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Need help with a dialgue repeating


Kitanna

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Check your global names. Are you using ~Global("Kitana","GLOBAL",2)~ in the script and forgetting to DO ~SetGlobal("Kitana","GLOBAL",3)~ on all your transitions? Are you using ~Global("Kitana","GLOBAL",1)~ as a trigger, but DO ~SetGlobal("Kitana","LOCALS",2)~ in the dialogue? Are you trying to close the global with script? Also check your spelling.

 

If that doesn't fix it, maybe you can post it. Usually, you'll find the typo within 3 seconds of hitting "Post," and if you don't, somebody else will spot it before you've left the forum. Sometimes, all it takes is a fresh pair of eyes. You can always substitute "blah blah blah" for the dialogue, if you don't want to give it away.

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Check your global names. Are you using ~Global("Kitana","GLOBAL",2)~ in the script and forgetting to DO ~SetGlobal("Kitana","GLOBAL",3)~ on all your transitions? Are you using ~Global("Kitana","GLOBAL",1)~ as a trigger, but DO ~SetGlobal("Kitana","LOCALS",2)~ in the dialogue? Are you trying to close the global with script? Also check your spelling.

 

If that doesn't fix it, maybe you can post it. Usually, you'll find the typo within 3 seconds of hitting "Post," and if you don't, somebody else will spot it before you've left the forum. Sometimes, all it takes is a fresh pair of eyes. You can always substitute "blah blah blah" for the dialogue, if you don't want to give it away.

 

 

IF ~Global("RenCalJealous","GLOBAL",2)

Global("RE_RenalSex","GLOBAL",1)

Global("C-Bloodscalp","GLOBAL",4)

RealGlobalTimerExpired("KKCalRenTime","GLOBAL")~

THEN BEGIN RenCalJealous1

SAY ~blah blah.~

++ blah blah~ DO ~SetGlobal("RenCalJealous","LOCALS",3)~ + RenCalJealous1a

++ ~blah blah~ DO ~SetGlobal("RenCalJealous","LOCALS",3)~ + RenCalJealous2a

++ ~blah blah.~ DO ~SetGlobal("RenCalJealous","LOCALS",3)~ EXIT

END

 

IF ~~ THEN BEGIN RenCalJealous1a

SAY ~blah blah.~

++ ~blah blah.~ + RenCalJealous1b

++ ~blah blah.~ GOTO RenCalJealous2c

++ ~blah blah..~ EXIT

END

 

IF ~~ THEN BEGIN RenCalJealous1b

SAY ~blah blah.~

++ ~blah blah.~ + RenCalJealous1c

++ ~blah blah..~ + RenCalJealous2e

++ ~blah blah..~ EXIT

END

 

IF ~~ THEN BEGIN RenCalJealous1c

SAY ~blah blah.~

++ ~blah blah..~ + RenCalJealous1d

++ ~blah blah.~ + RenCalJealous1e

++ ~blah blah.~ EXIT

END

 

IF ~~ THEN BEGIN RenCalJealous1d

SAY ~blah blah.~

IF ~~ THEN EXIT

END

 

IF ~~ THEN BEGIN RenCalJealous1e

SAY ~blah blah..~

++ ~blah blah.~ + RenCalJealous1f

++ ~blah blah.~ + RenCalJealous1g

++ ~blah blah..~ EXIT

END

 

IF ~~ THEN BEGIN RenCalJealous1f

SAY ~blah blah..~

IF ~~ THEN EXIT

END

 

IF ~~ THEN BEGIN RenCalJealous1g

SAY ~blah blah.~

++ ~blah blah.~ + RenCalJealous1h

++ ~blah blah.~ + RenCalJealous1i

++ ~blah blah.~ EXIT

END

 

IF ~~ THEN BEGIN RenCalJealous1h

SAY ~blah blah..~

IF ~~ THEN DO ~SetGlobal("CalinRomanceActive","GLOBAL",3)~ EXIT

END

 

IF ~~ THEN BEGIN RenCalJealous1i

SAY ~blah blah.~

IF ~~ THEN EXIT

END

 

