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Cant install BG1NPC anymore oO


Galan

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Posted

I tried to install bg1npc on a somewhat clean BGT but i keep getting errors... When i install some Megamods before bg1npc it works oO

 

Installing [The BG1 NPC Project: Required Modifications]

BGT detected: support at www.gibberlings3.net, Mega Installs check first at www.spellholdstudios.net.
Copying and patching 1 file ...
loading 1 tra file
Copying 1 file ...
[Copying and patching 609 files ...]
Compiling 1 dialogue file ...
WARNING: internal label [9] not found in processed DLG [BCORAN]
ERROR: processing .D actions [tb#_compile_eval_buffer/BG1NPC/Core/dlg/X#BGREPLACE_BGT.D]: Invalid_argument(_)
[2] Stopping installation because of error.

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings,   Dwarves, and Gnomes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers   and Stalkers
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in  Wrath Hell Trial
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.07
~SETUP-BGTMUSIC.TP2~ #0 #1 // Baldur's Gate Trilogy - Music -> Hybrid Baldur's Gate/Shadows of Amn/Throne of Bhaal Music

Posted

That is interesting - let me take a look at the file -

 

/* Amarande Remove Escape Area*/
ALTER_TRANS ~%tutu_var%AMARAN~
BEGIN 3 5 END
BEGIN 0 END
BEGIN
"ACTION" ~SetGlobal("X#RemovedEscape","GLOBAL",1)~
END


/* YESLICK */
REPLACE_STATE_TRIGGER BYESLI 9 ~InteractingWith("kagain") GlobalLT("endofbg1","GLOBAL",2) RandomNum(8,1) Global("X#BIOYE1","LOCALS",0)~
REPLACE_STATE_TRIGGER BYESLI 10 ~InteractingWith("kagain") GlobalLT("endofbg1","GLOBAL",2) RandomNum(8,2) Global("X#BIOYE2","LOCALS",0)~
REPLACE_STATE_TRIGGER BYESLI 12 ~InteractingWith("kagain") GlobalLT("endofbg1","GLOBAL",2) RandomNum(8,3) Global("X#BIOYE3","LOCALS",0)~
REPLACE_STATE_TRIGGER BYESLI 17 ~InteractingWith("kagain") GlobalLT("endofbg1","GLOBAL",2) RandomNum(8,4) Global("X#BIOYE4","LOCALS",0)~
REPLACE_STATE_TRIGGER BYESLI 18 ~InteractingWith("kagain") GlobalLT("endofbg1","GLOBAL",2) RandomNum(8,5) Global("X#BIOYE5","LOCALS",0)~
REPLACE_STATE_TRIGGER BYESLI 19 ~InteractingWith("kagain") GlobalLT("endofbg1","GLOBAL",2) RandomNum(8,6) Global("X#BIOYE6","LOCALS",0)~
REPLACE_STATE_TRIGGER BYESLI 20 ~InteractingWith("kagain") GlobalLT("endofbg1","GLOBAL",2) RandomNum(8,7) Global("X#BIOYE7","LOCALS",0)~
REPLACE_STATE_TRIGGER BYESLI 13 ~InteractingWith("kagain") GlobalLT("endofbg1","GLOBAL",2) RandomNum(8,8) Global("X#BIOYE8","LOCALS",0)~

ADD_TRANS_ACTION BYESLI BEGIN 9 END BEGIN END ~SetGlobal("X#BIOYE1","LOCALS",1)~
ADD_TRANS_ACTION BYESLI BEGIN 10 END BEGIN END ~SetGlobal("X#BIOYE2","LOCALS",1)~
ADD_TRANS_ACTION BYESLI BEGIN 12 END BEGIN END ~SetGlobal("X#BIOYE3","LOCALS",1)~
ADD_TRANS_ACTION BYESLI BEGIN 17 END BEGIN END ~SetGlobal("X#BIOYE4","LOCALS",1)~
ADD_TRANS_ACTION BYESLI BEGIN 18 END BEGIN END ~SetGlobal("X#BIOYE5","LOCALS",1)~
ADD_TRANS_ACTION BYESLI BEGIN 19 END BEGIN END ~SetGlobal("X#BIOYE6","LOCALS",1)~
ADD_TRANS_ACTION BYESLI BEGIN 20 END BEGIN END ~SetGlobal("X#BIOYE7","LOCALS",1)~
ADD_TRANS_ACTION BYESLI BEGIN 13 END BEGIN END ~SetGlobal("X#BIOYE8","LOCALS",1)~

/* XZAR */
REPLACE_STATE_TRIGGER BXZAR 0 ~InteractingWith("montaron") GlobalLT("endofbg1","GLOBAL",2) RandomNum(3,1) Global("X#BIOXZ1","LOCALS",0)~
REPLACE_STATE_TRIGGER BXZAR 1 ~InteractingWith("montaron") GlobalLT("endofbg1","GLOBAL",2) RandomNum(3,2) Global("X#BIOXZ2","LOCALS",0)~
REPLACE_STATE_TRIGGER BXZAR 2 ~InteractingWith("montaron") GlobalLT("endofbg1","GLOBAL",2) RandomNum(3,3) Global("X#BIOXZ3","LOCALS",0)~

ADD_TRANS_ACTION BXZAR BEGIN 0 END BEGIN END ~SetGlobal("X#BIOXZ1","LOCALS",1)~
ADD_TRANS_ACTION BXZAR BEGIN 1 END BEGIN END ~SetGlobal("X#BIOXZ2","LOCALS",1)~
ADD_TRANS_ACTION BXZAR BEGIN 2 END BEGIN END ~SetGlobal("X#BIOXZ3","LOCALS",1)~

