Lemernis Posted March 28, 2009 Share Posted March 28, 2009 Are there any mods that provide a rationale for entering the "Guarded Compound" in the temple district? Link to comment
Guest Guest Posted March 29, 2009 Share Posted March 29, 2009 Improved Anvil adds a note to Captain Haegan which connects him and the slaver ship with the owners of the guarded compound (to provide some justification for good or lawful parties to enter the guarded compound). Link to comment
DavidW Posted March 29, 2009 Share Posted March 29, 2009 I have a sketch plan for a quest mod providing some kind of roleplaying connection to the GC. Don't hold your breath waiting for it though. Link to comment
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