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Longer pauses between banters and interjections


Guest derp

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In the BG1NPC project there's an option upon installation to set most of the dialogues to fire at longer or shorter intervals. I was wondering if there's some way to tweak other mod npc companions to have a similar function, if it's not natively included in the mod?

 

I know that through ShadowKeeper a certain value can be set to 0 to cause the next interjection to fire immediately upon loading the savegame, so is there an opposite to that?

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