Leomar Posted March 27, 2009 Posted March 27, 2009 We use Taimon's "Creature Offset Checker" to correct offsets for better compatibilities. By Amber there are the following ones: Zeroed effects offset in [amber\creatures\m#yclbm1.cre]Zeroed effects offset in [amber\creatures\m#ycmcm1.cre] Zeroed effects offset in [amber\creatures\m#ydemon.cre] Zeroed effects offset in [amber\creatures\m#ygsbm1.cre] Zeroed effects offset in [amber\creatures\m#ygsbm2.cre] Zeroed effects offset in [amber\creatures\m#ygsbm3.cre] Zeroed effects offset in [amber\creatures\m#ygsbm4.cre] Zeroed effects offset in [amber\creatures\m#ygspm1.cre] Zeroed effects offset in [amber\creatures\m#ygspm2.cre] Zeroed effects offset in [amber\creatures\m#ygspm3.cre] Zeroed effects offset in [amber\creatures\m#ygspm4.cre] Zeroed effects offset in [amber\creatures\m#ygspm5.cre] Zeroed effects offset in [amber\creatures\m#ygswm1.cre] Zeroed effects offset in [amber\creatures\m#yguna1.cre] Zeroed effects offset in [amber\creatures\m#yimp.cre] Zeroed effects offset in [amber\creatures\m#ynymp1.cre] Zeroed effects offset in [amber\creatures\m#ynymp2.cre] The cre's are o.k., but it could give problems, if another mod want to change a cre later (if it want to use the same offset). Here are the corrected files: http://www.fastshare.org/download/Amber_FixedCreatures..7z Greetings Leomar
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