/* XAN */
REPLACE_STATE_TRIGGER BXANNN 0 ~InteractingWith("eldoth") GlobalLT("endofbg1","GLOBAL",2) RandomNum(3,1) Global("X#BIOXA1","LOCALS",0)~
REPLACE_STATE_TRIGGER BXANNN 1 ~InteractingWith("eldoth") GlobalLT("endofbg1","GLOBAL",2) RandomNum(3,2) Global("X#BIOXA2","LOCALS",0)~
REPLACE_STATE_TRIGGER BXANNN 2 ~InteractingWith("eldoth") GlobalLT("endofbg1","GLOBAL",2) RandomNum(3,3) Global("X#BIOXA3","LOCALS",0)~

ADD_TRANS_ACTION BXANNN BEGIN 0 END BEGIN END ~SetGlobal("X#BIOXA1","LOCALS",1)~
ADD_TRANS_ACTION BXANNN BEGIN 1 END BEGIN END ~SetGlobal("X#BIOXA2","LOCALS",1)~
ADD_TRANS_ACTION BXANNN BEGIN 2 END BEGIN END ~SetGlobal("X#BIOXA3","LOCALS",1)~

/* VICONIA */
REPLACE_STATE_TRIGGER BVICONI %BGTBVICONState0% ~InteractingWith("kivan") GlobalLT("endofbg1","GLOBAL",2) RandomNum(4,1) Global("X#BIOVI1","LOCALS",0)~
REPLACE_STATE_TRIGGER BVICONI %BGTBVICONState8% ~InteractingWith("kivan") GlobalLT("endofbg1","GLOBAL",2) RandomNum(4,2) Global("X#BIOVI2","LOCALS",0)~
REPLACE_STATE_TRIGGER BVICONI %BGTBVICONState9% ~InteractingWith("kivan") GlobalLT("endofbg1","GLOBAL",2) RandomNum(4,3) Global("X#BIOVI3","LOCALS",0)~
REPLACE_STATE_TRIGGER BVICONI %BGTBVICONState10% ~InteractingWith("kivan") GlobalLT("endofbg1","GLOBAL",2) RandomNum(4,4) Global("X#BIOVI4","LOCALS",0)~

ADD_TRANS_ACTION BVICONI BEGIN %BGTBVICONState0% END BEGIN END ~SetGlobal("X#BIOVI1","LOCALS",1)~
ADD_TRANS_ACTION BVICONI BEGIN %BGTBVICONState8% END BEGIN END ~SetGlobal("X#BIOVI2","LOCALS",1)~
ADD_TRANS_ACTION BVICONI BEGIN %BGTBVICONState9% END BEGIN END ~SetGlobal("X#BIOVI3","LOCALS",1)~
ADD_TRANS_ACTION BVICONI BEGIN %BGTBVICONState10% END BEGIN END ~SetGlobal("X#BIOVI4","LOCALS",1)~

/* TIAX */
REPLACE_STATE_TRIGGER BTIAX 6 ~InteractingWith("quayle") GlobalLT("endofbg1","GLOBAL",2) RandomNum(7,1) Global("X#BIOTI1","LOCALS",0)~
REPLACE_STATE_TRIGGER BTIAX 7 ~InteractingWith("quayle") GlobalLT("endofbg1","GLOBAL",2) RandomNum(7,2) Global("X#BIOTI2","LOCALS",0)~
REPLACE_STATE_TRIGGER BTIAX 9 ~InteractingWith("quayle") GlobalLT("endofbg1","GLOBAL",2) RandomNum(7,3) Global("X#BIOTI3","LOCALS",0)~
REPLACE_STATE_TRIGGER BTIAX 14 ~InteractingWith("quayle") GlobalLT("endofbg1","GLOBAL",2) RandomNum(7,4) Global("X#BIOTI4","LOCALS",0)~
REPLACE_STATE_TRIGGER BTIAX 15 ~InteractingWith("quayle") GlobalLT("endofbg1","GLOBAL",2) RandomNum(7,5) Global("X#BIOTI5","LOCALS",0)~
REPLACE_STATE_TRIGGER BTIAX 16 ~InteractingWith("quayle") GlobalLT("endofbg1","GLOBAL",2) RandomNum(7,6) Global("X#BIOTI6","LOCALS",0)~
REPLACE_STATE_TRIGGER BTIAX 17 ~InteractingWith("quayle") GlobalLT("endofbg1","GLOBAL",2) RandomNum(7,7) Global("X#BIOTI7","LOCALS",0)~
REPLACE_STATE_TRIGGER BTIAX 10 ~InteractingWith("branwen") GlobalLT("endofbg1","GLOBAL",2) RandomNum(3,1) Global("X#BIOTI8","LOCALS",0)~
REPLACE_STATE_TRIGGER BTIAX 11 ~InteractingWith("branwen") GlobalLT("endofbg1","GLOBAL",2) RandomNum(3,2) Global("X#BIOTI9","LOCALS",0)~
REPLACE_STATE_TRIGGER BTIAX 12 ~InteractingWith("branwen") GlobalLT("endofbg1","GLOBAL",2) RandomNum(3,3) Global("X#BIOTI10","LOCALS",0)~

