Guest mongerman Posted April 20, 2009 Share Posted April 20, 2009 Just curious, is it ever possible to reach a low enough AC that even TOB enemies have a hard time hitting you? Reason I'm asking, is that I'm thinking of creating a low maintanence tank for my new SCSII game. The most obvious answer of course would be a berserker with full plate armor, shield, and stacking magical rings and amulets etc etc. From previous experience, this would work out quite well in SOA, with most enemies requiring a high roll to hit you. But what about TOB? Alternatives would be a swashbuckler, but he would require UAI to be able to wear plate, so his AC would be lacking for quite awhile Finally, for a thieving tank, should I go swashbuckler10>fighter or berserker9>thief? Link to comment
DavidW Posted April 20, 2009 Share Posted April 20, 2009 Well, let's look at a few case studies. (These are from a full install of SCSII, but not all the creatures are modified by SCSII) (1) Tahazzar, the Baalor in the WK maze, has THAC0 4 and STR 21, giving him an effective THAC0 of zero. If we define "have a hard time hitting you" as "hit you 25% of the time or less", you'd need AC -15. (2) Xei Win Toh, one of the guardians of the Final Seal, has THAC0 1, STR 21, and is double-specialised with her sword +4. So she has (I think) an effective THAC0 of -9, and you'd need AC -25. (3) Elite fire giants have THAC0 2, STR 23, are double-specialised with their battleaxes +3, and are likely to go berserk, gaining an additional +2 to hit. So their effective THAC0 is -10, and you'd need AC -26. (4) The lizard men warriors from Abazigal's Lair have THAC0 1, STR 18/70, and are quadruple-specialised with their halberds +2. So their effective thaco is -5, and you'd need AC -21. (5) Brimstone, the SCSII-added red dragon (who's basically a clone of Firkraag) has THACO -5 and STR 25, for an effective THAC0 of -12. You'd need AC -28 to avoid being hit by him 75% of the time. (6) Anadramatis, the yellow dragon in Abazigal's Lair has THAC0 -8 and STR 25. His effective THAC0 is -15, so you'd need a challenging AC -31 to avoid his attacks 75% of the time. (7) The drow Kensai flunkies who work for Sendai (in the final battle with her) are triple-speicalised with their katanas +3, have STR 16, THAC0 9, and an unexplained +4 to hit (blame the vanilla game). Their effective THAC0 is -1; AC -17 keeps you ahead of them. (8) Abazigal (Ascension version) has THAC0 -8, an unexplained +6 to hit, STR 25, and is quadruple-specialised with his +5 sword. That adds up to an effective THAC0 of -28, so you'll need AC -44 to avoid three quarters of his hits. That's in human form, of course. In transformed form, he's actually a lot easier to stay ahead of: THAC0 -6 and STR 25, for an effective THAC0 of -13. Any help? (None of this, of course, allows for buffs of various kinds - or for Critical Strike, which makes THAC0 moot.) Link to comment
Guest mongerman Posted April 20, 2009 Share Posted April 20, 2009 Wow, that was a really really big help! Now, I can just create a character and SK in all AC boosting items and see if he can hit the critical AC. Thanks! Link to comment
Wisp Posted April 20, 2009 Share Posted April 20, 2009 Unless I'm mistaken, there's also an AC cap somewhere. I think it's -26. Link to comment
Guest mongerman Posted April 20, 2009 Share Posted April 20, 2009 When I played IA, the AC cap on the character screen was -26, but the actual value was reflected in the to-hit rolls Link to comment
Icendoan Posted April 20, 2009 Share Posted April 20, 2009 Ah, that is base AC. Any other AC modifiers (such as vs one damage type) can go further and therefore allow -31 and other such phenomenal values. I think, anyway. Icen Link to comment
Guest mongerman Posted April 20, 2009 Share Posted April 20, 2009 Created a custom character and tested it out on illasera. Character had -24 AC on character screen, but Illasera had a bonus of +22! From what I can tell from the attack rolls, it seems -24 is the cap though. She was hitting me on rolls of 6, when I'm sure my AC is actually -30 Link to comment
Ardanis Posted April 20, 2009 Share Posted April 20, 2009 AC cap is -20, not counting DEX and Single Weapon Style. Bonuses against certain damage type stack with normal AC and aren't capped. Link to comment
Guest mongerman Posted April 21, 2009 Share Posted April 21, 2009 I did some further testing myself, and it seems AC is capped. On the character screen, my AC was -24. Stacked on more items to give -29, which does not show. However, elite fire giants were still hitting on rolls of 25. So it seems XP is capped at -24 Link to comment
Icendoan Posted April 21, 2009 Share Posted April 21, 2009 You can get -26 to show, however. I am pretty sure that the vs Blunt AC modifiers would still work past -24. Icen Link to comment
Guest mongerman Posted May 3, 2009 Share Posted May 3, 2009 On a related note, does anyone know the lowest enemy AC in the game? Link to comment
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