Starkiller Posted September 21, 2011 Share Posted September 21, 2011 *attempts to hold in excitement*... *fails* ... Can't wait! Two Years Later: Still excited. More excited anyway than the actual Neverwinter sequel coming out Keep on keepin' on, Domi Link to comment
Domi Posted September 27, 2011 Author Share Posted September 27, 2011 (Hugs) I am finally out of clutches of the Tavorick quest, and doing a couple of irrelevant Easter Eggs people are unlikely to spot, and on my way to CRK. Link to comment
pinckz Posted October 1, 2011 Share Posted October 1, 2011 Tavorick... I don't recall where that/he was. Anyway, Domi thank you again for all of your help earlier, but I was curious. I remember you making a dialogue about an Aasimar earlier in the OC, but I don't know when that was. Also, I am out of the OC and I am not sure where the romance benchmarks are in motb. Nice pack right now though. I really enjoyed the flirts and even though the voice was a little jarring to hear, I did enjoy the wall scene with Neeshka. Link to comment
berelinde Posted October 1, 2011 Share Posted October 1, 2011 Tavorick was that guy you have to go rescue after you find out that Aldanon has been kidnapped. He is the person that has the last shard. As an aside to Domi: If you are planning on having Neeshka say anything after Tavorick's final speech where he tells you what he did with the shard, I've got one of Casavir's dialogues firing there. This isn't a problem since Neeshka's are for the gents, but this is one of those spots where it's really, really difficult to get ANY dialogue to fire off of a ga_start_convo. PID backup always works, though. Link to comment
Guest Poppsy Posted October 1, 2011 Share Posted October 1, 2011 Sounds like it's nearing completion, Hope I'm not wrong! Link to comment
pinckz Posted October 4, 2011 Share Posted October 4, 2011 Anyone know how to get the Neeshka Epilogue in MOTB? Link to comment
berelinde Posted October 4, 2011 Share Posted October 4, 2011 You tell Ammon Jerro that she could possibly be dead and you tell Safiya that you can never love her because your heart belongs to Neeshka. The latter has to be done via player-initiated dialogue. Link to comment
pinckz Posted October 5, 2011 Share Posted October 5, 2011 Thank you Berlinde. I am still curious about the Safiya dialogue though, can it happen at any time, or is there a time it should happen during/by/before/after? Act I/II/III? not trying to nag, but I really want the epilogue. Link to comment
berelinde Posted October 5, 2011 Share Posted October 5, 2011 Any time, I think. Well, before the end, obviously. Link to comment
Domi Posted October 5, 2011 Author Share Posted October 5, 2011 No, it doesn't fire after his final dialogue, it is clipped to a chat with the guards. I took this week off modding because we have a lot of family events in the last week of Sept-1st week of October & I just ran off my feet between house guests and parties, and the necessity to still work, telecommute and get the child to schooll and classes and hubby's having to work extra long hours (just a nightmare atm). Will be back to it next week. Link to comment
Domi Posted October 31, 2011 Author Share Posted October 31, 2011 Things been slow, but I am play-testing a little - finished IF dwarven scouts quest (no dialogues added) and started on the first part of the Cross-roads Keep. So far, no dialogue placement, looking for the tunnel. Link to comment
Guest Guest_Arconian_* Posted November 1, 2011 Share Posted November 1, 2011 Things been slow, but I am play-testing a little - finished IF dwarven scouts quest (no dialogues added) and started on the first part of the Cross-roads Keep. So far, no dialogue placement, looking for the tunnel. I have a question, perhaps a stupid one, but I have heard both you and others talk about 'dialogue placement'. What do you mean by this; a place where you can fire your talks or a place where a talk would be needed/called for? Otherwise thanks for continueing with this project. Neeshka deserved better than what she got; though it is still sad that modding for nwn2 never took off quite so well as for the first one. Link to comment
berelinde Posted November 1, 2011 Share Posted November 1, 2011 In NWN2, dialogues happen because a certain thing occurs in a certain trigger region. This information is embedded in the game's area file and we can't add new ones. The only way we can add a dialogue to the game is to extend an existing dialogue or to use ga_start_convo off an existing dialogue. Domi is looking for dialogues that are more or less related to what she wants to write about. Link to comment
Eldric Posted November 25, 2011 Share Posted November 25, 2011 Thought I'd check back in on this project and see how it's coming along; from what I see here it's getting exciting. Looks like there is *alot* of work in this mod. Link to comment
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