Guest derp Posted April 14, 2009 Posted April 14, 2009 In the BG1NPC project there's an option upon installation to set most of the dialogues to fire at longer or shorter intervals. I was wondering if there's some way to tweak other mod npc companions to have a similar function, if it's not natively included in the mod? I know that through ShadowKeeper a certain value can be set to 0 to cause the next interjection to fire immediately upon loading the savegame, so is there an opposite to that?
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