IF ~~ THEN BEGIN RenCalJealous2a

SAY ~blah blah.~

++ ~blah blah..~ + RenCalJealous2b

++ ~blah blah..~ EXIT

END

 

IF ~~ THEN BEGIN RenCalJealous2b

SAY ~blah blah..~

IF ~~ THEN EXIT

END

 

IF ~~ THEN BEGIN RenCalJealous2c

SAY ~blah blah.~

++ ~blah blah..~ + RenCalJealous2d

++ ~blah blah..~ EXIT

END

 

IF ~~ THEN BEGIN RenCalJealous2d

SAY ~blah blah.~

IF ~~ THEN EXIT

END

 

IF ~~ THEN BEGIN RenCalJealous2e

SAY ~blah blah.~

++ ~blah blah.~ + RenCalJealous2f

++ ~blah blah~ + RenCalJealous2g

++ ~blah blah.~ EXIT

END

 

IF ~~ THEN BEGIN RenCalJealous2f

SAY ~blah blah.~

IF ~~ THEN EXIT

END

 

IF ~~ THEN BEGIN RenCalJealous2g

SAY ~blah blah~

++ ~blah blah.~ + RenCalJealous2h

++ ~blah blah~ + RenCalJealous2i

END

 

IF ~~ THEN BEGIN RenCalJealous2h

SAY ~blah blah~

IF ~~ THEN DO ~SetGlobal("CalinRomanceActive","GLOBAL",3)~ EXIT

END

 

IF ~~ THEN BEGIN RenCalJealous2i

SAY ~blah blah .~

IF ~~ THEN EXIT

END

 

IF

Global("RE_RenalSex","GLOBAL",1)

Global("C-Bloodscalp","GLOBAL",4)

Global("RenCalJealous","GLOBAL",0)

InParty(Myself)

THEN

RESPONSE #100

SetGlobal("RenCalJealous","GLOBAL",1)

RealSetGlobalTimer("KKCalRenTime","GLOBAL",5)

END

 

IF

RealGlobalTimerExpired("KKCalRenTime","GLOBAL")

Global("RenCalJealous","GLOBAL",1)

InParty(Myself)

THEN

RESPONSE #100

SetGlobal("RenCalJealous","GLOBAL",2)

 

END

 

IF

Global("RenCalJealous","GLOBAL",2)

InParty(Myself)

CombatCounter(0)

!See([ENEMY])

See(Player1)

!StateCheck(Myself,CD_STATE_NOTVALID)

!StateCheck(Player1,CD_STATE_NOTVALID)

THEN

RESPONSE #100

Interact(Player1)

END

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You're checking for a GLOBAL and setting LOCALS. :(

 

 

 

 

IF ~Global("RenCalJealous","GLOBAL",2)

Global("RE_RenalSex","GLOBAL",1)

Global("C-Bloodscalp","GLOBAL",4)

RealGlobalTimerExpired("KKCalRenTime","GLOBAL")~

THEN BEGIN RenCalJealous1

SAY ~blah blah.~

++ blah blah~ DO ~SetGlobal("RenCalJealous","LOCALS",3)~ + RenCalJealous1a

++ ~blah blah~ DO ~SetGlobal("RenCalJealous","LOCALS",3)~ + RenCalJealous2a

++ ~blah blah.~ DO ~SetGlobal("RenCalJealous","LOCALS",3)~ EXIT

END

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You're checking for a GLOBAL and setting LOCALS. :(

 

Bless you! :D Sometimes even with my glasses, I still need more eyes .

 

 

IF ~Global("RenCalJealous","GLOBAL",2)

Global("RE_RenalSex","GLOBAL",1)

Global("C-Bloodscalp","GLOBAL",4)

RealGlobalTimerExpired("KKCalRenTime","GLOBAL")~

THEN BEGIN RenCalJealous1

SAY ~blah blah.~

++ blah blah~ DO ~SetGlobal("RenCalJealous","LOCALS",3)~ + RenCalJealous1a

++ ~blah blah~ DO ~SetGlobal("RenCalJealous","LOCALS",3)~ + RenCalJealous2a

++ ~blah blah.~ DO ~SetGlobal("RenCalJealous","LOCALS",3)~ EXIT

END

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