ADD_TRANS_ACTION BTIAX BEGIN 6 END BEGIN END ~SetGlobal("X#BIOTI1","LOCALS",1)~
ADD_TRANS_ACTION BTIAX BEGIN 7 END BEGIN END ~SetGlobal("X#BIOTI2","LOCALS",1)~
ADD_TRANS_ACTION BTIAX BEGIN 9 END BEGIN END ~SetGlobal("X#BIOTI3","LOCALS",1)~
ADD_TRANS_ACTION BTIAX BEGIN 14 END BEGIN END ~SetGlobal("X#BIOTI4","LOCALS",1)~
ADD_TRANS_ACTION BTIAX BEGIN 15 END BEGIN END ~SetGlobal("X#BIOTI5","LOCALS",1)~
ADD_TRANS_ACTION BTIAX BEGIN 16 END BEGIN END ~SetGlobal("X#BIOTI6","LOCALS",1)~
ADD_TRANS_ACTION BTIAX BEGIN 17 END BEGIN END ~SetGlobal("X#BIOTI7","LOCALS",1)~
ADD_TRANS_ACTION BTIAX BEGIN 10 END BEGIN END ~SetGlobal("X#BIOTI8","LOCALS",1)~
ADD_TRANS_ACTION BTIAX BEGIN 11 END BEGIN END ~SetGlobal("X#BIOTI9","LOCALS",1)~
ADD_TRANS_ACTION BTIAX BEGIN 12 END BEGIN END ~SetGlobal("X#BIOTI10","LOCALS",1)~

/* SKIE */
REPLACE_STATE_TRIGGER BSKIE 0 ~InteractingWith("eldoth") GlobalLT("endofbg1","GLOBAL",2) RandomNum(4,1) Global("X#BIOSK1","LOCALS",0)~
REPLACE_STATE_TRIGGER BSKIE 1 ~InteractingWith("eldoth") GlobalLT("endofbg1","GLOBAL",2) RandomNum(4,2) Global("X#BIOSK2","LOCALS",0)~
REPLACE_STATE_TRIGGER BSKIE 9 ~InteractingWith("eldoth") GlobalLT("endofbg1","GLOBAL",2) RandomNum(4,3) Global("X#BIOSK3","LOCALS",0)~
REPLACE_STATE_TRIGGER BSKIE 10 ~InteractingWith("eldoth") GlobalLT("endofbg1","GLOBAL",2) RandomNum(4,4) Global("X#BIOSK4","LOCALS",0)~

ADD_TRANS_ACTION BSKIE BEGIN 0 END BEGIN END ~SetGlobal("X#BIOSK1","LOCALS",1)~
ADD_TRANS_ACTION BSKIE BEGIN 1 END BEGIN END ~SetGlobal("X#BIOSK2","LOCALS",1)~
ADD_TRANS_ACTION BSKIE BEGIN 9 END BEGIN END ~SetGlobal("X#BIOSK3","LOCALS",1)~
ADD_TRANS_ACTION BSKIE BEGIN 10 END BEGIN END ~SetGlobal("X#BIOSK4","LOCALS",1)~

/* SHAR-TEEL */
REPLACE_STATE_TRIGGER BSHART 12 ~InteractingWith("eldoth") GlobalLT("endofbg1","GLOBAL",2) RandomNum(4,1) Global("X#BIOSH1","LOCALS",0)~
REPLACE_STATE_TRIGGER BSHART 13 ~InteractingWith("eldoth") GlobalLT("endofbg1","GLOBAL",2) RandomNum(4,2) Global("X#BIOSH2","LOCALS",0)~
REPLACE_STATE_TRIGGER BSHART 14 ~InteractingWith("eldoth") GlobalLT("endofbg1","GLOBAL",2) RandomNum(4,3) Global("X#BIOSH3","LOCALS",0)~
REPLACE_STATE_TRIGGER BSHART 15 ~InteractingWith("eldoth") GlobalLT("endofbg1","GLOBAL",2) RandomNum(4,4) Global("X#BIOSH4","LOCALS",0)~

ADD_TRANS_ACTION BSHART BEGIN 12 END BEGIN END ~SetGlobal("X#BIOSH1","LOCALS",1)~
ADD_TRANS_ACTION BSHART BEGIN 13 END BEGIN END ~SetGlobal("X#BIOSH2","LOCALS",1)~
ADD_TRANS_ACTION BSHART BEGIN 14 END BEGIN END ~SetGlobal("X#BIOSH3","LOCALS",1)~
ADD_TRANS_ACTION BSHART BEGIN 15 END BEGIN END ~SetGlobal("X#BIOSH4","LOCALS",1)~

/* SAFANA NONE */

/* QUAYLE */
REPLACE_STATE_TRIGGER BQUAYL 0 ~InteractingWith("tiax") GlobalLT("endofbg1","GLOBAL",2) RandomNum(4,1) Global("X#BIOQU1","LOCALS",0)~
REPLACE_STATE_TRIGGER BQUAYL 5 ~InteractingWith("tiax") GlobalLT("endofbg1","GLOBAL",2) RandomNum(4,2) Global("X#BIOQU2","LOCALS",0)~
REPLACE_STATE_TRIGGER BQUAYL 6 ~InteractingWith("tiax") GlobalLT("endofbg1","GLOBAL",2) RandomNum(4,3) Global("X#BIOQU3","LOCALS",0)~
REPLACE_STATE_TRIGGER BQUAYL 7 ~InteractingWith("tiax") GlobalLT("endofbg1","GLOBAL",2) RandomNum(4,4) Global("X#BIOQU4","LOCALS",0)~

