabro

As I was playing the BG game(s) once again, and once again having 200.000 gold or more by the end of Baldur's Gate with nothing to use it on, and after starting BG2 seeing how ludicrously cheap magic weapons were, I couldn't help but wonder why there wasn't a mod around that revamps the game economy and sets the prices so that the magic items you want aren't too cheap.

 

The mod could use the D&D 3.5 magic item prices (inc. masterwork components) as a baseline, adding the storekeep's markup (the storekeepers pay about the base item price to the item's creator usually - mages like Thalantyr who craft items themselves could perhaps sell some items he made himself for cheaper). Selling items to the stores, of course, would be done at realistically low prices (ask any real shopkeeper who buys / trades in used goods)

 

As a secondary concern, the mod could try to invent new ways to spend money, from new, alternative items (mostly utility, some alternative or neglected items, but with the aim that the group would not be stronger in raw power than an optimized team in a "vanilla" game, but would have more options) to other opportunities in-game.

 

In a nutshell, an attempt to restore the excitement of getting and spending money even after the first third / quarter of the game. I was disappointed that Baldur's Gate truly had nothing to spend money on after all the waiting. In my opinion, the game(s) would be much improved by it. It'd sure beat having to buy items I think are underpriced twice, like I'm doing with BG2 at the moment!

Still, that and having Gaylan charge 80.000 instead of 20.000 already are having an effect on my BG2 run with my thieving character!

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Guest Glabro
http://www.shsforums.net/index.php?autocom...mp;showfile=150

I know, it's horrendiously bad coded and needs to be completely redone (something I can't seem to find time to do that yet), but still works.

 

Well, for simply increasing the prices in the store for all items, I could simply alter the reputation (or charisma, for that matter) store modifier (which currently is at 100% for everything), without the need to edit each item individually (sorry if you didn't know this and spent ages changing the prices individually). Don't know about selling price modifiers, though.

 

The thing is, not everything needs to be made more expensive. Just select goods, weapons for the most part.

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There comes a little (imo) problem with the select stuff being expensive - you can have only one price value stored within .itm file, meaning one will get as much money for selling it away. Since there's an awful lot of corpses avaliable for looting, I'm not sure how it'll be balanced.

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