Guest Glabro Posted March 14, 2009 Share Posted March 14, 2009 As I was playing the BG game(s) once again, and once again having 200.000 gold or more by the end of Baldur's Gate with nothing to use it on, and after starting BG2 seeing how ludicrously cheap magic weapons were, I couldn't help but wonder why there wasn't a mod around that revamps the game economy and sets the prices so that the magic items you want aren't too cheap. The mod could use the D&D 3.5 magic item prices (inc. masterwork components) as a baseline, adding the storekeep's markup (the storekeepers pay about the base item price to the item's creator usually - mages like Thalantyr who craft items themselves could perhaps sell some items he made himself for cheaper). Selling items to the stores, of course, would be done at realistically low prices (ask any real shopkeeper who buys / trades in used goods) As a secondary concern, the mod could try to invent new ways to spend money, from new, alternative items (mostly utility, some alternative or neglected items, but with the aim that the group would not be stronger in raw power than an optimized team in a "vanilla" game, but would have more options) to other opportunities in-game. In a nutshell, an attempt to restore the excitement of getting and spending money even after the first third / quarter of the game. I was disappointed that Baldur's Gate truly had nothing to spend money on after all the waiting. In my opinion, the game(s) would be much improved by it. It'd sure beat having to buy items I think are underpriced twice, like I'm doing with BG2 at the moment! Still, that and having Gaylan charge 80.000 instead of 20.000 already are having an effect on my BG2 run with my thieving character! Link to comment
Jarno Mikkola Posted March 14, 2009 Share Posted March 14, 2009 Well, have you tried this, it comes with a economy overhaul... and the items are different. Link to comment
Ardanis Posted March 14, 2009 Share Posted March 14, 2009 http://www.shsforums.net/index.php?autocom...mp;showfile=150 I know, it's horrendiously bad coded and needs to be completely redone (something I can't seem to find time to do that yet), but still works. Link to comment
Guest Glabro Posted March 15, 2009 Share Posted March 15, 2009 http://www.shsforums.net/index.php?autocom...mp;showfile=150I know, it's horrendiously bad coded and needs to be completely redone (something I can't seem to find time to do that yet), but still works. Well, for simply increasing the prices in the store for all items, I could simply alter the reputation (or charisma, for that matter) store modifier (which currently is at 100% for everything), without the need to edit each item individually (sorry if you didn't know this and spent ages changing the prices individually). Don't know about selling price modifiers, though. The thing is, not everything needs to be made more expensive. Just select goods, weapons for the most part. Link to comment
Ardanis Posted March 18, 2009 Share Posted March 18, 2009 There comes a little (imo) problem with the select stuff being expensive - you can have only one price value stored within .itm file, meaning one will get as much money for selling it away. Since there's an awful lot of corpses avaliable for looting, I'm not sure how it'll be balanced. Link to comment
Icendoan Posted March 18, 2009 Share Posted March 18, 2009 Having huge store price rises? Icen Link to comment
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