ADD_TRANS_ACTION BQUAYL BEGIN 0 END BEGIN END ~SetGlobal("X#BIOQU1","LOCALS",1)~
ADD_TRANS_ACTION BQUAYL BEGIN 5 END BEGIN END ~SetGlobal("X#BIOQU2","LOCALS",1)~
ADD_TRANS_ACTION BQUAYL BEGIN 6 END BEGIN END ~SetGlobal("X#BIOQU3","LOCALS",1)~
ADD_TRANS_ACTION BQUAYL BEGIN 7 END BEGIN END ~SetGlobal("X#BIOQU4","LOCALS",1)~

/* MONTARON NONE */

/* MINSC */
REPLACE_STATE_TRIGGER BMINSC %BGTBMINSCState7% ~InteractingWith("dynaheir") GlobalLT("endofbg1","GLOBAL",2) RandomNum(2,1) Global("X#BIOMI1","LOCALS",0)~
REPLACE_STATE_TRIGGER BMINSC %BGTBMINSCState8% ~InteractingWith("dynaheir") GlobalLT("endofbg1","GLOBAL",2) RandomNum(2,2) Global("X#BIOMI2","LOCALS",0)~

ADD_TRANS_ACTION BMINSC BEGIN %BGTBMINSCState7% END BEGIN END ~SetGlobal("X#BIOMI1","LOCALS",1)~
ADD_TRANS_ACTION BMINSC BEGIN %BGTBMINSCState8% END BEGIN END ~SetGlobal("X#BIOMI2","LOCALS",1)~


/* KIVAN */
REPLACE_STATE_TRIGGER BKIVAN 0 ~InteractingWith("viconia") GlobalLT("endofbg1","GLOBAL",2) RandomNum(5,1) Global("X#BIOKI1","LOCALS",0)~
REPLACE_STATE_TRIGGER BKIVAN 1 ~InteractingWith("viconia") GlobalLT("endofbg1","GLOBAL",2) RandomNum(5,2) Global("X#BIOKI2","LOCALS",0)~
REPLACE_STATE_TRIGGER BKIVAN 5 ~InteractingWith("viconia") GlobalLT("endofbg1","GLOBAL",2) RandomNum(5,3) Global("X#BIOKI3","LOCALS",0)~
REPLACE_STATE_TRIGGER BKIVAN 6 ~InteractingWith("viconia") GlobalLT("endofbg1","GLOBAL",2) RandomNum(5,4) Global("X#BIOKI4","LOCALS",0)~
REPLACE_STATE_TRIGGER BKIVAN 7 ~InteractingWith("viconia") GlobalLT("endofbg1","GLOBAL",2) RandomNum(5,5) Global("X#BIOKI5","LOCALS",0)~

ADD_TRANS_ACTION BKIVAN BEGIN 0 END BEGIN END ~SetGlobal("X#BIOKI1","LOCALS",1)~
ADD_TRANS_ACTION BKIVAN BEGIN 1 END BEGIN END ~SetGlobal("X#BIOKI2","LOCALS",1)~
ADD_TRANS_ACTION BKIVAN BEGIN 5 END BEGIN END ~SetGlobal("X#BIOKI3","LOCALS",1)~
ADD_TRANS_ACTION BKIVAN BEGIN 6 END BEGIN END ~SetGlobal("X#BIOKI4","LOCALS",1)~
ADD_TRANS_ACTION BKIVAN BEGIN 7 END BEGIN END ~SetGlobal("X#BIOKI5","LOCALS",1)~


/* KHALID */
ADD_STATE_TRIGGER BKHALI 3 ~Global("X#BIOKH1","LOCALS",0)~
ADD_STATE_TRIGGER BKHALI 8 ~Global("X#BIOKH2","LOCALS",0)~

REPLACE_STATE_TRIGGER BKHALI 9 ~InteractingWith("xzar") GlobalLT("endofbg1","GLOBAL",2) RandomNum(2,2) Global("X#BIOKH3","LOCALS",0)~
REPLACE_STATE_TRIGGER BKHALI 10 ~InteractingWith("montaron") GlobalLT("endofbg1","GLOBAL",2) RandomNum(2,2) Global("X#BIOKH4","LOCALS",0)~

ADD_TRANS_ACTION BKHALI BEGIN 3 END BEGIN END ~SetGlobal("X#BIOKH1","LOCALS",1)~
ADD_TRANS_ACTION BKHALI BEGIN 8 END BEGIN END ~SetGlobal("X#BIOKH2","LOCALS",1)~
ADD_TRANS_ACTION BKHALI BEGIN 9 END BEGIN END ~SetGlobal("X#BIOKH3","LOCALS",1)~
ADD_TRANS_ACTION BKHALI BEGIN 10 END BEGIN END ~SetGlobal("X#BIOKH4","LOCALS",1)~

/* KAGAIN- NONE */

/* JAHEIRA */
ADD_STATE_TRIGGER BJAHEIR %BGTBJAHEIState0% ~Global("X#BIOJA1","LOCALS",0)~
ADD_STATE_TRIGGER BJAHEIR %BGTBJAHEIState3% ~Global("X#BIOJA2","LOCALS",0)~
ADD_STATE_TRIGGER BJAHEIR %BGTBJAHEIState6% ~Global("X#BIOJA4","LOCALS",0)~
ADD_STATE_TRIGGER BJAHEIR %BGTBJAHEIState7% ~Global("X#BIOJA5","LOCALS",0)~

