berelinde Posted October 21, 2010 Share Posted October 21, 2010 It's tougher than you think to add a game NPC, even one that already has a dialogue file. Plus, it goes against the purpose of the mod. From the outset, we agreed not to change the plot or any other major facet of the game. We've pushed it here and there, bringing Casavir in to testify at the trial, allowing the alternative love interests to show up on the walls, but we didn't really change anything. Bringing Shandra back from the dead would be a major change and is definitely outside the scope of the mod. And then there's the fact that neither of us likes Shandra. Link to comment
SandFangirl Posted October 22, 2010 Share Posted October 22, 2010 SSweeeettt Im glad Im not the only one who hates shandra's whinning butt! JJJEEEZZZ we were trying to help her! when she did die... AAAAaahhh....but them Ammon Jerro kinda made me sad that I wanted her dead... >.< Link to comment
Acleacius Posted October 25, 2010 Share Posted October 25, 2010 Hehe, I defiantly don't pretend to understand why anyone hates her, she has some of the most compassionate and heartfelt acting of the whole cast, I guess each her/his own. Bit OT, where is the best place to ask NWN2 mod questions, General? I would like to know if you can/how remove the Spell level Cap on a Bard, maybe edit one of the 2da files? Thanks. Link to comment
Nightwoe Posted October 25, 2010 Share Posted October 25, 2010 Sorry, hope I can post here also if it is not related to bug or technical problems... Have you ever added to your romance mod some dialogues between NPCs of the kind (ie) "Elanee thinks Casavir is interesting so she starts chatting and flirting with him. At that point the PC gets jealous so the PC starts quarrelling with Elanee and sulks to Casavir"?Maybe it can be amusing to be seen... just an idea! THAT would be interesting. I can see Neeshka being interested in Bishop. Also, the fact that Elenee and Sand are the only elves in the group (excluding if PC is elven), you would think they would communicate more. I also noticed that Grobnar doesn't react if the PC is a bard. I find that odd considering he is so excited to meet Deekin in the Merchant Quarter. Link to comment
Vaalyah Posted October 25, 2010 Share Posted October 25, 2010 I am FULL of interesting ideas :-D (but Neeshka is dead if she tries to touch my Bishop!!!) Link to comment
Domi Posted October 28, 2010 Author Share Posted October 28, 2010 Thankfully, found a good placement for the talk about githyanki. I will have to check that Berelinde doesn't use the same cozy place, and then it's coding and testing, and Shandra's talk, and that's it for Act I. Oh, my! Link to comment
Domi Posted November 3, 2010 Author Share Posted November 3, 2010 Damn, couldn't get the gith talk to trigger on its own. It goes into cache, since they run a scipt off the last line of the 'demon and construct' scene. Oh, well. Almost at an end now for Act I. Link to comment
Domi Posted November 5, 2010 Author Share Posted November 5, 2010 Hurray, finished Act I. In total, 15 dialogues were implemented. I think I am going to code a talk about Shandra in the PC-initiated talks. It would have been good to just feed it through the "companions" portion of the original gl_neeshka file, but, vous comprenez, the voicing.... Anyway, this way it should go fast. And then I will need to read through my dialogues and see what needs placement in Act II. I also need to put in a small reaction from Neeshka to the information that the PC has you know what lodged in his chest. Neeshka being neeshka, I don't want an extended talk, just a quick reaction if you click on her in Act II before the trial, and she blurts out something imulsive. Link to comment
Guest Zoe Posted November 7, 2010 Share Posted November 7, 2010 Just wanted to say that I absolutely love the sound of this romance pack! It always frustrates me how they cut out Neeshka's romance option She's one of my favourite characters!! Thanks heaps for putting so much time and effort into this! I cannot wait to use it! You guys are awesome! Ooh and congrats on finishing act one!!! Link to comment
Helagar Posted November 8, 2010 Share Posted November 8, 2010 Hurray, finished Act I. In total, 15 dialogues were implemented. I think I am going to code a talk about Shandra in the PC-initiated talks. It would have been good to just feed it through the "companions" portion of the original gl_neeshka file, but, vous comprenez, the voicing.... Anyway, this way it should go fast. And then I will need to read through my dialogues and see what needs placement in Act II. I also need to put in a small reaction from Neeshka to the information that the PC has you know what lodged in his chest. Neeshka being neeshka, I don't want an extended talk, just a quick reaction if you click on her in Act II before the trial, and she blurts out something imulsive. Domi, if you need help in testing, you can count on me. Link to comment
Domi Posted November 8, 2010 Author Share Posted November 8, 2010 Hi folks, I doubt I can handle testing while coding Act II so I will just try to zip through the game and code as fast as I can, and then just dedicate all the time to the alpha/beta testing. On the update front, talk about the Infamous Barn just didn't fit in Act II, so instead of re-writing the whole thing, I went back, gritted my teeth and added it as a 'on the click' talk after the darned barn burns. So, it should show up if you manage to click somewhere between the endless cutscenes there (still need to test). I am worried about all the talks that depends on the user clicking Neeshka, but there is little I can do about it. Gosh, I hope Act II is better in that regard. Link to comment
Guest cuppycake Posted November 12, 2010 Share Posted November 12, 2010 Wow, looks like you're halfway done! Or a little more? Congratulations. Very much looking forward to seeing all of this in-game.. just reading about it makes me want to open NWN2 back up again and I haven't played it in at least half a year. Also looking forward to Sand's bit. You and berelinde are both excellent modders, amazing writers, and the community in general is very lucky to have you. Give yourself a pat on the back. Link to comment
Guest Lilyana Posted November 12, 2010 Share Posted November 12, 2010 Also looking forward to Sand's bit. You and berelinde are both excellent modders, amazing writers, and the community in general is very lucky to have you. Give yourself a pat on the back. Seconded! I bought NWN2 just because I want to play the romance mod. Link to comment
Domi Posted November 19, 2010 Author Share Posted November 19, 2010 I've got a bit carried away with Neeshka's reaction to the shard in the chest, but I am now past the Vigil, about to collect my party and intergrate 2 or 3 talks (post-vigil reaction, Shandra's portrait and the Bryce crypt) while playing around town a little. I am thinking of taking a look at the existing trigger by Flaggon's doors to see if it can be modified and saved separately to trigger Vigil talk. I am getting tired of all talks being initiated by clicking N. by necessity. Link to comment
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