REPLACE_STATE_TRIGGER BJAHEIR %BGTBJAHEIState5% ~InteractingWith("khalid") GlobalLT("endofbg1","GLOBAL",2) RandomNum(3,2) Global("X#BIOJA3","LOCALS",0)~
REPLACE_STATE_TRIGGER BJAHEIR %BGTBJAHEIState8% ~InteractingWith("khalid") GlobalLT("endofbg1","GLOBAL",2) Global("X#BIOJA6","LOCALS",0)~

ADD_TRANS_ACTION BJAHEIR BEGIN %BGTBJAHEIState0% END BEGIN END ~SetGlobal("X#BIOJA1","LOCALS",1)~
ADD_TRANS_ACTION BJAHEIR BEGIN %BGTBJAHEIState3% END BEGIN END ~SetGlobal("X#BIOJA2","LOCALS",1)~
ADD_TRANS_ACTION BJAHEIR BEGIN %BGTBJAHEIState5% END BEGIN END ~SetGlobal("X#BIOJA3","LOCALS",1)~
ADD_TRANS_ACTION BJAHEIR BEGIN %BGTBJAHEIState6% END BEGIN END ~SetGlobal("X#BIOJA4","LOCALS",1)~
ADD_TRANS_ACTION BJAHEIR BEGIN %BGTBJAHEIState7% END BEGIN END ~SetGlobal("X#BIOJA5","LOCALS",1)~
ADD_TRANS_ACTION BJAHEIR BEGIN %BGTBJAHEIState8% END BEGIN END ~SetGlobal("X#BIOJA6","LOCALS",1)~

/* GARRICK */
ADD_STATE_TRIGGER BGARRI 0 ~Global("X#BIOGA1","LOCALS",0)~
ADD_STATE_TRIGGER BGARRI 1 ~Global("X#BIOGA2","LOCALS",0)~
ADD_STATE_TRIGGER BGARRI 4 ~Global("X#BIOGA3","LOCALS",0)~
ADD_STATE_TRIGGER BGARRI 5 ~Global("X#BIOGA4","LOCALS",0)~
ADD_STATE_TRIGGER BGARRI 6 ~Global("X#BIOGA5","LOCALS",0)~
ADD_STATE_TRIGGER BGARRI 7 ~Global("X#BIOGA6","LOCALS",0)~

ADD_TRANS_ACTION BGARRI BEGIN 0 END BEGIN END ~SetGlobal("X#BIOGA1","LOCALS",1)~
ADD_TRANS_ACTION BGARRI BEGIN 1 END BEGIN END ~SetGlobal("X#BIOGA2","LOCALS",1)~
ADD_TRANS_ACTION BGARRI BEGIN 4 END BEGIN END ~SetGlobal("X#BIOGA3","LOCALS",1)~
ADD_TRANS_ACTION BGARRI BEGIN 5 END BEGIN END ~SetGlobal("X#BIOGA4","LOCALS",1)~
ADD_TRANS_ACTION BGARRI BEGIN 6 END BEGIN END ~SetGlobal("X#BIOGA5","LOCALS",1)~
ADD_TRANS_ACTION BGARRI BEGIN 7 END BEGIN END ~SetGlobal("X#BIOGA6","LOCALS",1)~

/* FALDORN */
ADD_STATE_TRIGGER BFALDO 0 ~Global("X#BIOFA1","LOCALS",0)~
ADD_STATE_TRIGGER BFALDO 1 ~Global("X#BIOFA2","LOCALS",0)~
ADD_STATE_TRIGGER BFALDO 2 ~Global("X#BIOFA3","LOCALS",0)~
ADD_STATE_TRIGGER BFALDO 3 ~Global("X#BIOFA4","LOCALS",0)~

ADD_TRANS_ACTION BFALDO BEGIN 0 END BEGIN END ~SetGlobal("X#BIOFA1","LOCALS",1)~
ADD_TRANS_ACTION BFALDO BEGIN 1 END BEGIN END ~SetGlobal("X#BIOFA2","LOCALS",1)~
ADD_TRANS_ACTION BFALDO BEGIN 2 END BEGIN END ~SetGlobal("X#BIOFA3","LOCALS",1)~
ADD_TRANS_ACTION BFALDO BEGIN 3 END BEGIN END ~SetGlobal("X#BIOFA4","LOCALS",1)~

/* ELDOTH */
REPLACE_STATE_TRIGGER BELDOT 17 ~InteractingWith("sharteel") GlobalLT("endofbg1","GLOBAL",2) RandomNum(4,1) Global("X#BIOEL1","LOCALS",0)~
REPLACE_STATE_TRIGGER BELDOT 18 ~InteractingWith("sharteel") GlobalLT("endofbg1","GLOBAL",2) RandomNum(4,2) Global("X#BIOEL2","LOCALS",0)~
REPLACE_STATE_TRIGGER BELDOT 19 ~InteractingWith("sharteel") GlobalLT("endofbg1","GLOBAL",2) RandomNum(4,3) Global("X#BIOEL3","LOCALS",0)~
REPLACE_STATE_TRIGGER BELDOT 20 ~InteractingWith("sharteel") GlobalLT("endofbg1","GLOBAL",2) RandomNum(4,4) Global("X#BIOEL4","LOCALS",0)~
REPLACE_STATE_TRIGGER BELDOT 21 ~InteractingWith("xan") GlobalLT("endofbg1","GLOBAL",2) RandomNum(2,1) Global("X#BIOEL5","LOCALS",0)~
REPLACE_STATE_TRIGGER BELDOT 22 ~InteractingWith("xan") GlobalLT("endofbg1","GLOBAL",2) RandomNum(2,2) Global("X#BIOEL6","LOCALS",0)~

ADD_TRANS_ACTION BELDOT BEGIN 17 END BEGIN END ~SetGlobal("X#BIOEL1","LOCALS",1)~
ADD_TRANS_ACTION BELDOT BEGIN 18 END BEGIN END ~SetGlobal("X#BIOEL2","LOCALS",1)~
ADD_TRANS_ACTION BELDOT BEGIN 19 END BEGIN END ~SetGlobal("X#BIOEL3","LOCALS",1)~
ADD_TRANS_ACTION BELDOT BEGIN 20 END BEGIN END ~SetGlobal("X#BIOEL4","LOCALS",1)~
ADD_TRANS_ACTION BELDOT BEGIN 21 END BEGIN END ~SetGlobal("X#BIOEL5","LOCALS",1)~
ADD_TRANS_ACTION BELDOT BEGIN 22 END BEGIN END ~SetGlobal("X#BIOEL6","LOCALS",1)~

/* EDWIN */
ADD_STATE_TRIGGER BEDWIN %BGTBEDWINState3% ~Global("X#BIOED1","LOCALS",0)~
ADD_STATE_TRIGGER BEDWIN %BGTBEDWINState14% ~Global("X#BIOED2","LOCALS",0)~

ADD_TRANS_ACTION BEDWIN BEGIN %BGTBEDWINState3% END BEGIN END ~SetGlobal("X#BIOED1","LOCALS",1)~
ADD_TRANS_ACTION BEDWIN BEGIN %BGTBEDWINState14% END BEGIN END ~SetGlobal("X#BIOED2","LOCALS",1)~

/* DYNAHEIR */
ADD_STATE_TRIGGER BDYNA 0 ~Global("X#BIODY1","LOCALS",0)~
ADD_STATE_TRIGGER BDYNA 5 ~Global("X#BIODY2","LOCALS",0)~
ADD_STATE_TRIGGER BDYNA 6 ~Global("X#BIODY3","LOCALS",0)~
ADD_STATE_TRIGGER BDYNA 7 ~Global("X#BIODY4","LOCALS",0)~
ADD_STATE_TRIGGER BDYNA 12 ~Global("X#BIODY5","LOCALS",0)~
ADD_STATE_TRIGGER BDYNA 15 ~Global("X#BIODY6","LOCALS",0)~
ADD_STATE_TRIGGER BDYNA 16 ~Global("X#BIODY7","LOCALS",0)~

ADD_TRANS_ACTION BDYNA BEGIN 0 END BEGIN END ~SetGlobal("X#BIODY1","LOCALS",1)~
ADD_TRANS_ACTION BDYNA BEGIN 5 END BEGIN END ~SetGlobal("X#BIODY2","LOCALS",1)~
ADD_TRANS_ACTION BDYNA BEGIN 6 END BEGIN END ~SetGlobal("X#BIODY3","LOCALS",1)~
ADD_TRANS_ACTION BDYNA BEGIN 7 END BEGIN END ~SetGlobal("X#BIODY4","LOCALS",1)~
ADD_TRANS_ACTION BDYNA BEGIN 12 END BEGIN END ~SetGlobal("X#BIODY5","LOCALS",1)~
ADD_TRANS_ACTION BDYNA BEGIN 15 END BEGIN END ~SetGlobal("X#BIODY6","LOCALS",1)~
ADD_TRANS_ACTION BDYNA BEGIN 16 END BEGIN END ~SetGlobal("X#BIODY7","LOCALS",1)~

/* CORAN */

/*wyverns fix */
REPLACE_TRIGGER_TEXT %CORAN_JOINED% ~!Dead("Wyvern")~ ~!Dead("X#CoranWyvern")~
REPLACE_STATE_TRIGGER %CORAN_JOINED% 0 ~Dead("X#CoranWyvern") Global("CoranReward","GLOBAL",0) Global("wyvernp","GLOBAL",0) PartyHasItem("%tutu_var%MISC52")~ 

ADD_STATE_TRIGGER %tutu_var%KELDDA 6 ~Dead("X#CoranWyvern")~

REPLACE_STATE_TRIGGER BCORAN %BGTBCORANState0% ~InteractingWith("safana") GlobalLT("endofbg1","GLOBAL",2) RandomNum(9,1) Global("X#BIOCO1","LOCALS",0)~
REPLACE_STATE_TRIGGER BCORAN %BGTBCORANState1% ~InteractingWith("safana") GlobalLT("endofbg1","GLOBAL",2) RandomNum(9,2) Global("X#BIOCO2","LOCALS",0)~
REPLACE_STATE_TRIGGER BCORAN %BGTBCORANState2% ~InteractingWith("safana") GlobalLT("endofbg1","GLOBAL",2) RandomNum(9,3) Global("X#BIOCO3","LOCALS",0)~
REPLACE_STATE_TRIGGER BCORAN %BGTBCORANState3% ~InteractingWith("safana") GlobalLT("endofbg1","GLOBAL",2) RandomNum(9,4) Global("X#BIOCO4","LOCALS",0)~
REPLACE_STATE_TRIGGER BCORAN %BGTBCORANState4% ~InteractingWith("safana") GlobalLT("endofbg1","GLOBAL",2) RandomNum(9,5) Global("X#BIOCO5","LOCALS",0)~
REPLACE_STATE_TRIGGER BCORAN %BGTBCORANState5% ~InteractingWith("safana") GlobalLT("endofbg1","GLOBAL",2) RandomNum(9,6) Global("X#BIOCO6","LOCALS",0)~
REPLACE_STATE_TRIGGER BCORAN %BGTBCORANState6% ~InteractingWith("safana") GlobalLT("endofbg1","GLOBAL",2) RandomNum(9,7) Global("X#BIOCO7","LOCALS",0)~
REPLACE_STATE_TRIGGER BCORAN %BGTBCORANState7% ~InteractingWith("safana") GlobalLT("endofbg1","GLOBAL",2) RandomNum(9,8) Global("X#BIOCO8","LOCALS",0)~
REPLACE_STATE_TRIGGER BCORAN %BGTBCORANState8% ~InteractingWith("safana") GlobalLT("endofbg1","GLOBAL",2) RandomNum(9,9) Global("X#BIOCO9","LOCALS",0)~

ADD_TRANS_ACTION BCORAN BEGIN %BGTBCORANState0% END BEGIN END ~SetGlobal("X#BIOCO1","LOCALS",1)~
ADD_TRANS_ACTION BCORAN BEGIN %BGTBCORANState1% END BEGIN END ~SetGlobal("X#BIOCO2","LOCALS",1)~
ADD_TRANS_ACTION BCORAN BEGIN %BGTBCORANState2% END BEGIN END ~SetGlobal("X#BIOCO3","LOCALS",1)~
ADD_TRANS_ACTION BCORAN BEGIN %BGTBCORANState3% END BEGIN END ~SetGlobal("X#BIOCO4","LOCALS",1)~
ADD_TRANS_ACTION BCORAN BEGIN %BGTBCORANState4% END BEGIN END ~SetGlobal("X#BIOCO5","LOCALS",1)~
ADD_TRANS_ACTION BCORAN BEGIN %BGTBCORANState5% END BEGIN END ~SetGlobal("X#BIOCO6","LOCALS",1)~
ADD_TRANS_ACTION BCORAN BEGIN %BGTBCORANState6% END BEGIN END ~SetGlobal("X#BIOCO7","LOCALS",1)~
ADD_TRANS_ACTION BCORAN BEGIN %BGTBCORANState7% END BEGIN END ~SetGlobal("X#BIOCO8","LOCALS",1)~
ADD_TRANS_ACTION BCORAN BEGIN %BGTBCORANState8% END BEGIN END ~SetGlobal("X#BIOCO9","LOCALS",1)~

/* BRANWEN */
REPLACE_STATE_TRIGGER BBRANW 2 ~InteractingWith("tiax") GlobalLT("endofbg1","GLOBAL",2) RandomNum(2,1) Global("X#BIOBR3","LOCALS",0)~

ADD_STATE_TRIGGER BBRANW 0 ~Global("X#BIOBR1","LOCALS",0)~
ADD_STATE_TRIGGER BBRANW 1 ~Global("X#BIOBR2","LOCALS",0)~

ADD_TRANS_ACTION BBRANW BEGIN 0 END BEGIN END ~SetGlobal("X#BIOBR1","LOCALS",1)~
ADD_TRANS_ACTION BBRANW BEGIN 1 END BEGIN END ~SetGlobal("X#BIOBR2","LOCALS",1)~
ADD_TRANS_ACTION BBRANW BEGIN 2 END BEGIN END ~SetGlobal("X#BIOBR3","LOCALS",1)~

/* AJANTIS */
ADD_STATE_TRIGGER BAJANT 0 ~Global("X#BIOAJ1","LOCALS",0)~
ADD_STATE_TRIGGER BAJANT 1 ~Global("X#BIOAJ2","LOCALS",0)~
ADD_STATE_TRIGGER BAJANT 2 ~Global("X#BIOAJ3","LOCALS",0)~
ADD_STATE_TRIGGER BAJANT 3 ~Global("X#BIOAJ4","LOCALS",0)~
ADD_STATE_TRIGGER BAJANT 4 ~Global("X#BIOAJ5","LOCALS",0)~

ADD_TRANS_ACTION BAJANT BEGIN 0 END BEGIN END ~SetGlobal("X#BIOAJ1","LOCALS",1)~
ADD_TRANS_ACTION BAJANT BEGIN 1 END BEGIN END ~SetGlobal("X#BIOAJ2","LOCALS",1)~
ADD_TRANS_ACTION BAJANT BEGIN 2 END BEGIN END ~SetGlobal("X#BIOAJ3","LOCALS",1)~
ADD_TRANS_ACTION BAJANT BEGIN 3 END BEGIN END ~SetGlobal("X#BIOAJ4","LOCALS",1)~
ADD_TRANS_ACTION BAJANT BEGIN 4 END BEGIN END ~SetGlobal("X#BIOAJ5","LOCALS",1)~

/* ALORA */
ADD_STATE_TRIGGER BALORA 0 ~Global("X#BIOAL1","LOCALS",0)~
ADD_STATE_TRIGGER BALORA 1 ~Global("X#BIOAL2","LOCALS",0)~
ADD_STATE_TRIGGER BALORA 3 ~Global("X#BIOAL3","LOCALS",0)~
ADD_STATE_TRIGGER BALORA 4 ~Global("X#BIOAL4","LOCALS",0)~

ADD_TRANS_ACTION BALORA BEGIN 0 END BEGIN END ~SetGlobal("X#BIOAL1","LOCALS",1)~
ADD_TRANS_ACTION BALORA BEGIN 1 END BEGIN END ~SetGlobal("X#BIOAL2","LOCALS",1)~
ADD_TRANS_ACTION BALORA BEGIN 3 END BEGIN END ~SetGlobal("X#BIOAL3","LOCALS",1)~
ADD_TRANS_ACTION BALORA BEGIN 4 END BEGIN END ~SetGlobal("X#BIOAL4","LOCALS",1)~

/* Patching "unhappiness" P-file entries  is unneeded in BGT : code removed */

 

I'm not sure what is going on for you. Take a look at your vanilla BCORAN and see if it is formed correctly, and i will take a look at the BCORAN sprint stuff and see waht is going on, and we might be able to figure out what is wrong :rolleyes:

Posted

bcoran.dlg

RandomNum(8,1)
GlobalLT("ENDOFBG1","GLOBAL",2)
InteractingWith("Safana")
RandomNum(8,2)
GlobalLT("ENDOFBG1","GLOBAL",2)
InteractingWith("Safana")
GlobalLT("ENDOFBG1","GLOBAL",2)
RandomNum(8,3)
InteractingWith("Safana")
RandomNum(8,4)
GlobalLT("ENDOFBG1","GLOBAL",2)
InteractingWith("Safana")
RandomNum(8,5)
GlobalLT("ENDOFBG1","GLOBAL",2)
InteractingWith("Safana")
RandomNum(8,6)
GlobalLT("ENDOFBG1","GLOBAL",2)
InteractingWith("Safana")
RandomNum(8,7)
GlobalLT("ENDOFBG1","GLOBAL",2)
InteractingWith("Safana")
RandomNum(8,8)
GlobalLT("ENDOFBG1","GLOBAL",2)
InteractingWith("Safana")
GlobalLT("ENDOFBG1","GLOBAL",2)
Posted

erm...

 

if that is your BCORAN.DLG file, then something went seriously wron with your "partially clean" BGT - I susupect somewhere along the line, something used older biffing routines or something, and removed your BCORAN.DLG completely.

 

My clean BGT install has about 478 states or so in that file.

 

I hate to say this, but I think your best bet is to blow away your BGT install and run it out again from scratch, starting with the clean BG2 and BG. I think if you are missing this dialog, there is no telling what else has gone wrong when you reverted back from your Mega to original BGT status :rolleyes: .

Posted
erm...

 

if that is your BCORAN.DLG file, then something went seriously wron with your "partially clean" BGT - I susupect somewhere along the line, something used older biffing routines or something, and removed your BCORAN.DLG completely.

 

My clean BGT install has about 478 states or so in that file.

 

I hate to say this, but I think your best bet is to blow away your BGT install and run it out again from scratch, starting with the clean BG2 and BG. I think if you are missing this dialog, there is no telling what else has gone wrong when you reverted back from your Mega to original BGT status :rolleyes: .

i did install bgt again with the same result so i guess it's some problem with my bg2 backup...

Posted

wow.

 

To tell you the truth, I have never seen this before - at all.

 

This is worth taking to Ascension64 over at SHS - he is the BGT code dude, and may be able to tell you what is or is not happening. I do know BGT scans for resources before it installs. You have a solid head-scratcher, here.

Posted
i did install bgt again with the same result so i guess it's some problem with my bg2 backup...

When you want to find out if your BG2 backup is not correct, then do a new clean install of BG1 and BG2 with their addons and don't forget to patch them with the latest official BioWare patches. This should be your backup.

 

After this install at first BG2 Fixpack, then BGT and then BG1 NPC Project.

 

 

 

[EDIT]

I've seen in you WeiDU.log that you're not using the recent "BG2 Fixpack v8" version. Download it anew.

 

Greetings Leomar

Posted
wow.

 

To tell you the truth, I have never seen this before - at all.

 

This is worth taking to Ascension64 over at SHS - he is the BGT code dude, and may be able to tell you what is or is not happening. I do know BGT scans for resources before it installs. You have a solid head-scratcher, here.

clean BG1 (+TotSC +patch) + clean BG2 (+ToB +patch) + Fixpack v8 -> same result... so i'm gonna send the log etc to ascension, too...

 

 

edit: i looked BG1 bcoran.dlg up in NI and it's the same as the bg2 (vanilla) one? (Same triggers, different ouput)... maybe my CD's are faulty...

Could anyone upload bcoran.dlg? <_<

Posted
i looked BG1 bcoran.dlg up in NI and it's the same as the bg2 (vanilla) one? (Same triggers, different ouput)... maybe my CD's are faulty... Could anyone upload bcoran.dlg? <_<

I've uploaded for you the bcoran.dlg from BG1 and from BG2.

http://www.fastshare.org/download/BCORAN.DL..7z

 

Greetings Leomar

Your files are exactly the same as mine... so we're (/ I am) back at square one...
Posted

I may be able to try a new clean install and see if I can replicate it - hopefully this friday (I am behind in helping out a few places, so hopefully...). You are on WeiDU v210, right?

Posted

okay... I somehow got it running, dont ask me how though...

 

Anyway, thank you for your help and patience =]

Posted

No problem! Glad it worked - but if you see any oddities, please loop back and let us know. Strange stuff like this sometimes is just sunspot activity, or something strange, but sometimes it is something about the way stuff is coded that only shows up on certain machines/OS/installs. The more data we have on weird stuff, the better we can help if someone else runs into the problem, or figure out better ways of coding stuff so it doesn't mess people up :rolleyes:

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